Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
16L Playoff BM 2.0 JDOW (Allies) vs rubioton (Axis+10)
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3/16 in defense @2.
Allies on struggle.
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Killing nothing at Shan at Yunnan was mean! :cry:
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Killing nothing at Shan at Yunnan was mean! :cry:
Yeah, I know that I should have had lost at least three inf, and give you the chance to strike back :oops:
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Don’t let up and don’t feel sorry for him for a second, rubi
You’re up against the #1 seed and he’s playing in the championship game for 2015KILL KILL KILL!!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery moved from Brazil to French Guiana
Americans take French Guiana from Neutral_AxisCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Guam
Battle in French West AfricaNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Queensland to Java
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone
1 marine moved from 106 Sea Zone to Quebec
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 infantry
EDIT: Adding units owned by Americans to French Guiana: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Kansu
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to Java
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 aaGuns and 2 infantry moved from Burma to India
1 armour moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 bomber moved from Eastern United States to French Equatorial Africa
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 marine placed in Quebec
1 destroyer placed in 106 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 factory_minor placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,3,3,3,4,5,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from French Equatorial Africa: 1 bomber
EDIT: Adding units owned by British to Nigeria: 1 bomber
EDIT: Turning off Edit Mode -
Sorry for delay Tobias, busy week at work. I Hope get through to this on thursday.
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ok, np, thanks for the update.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
2 artilleries moved from Tobruk to Alexandria
Italians take Alexandria from British
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Crete
Battle in CyprusNon Combat Move - Italians
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
3 infantry moved from Yugoslavia to Romania
2 aaGuns and 1 armour moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
3 fighters moved from 45 Sea Zone to JavaPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 50 PUs;
Germans buy 1 destroyer, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
3 armour, 11 artilleries and 25 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Eastern Poland
10 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 bombers moved from Western Germany to 81 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 4 bombers
French defend with 1 destroyer; British defend with 1 transport
Germans win with 4 bombers remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 13 armour, 11 artilleries, 27 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 13 armour, 11 artilleries, 27 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Slovakia Hungary to Eastern Poland
3 aaGuns moved from Germany to Poland
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from France to Southern France
3 infantry moved from Greece to Bulgaria
4 bombers moved from 81 Sea Zone to Alexandria
1 fighter moved from Southern Italy to FrancePlace Units - Germans
1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 44 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs -
Sorry for the delay, I’ll continue over the weekend.
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Don’t worry Sir.
Thanks for advice -
Due to unexpected circumstances I need to pause all my games until Sunday, Feb 12. I Might be able to squeeze a move in here or there but I cannot promise.
Sorry again, please accept my apologies for the inconvenience.I hope we can go back to a good pace from there!
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Almost there. I will pick my games up this week. 4 games in the pipe, so not all at the same day. This is the downside of a break, so many calculations need to be redone^^
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Don’t worry Sir,
Take your time. -
Picked 2 games up already, ours is next tomorrow.