I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?17L -Pete (axis) versus Odonis (allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Russia
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Timguska
1 aaGun moved from Olgiy to Timguska
1 armour and 2 mech_infantrys moved from Tambov to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Bryansk
1 fighter moved from Hopei to VolgogradPlace Units - Russians
4 artilleries and 2 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
keeping it fresh!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 1 airfield, 1 harbour and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 fighter and 6 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 2 tactical_bombers moved from Kiangsu to Anhwe
1 bomber moved from Buryatia to Anhwe
1 infantry moved from Jehol to Anhwe
1 submarine moved from 20 Sea Zone to 45 Sea Zone
3 fighters moved from Philippines to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
3 fighters moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 6 tactical_bombers
British defend with 2 infantry
Japanese win with 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
4 carriers moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from 43 Sea Zone to 39 Sea Zone
4 tactical_bombers moved from Shan State to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
4 fighters and 1 tactical_bomber moved from 45 Sea Zone to French Indo China
2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to French Indo China
1 bomber moved from Anhwe to Kiangsu
2 mech_infantrys moved from Shantung to Kiangsu
3 infantry moved from Korea to 6 Sea Zone
3 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Yenisey to Dzavhan
1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 armour and 1 mech_infantry moved from Dzavhan to Central Mongolia
2 artilleries moved from Jehol to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
2 artilleries, 1 battleship, 1 destroyer, 5 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Java to 42 Sea Zone
3 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 airfield and 3 infantry placed in French Indo China
4 infantry placed in Japan
1 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 2 cruisers and 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 battleships, 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Hopei to Manchuria
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery, 1 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns and 5 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 aaGuns and 5 infantry
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Battle in KoreaNon Combat Move - Americans
1 bomber moved from Manchuria to Hopei
1 battleship, 3 carriers and 2 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Tobruk to Libya
1 infantry moved from Tunisia to Libya
1 artillery and 1 marine moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to 81 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 fighters placed in Eastern United States
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 67 PUs (2 lost to blockades); end with 68 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery moved from Kweichow to Anhwe
3 artilleries moved from Hunan to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 6 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kweichow to Hunan
7 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 artillery placed in Shensi
1 artillery placed in Hunan
2 artilleries placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,3,4
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to United Kingdom
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 transport moved from 76 Sea Zone to 72 Sea Zone
6 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to India
1 fighter moved from Yunnan to India
1 aaGun moved from Yunnan to Burma
2 artilleries moved from Hunan to Yunnan
2 mech_infantrys moved from Hopei to AnhwePlace Units - British
3 artilleries and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,5,5,6,1,2,2,6,5,2,2,5,6,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
bump
-
bump#2
-
bump#3
-
sorry mate, need to call this one.





