2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 cruiser moved from 16 Sea Zone to 25 Sea Zone
1 battleship moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Philippines to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 3
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 cruisers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Caroline Islands to Wake Island
2 fighters moved from Caroline Islands to 33 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 tactical_bomber moved from Central United States to Western United States
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 103 Sea Zone to 101 Sea Zone
1 artillery moved from Kwangtung to KiangsiPlace Units - Americans
1 battleship, 1 carrier, 3 cruisers and 2 transports placed in 10 Sea Zone
1 armour and 1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Suiyuyan to Chahar
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from Persia to Iraq
British take Iraq from Italians
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in Celebes
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Hopei to Anhwe
2 infantry moved from Kwangsi to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
1 fighter moved from Szechwan to India
1 tactical_bomber moved from Kweichow to India
1 fighter moved from Kweichow to IndiaPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
4 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,2,2,1,6,1
UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 4 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Albania
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Italians take Bulgaria from Russians
2 mech_infantrys moved from Northern Italy to Albania
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Tobruk to Romania
1 battleship moved from 96 Sea Zone to 81 Sea Zone
1 fighter moved from Tobruk to 81 Sea Zone
1 fighter moved from Western Germany to AlbaniaCombat - Italians
Battle in Romania
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Albania, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in Algeria
Battle in 81 Sea Zone
Italians attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 81 Sea Zone
Italians win, taking Morocco from French, taking Algeria from French with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Albania to Southern Italy
1 aaGun, 1 armour, 2 artilleries and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Romania to GermanyPlace Units - Italians
3 artilleries placed in Egypt
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 20 Sea Zone
2 submarines moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for Japanese: 1 carrier and 1 cruiser
2 fighters owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Burma to IndiaPlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship and 1 carrier
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
4 bombers moved from Germany to Eastern Poland
1 bomber moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to ArchangelCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 7/11 hits
Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits
2 infantry owned by the Germans, 2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
1 bomber, 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
5 bombers moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
10 armour moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Vyborg to Baltic States
4 armour moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Novgorod
5 artilleries moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun and 1 infantry moved from Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 114 Sea Zone to Poland
1 aaGun and 4 infantry moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Yugoslavia
1 carrier moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Scotland to 114 Sea Zone
1 armour moved from Eire to United Kingdom
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
1 armour, 1 bomber and 1 mech_infantry placed in Western Germany
3 artilleries placed in Novgorod
5 armour placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
2 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Western Ukraine to Romania
2 fighters moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Timguska
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 artilleries
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
3 infantry moved from Volgograd to Rostov
1 aaGun moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 armour, 1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
4 armour moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 aaGun, 2 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Shantung to Anhwe
1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
3 armour moved from Shantung to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
3 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 5 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 carrier, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 3 armour, 1 artillery, 2 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 aaGun; Chinese defend with 2 artilleries and 4 infantry
AA fire in Anhwe : 1/3 hits
1 tactical_bomber owned by the Japanese lost in Anhwe
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 5/10 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 5 infantry in Anhwe, round 2 : 0/7 hits
1 aaGun owned by the ANZAC and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 3 : 7/10 hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
1 artillery owned by the Japanese, 2 artilleries owned by the Chinese and 1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for ANZAC: 1 aaGun
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 1 artillery and 1 tactical_bomberNon Combat Move - Japanese
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from Anhwe to Manchuria
2 tactical_bombers moved from Anhwe to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 armour and 1 mech_infantry placed in Manchuria
1 artillery and 1 infantry placed in Shantung
4 infantry placed in Japan
1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to Soviet Far East
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 artilleries moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Hawaiian Islands to 4 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to Soviet Far East
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 artilleries moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Hawaiian Islands to 4 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 5 cruisers, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 transport
Americans win with 1 battleship, 1 carrier, 5 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 11
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier
Battle in Soviet Far East
Americans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans win, taking Soviet Far East from Japanese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 tactical_bomber moved from Soviet Far East to 4 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 bomber moved from Wake Island to Guam
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
3 transports placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
1 factory_minor placed in MexicoTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Hopei
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
4 infantry moved from Iraq to Trans-JordanCombat - British
Non Combat Move - British
2 infantry moved from West India to Eastern Persia
4 armour moved from India to Eastern Persia
2 aaGuns moved from Burma to India
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
1 infantry moved from India to West India
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea ZonePlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport -
Test summary from TripleA, engine version: 1.9, time: 12:30:47
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 mech_infantry moved from Albania to Greece
1 armour moved from Albania to Greece
2 artilleries moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 bomber moved from Germany to Eastern Poland
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
3 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Albania to Greece
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Eastern Poland
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries and 3 infantry
British defend with 4 infantry and 1 mech_infantry
Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 armour, 4 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/8 hits
British roll dice for 4 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 4 artilleries and 2 infantry in Trans-Jordan, round 3 : 4/7 hits
British roll dice for 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 0/3 hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 4 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 3 artilleries, 1 fighter and 3 infantry
French defend with 1 infantry; British defend with 1 armour, 2 infantry and 2 mech_infantrys
Italians roll dice for 3 armour, 3 artilleries, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 6/10 hits
British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits
2 mech_infantrys owned by the British, 1 armour owned by the British, 1 infantry owned by the French, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 17
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Greece
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Greece, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 mech_infantry in Greece, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Greece
1 armour owned by the Italians retreated to Albania
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrys
Battle in Romania
Italians attack with 1 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Romania, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Romania, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
1 mech_infantry moved from Bulgaria to Albania
1 fighter moved from Eastern Poland to Baltic States
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Eastern Poland to Southern ItalyPlace Units - Italians
2 armour and 1 fighter placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from India to West India
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 infantry moved from New South Wales to 62 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Sikang to ShensiPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 2 bombers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 armour moved from Baltic States to Belarus
1 bomber moved from Novgorod to Ukraine
1 tactical_bomber moved from Novgorod to BessarabiaCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Bessarabia
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/8 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland
1 aaGun, 17 armour, 8 artilleries and 1 mech_infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Baltic States
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Western Germany to Egypt
1 bomber moved from Ukraine to Eastern Poland
1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun and 1 infantry moved from Yugoslavia to Albania
2 aaGuns, 1 armour, 1 artillery and 4 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 aaGun moved from Germany to Poland
1 fighter moved from 114 Sea Zone to Southern Italy
1 transport moved from 113 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
1 submarine placed in 109 Sea Zone
2 bombers placed in Western Germany
4 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 35 PUs;
Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Greece to Bulgaria
Russians take Bulgaria from Italians
5 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to BelarusCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Belarus from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 mech_infantrys moved from Western Ukraine to Ukraine
10 armour moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 artilleries moved from Western Ukraine to Ukraine
1 fighter moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
2 fighters moved from Belarus to Ukraine
3 infantry moved from Rostov to Ukraine
2 armour moved from Russia to Ukraine
5 armour moved from Smolensk to Ukraine
1 mech_infantry moved from Smolensk to Ukraine
3 infantry moved from Volgograd to Rostov
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 armour moved from Timguska to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
2 infantry and 5 mech_infantrys placed in Russia
Russians undo move 1.
3 infantry placed in Russia
Russians undo move 2.
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
1 fighter and 2 tactical_bombers moved from Manchuria to Soviet Far East
1 artillery moved from Shantung to Jehol
1 armour moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
2 fighters moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to BuryatiaCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Soviet Far East
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
Americans defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Soviet Far East, round 2 : 2/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Soviet Far East, round 2 : 2/3 hits
1 armour owned by the Japanese, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Soviet Far East
retreated to Soviet Far East
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour and 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Jehol to Japan
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
2 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Soviet Far East to Sakha
1 tactical_bomber moved from Kiangsu to JapanPlace Units - Japanese
6 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,6,6,1,1,6,6,4,4,2,5,2
Japanese collect 16 PUs (12 lost to blockades); end with 18 PUs total





