Allied Bid of $40
sub sz98
mic Egypt
air base in Gibraltar
transport sz71
L17 BM Ferrousgryphon(Axis) vs. Simon 33 (Allies)
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Rostov
1 artillery, 1 fighter and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Rostov
2 fighters and 1 mech_infantry moved from Northwest Persia to Rostov
1 artillery, 1 fighter and 1 infantry moved from Northwest Persia to Iraq
4 artilleries and 6 infantry moved from Northwest Persia to Persia
18 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 4 artilleries and 6 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 4 artilleries and 6 infantry in Persia, round 2 : 4/10 hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Persia
Russians win, taking Persia from Italians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 5/18 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Iraq
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Samara to Russia
1 aaGun moved from Volgograd to Kazakhstan
3 fighters moved from Rostov to Russia
1 fighter moved from Iraq to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Kazakhstan
1 aaGun moved from Northwest Persia to Persia
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
2 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 2 transports; ANZAC defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 25
Casualties for British: 1 cruiser and 2 transports
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 marine moved from Korea to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 transport moved from 10 Sea Zone to 8 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Japanese collect 11 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 4 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from British Guiana to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 88 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from British Guiana to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to PortugalCombat - Americans
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Scramble from Algeria?
Planes starting in SZ91 can land in S America.
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Scramble from Algeria?
Planes starting in SZ91 can land in S America.
No sensible player would not scramble. I’m going to assume it.
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Oh hold on. That attack was illegal. Can’t go from E USA to SZ92. I’ll redo the turn.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 artilleries, 1 bomber, 4 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 4 fighters moved from British Guiana to Argentina
1 artillery and 1 infantry moved from Chile to Argentina
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 88 Sea Zone to GibraltarCombat - Americans
Battle in Portugal
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Portugal, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Spain
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Americans roll dice for 2 fighters and 2 infantry in Spain, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Spain, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Argentina
Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Argentina, round 2 : 1/7 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Argentina
Americans roll dice for 1 artillery, 1 bomber and 4 fighters in Argentina, round 3 : 3/6 hits
Neutral_True roll dice for 3 infantry in Argentina, round 3 : 1/3 hits
3 infantry owned by the Neutral_True and 1 artillery owned by the Americans lost in Argentina
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - Americans
1 bomber and 4 fighters moved from Argentina to British Guiana
1 infantry moved from Venezuela to Brazil
1 infantry moved from Venezuela to British Guiana
4 transports moved from 89 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 carrier and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 carriers and 3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 88 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 artillery, 1 bomber, 4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Anhwe
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 fighter and 3 infantry moved from Jehol to ManchuriaPlace Units - Chinese
1 artillery and 5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Kiangsi to Jehol
1 fighter moved from Jehol to Manchuria
1 infantry moved from Eastern Persia to Afghanistan
2 artilleries moved from West India to Afghanistan
2 fighters moved from India to AfghanistanCombat - British
Battle in Afghanistan
British attack with 2 artilleries, 2 fighters and 1 infantry
Neutral_True defend with 4 infantry
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Afghanistan, round 2 : 2/5 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits
2 infantry owned by the Neutral_True, 1 artillery owned by the British and 1 infantry owned by the British lost in Afghanistan
British roll dice for 1 artillery and 2 fighters in Afghanistan, round 3 : 2/3 hits
Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 artillery owned by the British lost in Afghanistan
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 artilleries and 1 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - British
2 fighters moved from Afghanistan to India
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsi to Anhwe
2 artilleries and 1 marine moved from Kiangsu to AnhwePlace Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Turkey to Caucasus
1 armour moved from Turkey to Caucasus
1 infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
13 armour, 3 infantry and 8 mech_infantrys moved from Turkey to Northwest Persia
3 armour moved from Syria to Northwest Persia
6 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
1 fighter moved from Algeria to Spain
1 bomber moved from France to Spain
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 3 fighters and 4 infantry
Americans defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Spain
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians win, taking Spain from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Iraq from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 16 armour, 3 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 16 armour, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Turkey to Northwest Persia
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Syria
3 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 bomber moved from Spain to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 5 infantry placed in Northern Italy
1 carrier and 2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 11 infantry moved from New South Wales to Queensland
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from Shan State to India
2 artilleries, 1 fighter and 1 infantry moved from Jehol to Manchuria
2 fighters moved from India to Eastern PersiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Normandy Bordeaux to Portugal
2 bombers moved from Western Germany to Portugal
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 fighters moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Volgograd
7 armour and 29 mech_infantrys moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 7 armour, 29 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 7 armour, 27 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Portugal
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Portugal from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
2 fighters moved from Smolensk to Ukraine
3 aaGuns, 8 artilleries and 1 infantry moved from Bryansk to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Volgograd to Ukraine
1 artillery moved from Rostov to Ukraine
2 bombers moved from Portugal to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Algeria to United Kingdom
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from France to Normandy Bordeaux
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Sweden
1 infantry moved from Finland to SwedenPlace Units - Germans
3 mech_infantrys placed in Normandy Bordeaux
3 armour placed in United Kingdom
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
Great move with that sub to SZ109. I didn’t see that one. That’s it then. I can’t retake a VC now.
Looks like I would have needed some luck anyway.
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Thanks! Great Game I really thought it could have went either way for a long time.
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I don’t think I should have done the neutral crush. Or if I did, do it much stronger with two sets of transport loads so I could hold Spain and not trade it.
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Yes, I was thinking that would have been a definite turning point had you been able to hold Spain earlier.





