Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 4 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 2 fighters moved from British Guiana to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 88 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from British Guiana to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Combat - Americans
Scramble from Algeria?
Planes starting in SZ91 can land in S America.
Scramble from Algeria?
Planes starting in SZ91 can land in S America.
No sensible player would not scramble. I’m going to assume it.
Oh hold on. That attack was illegal. Can’t go from E USA to SZ92. I’ll redo the turn.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 artilleries, 1 bomber, 4 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 4 fighters moved from British Guiana to Argentina
1 artillery and 1 infantry moved from Chile to Argentina
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 88 Sea Zone to Gibraltar
Combat - Americans
Battle in Portugal
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Portugal, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Spain
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Americans roll dice for 2 fighters and 2 infantry in Spain, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Spain, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Argentina
Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Argentina, round 2 : 1/7 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Argentina
Americans roll dice for 1 artillery, 1 bomber and 4 fighters in Argentina, round 3 : 3/6 hits
Neutral_True roll dice for 3 infantry in Argentina, round 3 : 1/3 hits
3 infantry owned by the Neutral_True and 1 artillery owned by the Americans lost in Argentina
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 4 infantry
Non Combat Move - Americans
1 bomber and 4 fighters moved from Argentina to British Guiana
1 infantry moved from Venezuela to Brazil
1 infantry moved from Venezuela to British Guiana
4 transports moved from 89 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 carrier and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 carriers and 3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 88 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 artillery, 1 bomber, 4 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Anhwe
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 fighter and 3 infantry moved from Jehol to Manchuria
Place Units - Chinese
1 artillery and 5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Kiangsi to Jehol
1 fighter moved from Jehol to Manchuria
1 infantry moved from Eastern Persia to Afghanistan
2 artilleries moved from West India to Afghanistan
2 fighters moved from India to Afghanistan
Combat - British
Battle in Afghanistan
British attack with 2 artilleries, 2 fighters and 1 infantry
Neutral_True defend with 4 infantry
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Afghanistan, round 2 : 2/5 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits
2 infantry owned by the Neutral_True, 1 artillery owned by the British and 1 infantry owned by the British lost in Afghanistan
British roll dice for 1 artillery and 2 fighters in Afghanistan, round 3 : 2/3 hits
Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 artillery owned by the British lost in Afghanistan
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 artilleries and 1 infantry
Casualties for Neutral_True: 4 infantry
Non Combat Move - British
2 fighters moved from Afghanistan to India
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsi to Anhwe
2 artilleries and 1 marine moved from Kiangsu to Anhwe
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Turkey to Caucasus
1 armour moved from Turkey to Caucasus
1 infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
13 armour, 3 infantry and 8 mech_infantrys moved from Turkey to Northwest Persia
3 armour moved from Syria to Northwest Persia
6 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
1 fighter moved from Algeria to Spain
1 bomber moved from France to Spain
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 3 fighters and 4 infantry
Americans defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Spain
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians win, taking Spain from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Iraq from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 16 armour, 3 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 16 armour, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Turkey to Northwest Persia
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Syria
3 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 bomber moved from Spain to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 5 infantry placed in Northern Italy
1 carrier and 2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 11 infantry moved from New South Wales to Queensland
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from Shan State to India
2 artilleries, 1 fighter and 1 infantry moved from Jehol to Manchuria
2 fighters moved from India to Eastern Persia
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Normandy Bordeaux to Portugal
2 bombers moved from Western Germany to Portugal
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 fighters moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Volgograd
7 armour and 29 mech_infantrys moved from Bryansk to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 7 armour, 29 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 7 armour, 27 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Portugal
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Portugal from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
2 fighters moved from Smolensk to Ukraine
3 aaGuns, 8 artilleries and 1 infantry moved from Bryansk to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Volgograd to Ukraine
1 artillery moved from Rostov to Ukraine
2 bombers moved from Portugal to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Algeria to United Kingdom
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from France to Normandy Bordeaux
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Sweden
1 infantry moved from Finland to Sweden
Place Units - Germans
3 mech_infantrys placed in Normandy Bordeaux
3 armour placed in United Kingdom
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Great move with that sub to SZ109. I didn’t see that one. That’s it then. I can’t retake a VC now.
Looks like I would have needed some luck anyway.
Thanks! Great Game I really thought it could have went either way for a long time.
I don’t think I should have done the neutral crush. Or if I did, do it much stronger with two sets of transport loads so I could hold Spain and not trade it.
Yes, I was thinking that would have been a definite turning point had you been able to hold Spain earlier.