Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Scramble in SZ110?
I’ll scramble. Looks like I was too relaxed there.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 4 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
8 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
1 armour and 4 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 10 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers and 8 transports
British defend with 3 fighters
Germans win with 1 cruiser and 8 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 carrier and 2 destroyers
Casualties for British: 3 fighters
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for British: 10 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 9 infantry placed in Germany
Germans undo move 3.
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 46 PUs (3 lost to blockades); end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
I almost overlooked my chance to be honest.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
18 infantry moved from Amur to Siberia
1 infantry moved from Belarus to Eastern Poland
4 artilleries and 21 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 armour moved from Vyborg to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Siberia
Russians attack with 18 infantry
Japanese defend with 2 infantry
Russians win, taking Siberia from Japanese with 18 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 8 transports
Germans win with 1 cruiser and 8 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 4 artilleries and 21 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 4 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 aaGun moved from Belarus to Baltic States
1 aaGun and 8 infantry moved from Novgorod to Baltic States
1 artillery, 1 infantry and 1 mech_infantry moved from Vyborg to Finland
3 artilleries and 3 infantry moved from Vyborg to Novgorod
2 aaGuns moved from Amur to Siberia
1 armour, 2 infantry and 1 mech_infantry moved from Sikang to Tsinghai
1 aaGun and 3 infantry moved from Kazakhstan to Tsinghai
1 aaGun and 9 infantry moved from Bryansk to Ukraine
1 artillery and 8 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
2 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Chahar
2 bombers moved from Hunan to Shensi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Manchuria to 6 Sea Zone
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
2 bombers moved from Shensi to Kweichow
2 carriers, 2 destroyers and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 110 Sea Zone
2 fighters moved from 102 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 39 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 8 transports
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 68
Casualties for Germans: 1 cruiser and 8 transports
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to Iceland
2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Wake Island to Midway
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 23 Sea Zone to 25 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 infantry moved from Eastern United States to Quebec
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 harbour placed in Midway
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
2 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Quebec: 1 infantry
EDIT: Removing units owned by Americans from Brazil: 1 armour and 3 infantry
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Americans to Neutral_Allies
EDIT: Adding units owned by Neutral_Allies to Brazil: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Changing PUs for Americans from 79 to 76
EDIT: Changing PUs for Americans from 76 to 77
EDIT: Turning off Edit Mode
2 infantry moved from Kenya to Belgian Congo
3 infantry moved from Persia to Iraq
1 fighter moved from India to Shan State
1 tactical_bomber moved from 39 Sea Zone to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
2 fighters moved from India to French Indo China
2 infantry moved from India to 39 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 3 infantry
Italians defend with 1 infantry
3 infantry owned by the British retreated to Persia
Battle in Belgian Congo
British attack with 2 infantry
Italians defend with 1 infantry
British winItalians win with 1 infantry remaining, taking Belgian Congo from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
2 fighters moved from French Indo China to 43 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from British Guiana to Nigeria
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 3 infantry moved from Algeria to Morocco
2 armour, 1 fighter and 3 mech_infantrys moved from Egypt to Belgian Congo
Combat - Italians
Battle in Belgian Congo
Italians attack with 2 armour, 1 fighter and 3 mech_infantrys
British defend with 2 infantry
Italians win, taking Belgian Congo from British with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Gibraltar
Italians attack with 1 bomber and 2 infantry
British defend with 1 harbour and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 artillery
Italians win, taking Morocco from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
2 armour and 2 mech_infantrys moved from Romania to Bessarabia
2 fighters moved from Southern Italy to Bessarabia
2 aaGuns and 1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Belgian Congo to Egypt
Place Units - Italians
1 armour and 1 mech_infantry placed in Egypt
1 transport placed in 81 Sea Zone
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
I may or may not post for the next couple days. I’m having a procedure done. Thanks.
I may or may not post for the next couple days. I’m having a procedure done. Thanks.
Ok. No worries.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 marine moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 89 PUs;
Germans buy 1 artillery, 1 destroyer, 1 fighter, 16 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 submarine
Russians defend with 1 cruiser
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Norway
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Russians defend with 1 armour; Americans defend with 1 bomber
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 armour
Casualties for Americans: 1 bomber
Non Combat Move - Germans
1 bomber moved from 114 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 bomber moved from Norway to Western Germany
2 armour and 4 mech_infantrys moved from Poland to Bessarabia
2 artilleries and 8 infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
3 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 113 Sea Zone
1 artillery and 2 infantry placed in France
1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
9 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Looks like Africa will turn brown.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Sweden
1 artillery, 1 infantry and 1 mech_infantry moved from Finland to Sweden
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sweden
Russians attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
retreated to Sweden
Neutral_True win with 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 5 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Sweden to Karelia
2 artilleries and 2 infantry moved from Novgorod to Karelia
3 artilleries and 2 infantry moved from Novgorod to Baltic States
1 fighter moved from Western Ukraine to Novgorod
1 artillery and 2 infantry moved from Bryansk to Rostov
1 aaGun and 5 infantry moved from Tsinghai to Sikang
2 aaGuns and 18 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
5 infantry moved from Bryansk to Ukraine
Place Units - Russians
1 fighter placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour and 8 infantry placed in Russia
Russians undo move 3.
2 armour placed in Novgorod
8 infantry placed in Russia
Russians undo move 4.
Russians undo move 3.
2 infantry placed in Novgorod
2 armour and 1 infantry placed in Volgograd
5 infantry placed in Russia
Russians undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Russians undo move 3.
1 armour and 1 infantry placed in Novgorod
Russians undo move 2.
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
2 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 fighter and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 aaGun, 2 artilleries and 8 infantry moved from Manchuria to Korea
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 fighter and 1 submarine placed in 6 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
2 fighters moved from 104 Sea Zone to Spain
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
Scramble and Kamikaze SZ6?