@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
Please use the 2nd post. I forgot a non-combat and had to edit.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Jehol to Shantung
1 fighter moved from Yunnan to Shantung
1 fighter moved from Shan State to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
British loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shantung
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shantung, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Shantung
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shantung
ANZAC win, taking Shantung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Shantung to Jehol
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
3 infantry placed in New South Wales
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,5,2,5
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
4 armour, 4 artilleries and 10 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
6 artilleries and 8 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Normandy Bordeaux to Portugal
2 bombers moved from Western Germany to Portugal
Combat - Germans
Battle in Bryansk
Germans attack with 5 armour, 10 artilleries, 8 infantry and 16 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 5 armour, 10 artilleries, 7 infantry and 16 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Portugal
Germans attack with 2 bombers and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Portugal from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Portugal to United Kingdom
3 aaGuns moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Novgorod
Place Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in France
2 armour and 1 mech_infantry placed in Novgorod
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Sweden: 1 infantry
EDIT: Adding units owned by Germans to Sweden: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Accidentally left off a couple of attacks
Turkey
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 6)1@3: (5)
def
Rolling 2d6:
(2, 4)
Iraq
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (1, 4)
def
Rolling 2d6:
(1, 6)
Turkey
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
def
Rolling 2d6:
(3, 5)
Iraq
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (2, 4)
def
Rolling 1d6:
(1)
Turkey
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
def
Rolling 1d6:
(6)
Turkey
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
def
Rolling 1d6:
(3)
Turkey
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
def
Rolling 1d6:
(5)
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Vologda to Archangel
1 fighter and 1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Turkey: 2 infantry
EDIT: Removing units owned by Italians from Iraq: 2 infantry
EDIT: Removing units owned by Russians from Northwest Persia: 1 artillery and 2 infantry
EDIT: Changing ownership of Turkey from Italians to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to Russia
8 artilleries and 12 infantry moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Rostov to Tambov
3 infantry moved from Volgograd to Samara
1 artillery moved from Caucasus to Turkey
1 aaGun moved from Rostov to Volgograd
Place Units - Russians
1 infantry placed in Volgograd
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Shantung
2 fighters moved from 19 Sea Zone to Shantung
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in Shantung
Japanese attack with 2 fighters and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
retreated to Shantung
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Hopei to Kiangsu
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 battleship and 2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Shantung to Japan
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Manchuria
Place Units - Japanese
3 infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Japanese collect 33 PUs (2 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Did I forget about the Japanese on the Aleutians? Ouch.
Sorry I couldn’t pass that up.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Jehol to Chahar
1 artillery and 1 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Western United States
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from British Guiana to Chile
1 artillery moved from Bolivia to Chile
1 infantry moved from Peru to Chile
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 88 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Battle in Gibraltar
Americans attack with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 4 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Americans roll dice for 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/10 hits
Italians roll dice for 4 artilleries and 2 infantry in Gibraltar, round 2 : 1/6 hits
1 infantry owned by the Americans, 4 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Aleutian Islands from Japanese, taking Gibraltar from Italians with 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 4 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Spain, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Spain, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Spain, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Spain, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Spain, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Spain, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Spain, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Spain
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Chahar
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Western United States
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western United States, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Western United States, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Chile, round 2 : 2/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from Chile to British Guiana
3 infantry moved from Venezuela to British Guiana
2 fighters moved from Gibraltar to 88 Sea Zone
1 fighter moved from Gibraltar to British Guiana
1 fighter moved from 88 Sea Zone to British Guiana
1 tactical_bomber moved from Gibraltar to 88 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
6 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to British Guiana
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
2 fighters moved from Western United States to Eastern United States
1 fighter moved from Chahar to Jehol
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery, 1 fighter and 1 infantry moved from Jehol to Anhwe
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
3 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 artillery, 1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu
1 fighter moved from Jehol to Kiangsu
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from India to Eastern Persia
Combat - British
Battle in Kiangsu
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 marine
Japanese defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
British roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 marine in Kiangsu, round 2 : 5/6 hits
Japanese roll dice for 3 infantry and 3 mech_infantrys in Kiangsu, round 2 : 2/6 hits
3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry and 3 mech_infantrys
Battle in Kiangsi
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
1 fighter moved from Kiangsu to Jehol
2 artilleries moved from India to West India
1 infantry moved from West India to Eastern Persia
1 infantry moved from Kweichow to Yunnan
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to 97 Sea Zone
5 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 fighters and 4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 armour, 1 infantry and 5 mech_infantrys moved from Greece to Turkey
5 infantry moved from Syria to Turkey
1 mech_infantry moved from Trans-Jordan to Persia
Italians take Persia from Russians
12 armour and 3 mech_infantrys moved from Trans-Jordan to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 14 armour, 6 infantry and 8 mech_infantrys
Russians defend with 1 artillery
Italians win, taking Turkey from Russians with 14 armour, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Battle in Gibraltar
Italians attack with 1 bomber, 2 fighters and 4 infantry
Americans defend with 2 artilleries, 1 harbour and 1 infantry
Italians win, taking Gibraltar from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to France
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Greece to Algeria
1 fighter moved from Trans-Jordan to Algeria
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 aaGuns moved from Greece to Turkey
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Syria
3 armour moved from Egypt to Syria
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield placed in Algeria
1 submarine placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 65 PUs
My Internet service at my house is down. I can only connect through my phone and my service is spotty. I may not be able to post much for the next week. Sorry
My Internet service at my house is down. I can only connect through my phone and my service is spotty. I may not be able to post much for the next week. Sorry
Ouch!
Error posting. Save game is attached.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x harbour; Remaining resources: 80 PUs;
Germans buy 1 armour, 3 artilleries, 1 fighter and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Tambov
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Bryansk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Karelia to Novgorod
2 infantry moved from Sweden to Finland
1 fighter moved from Western Germany to Algeria
3 mech_infantrys moved from France to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in France
1 armour and 2 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs