• Test summary from TripleA, engine version: 1.9, time: 18:08:42


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                26 armour, 16 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers moved from Smolensk to Russia
                1 infantry moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 artillery moved from Samara to Russia
                1 mech_infantry moved from Novosibirsk to Russia
                1 infantry moved from Vologda to Russia
                1 bomber moved from Western Germany to Russia
                1 bomber moved from Greece to Russia
                4 submarines moved from 112 Sea Zone to 110 Sea Zone
                4 bombers moved from France to 110 Sea Zone
                1 destroyer and 2 submarines moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer and 2 submarines moved from 119 Sea Zone to 109 Sea Zone
                2 bombers moved from France to 109 Sea Zone
                2 bombers moved from France to Scotland
                1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 armour moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers and 4 submarines
                    Americans defend with 2 battleships, 1 cruiser and 1 destroyer
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 4 bombers in 110 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 2 battleships owned by the Americans
                        Americans roll dice for 2 battleships, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Germans and 1 cruiser owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 4 bombers in 110 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 2 battleships and 1 destroyer in 110 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Germans, 1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 4 bombers in 110 Sea Zone, round 4 :  4/4 hits
                        Americans roll dice for 1 battleship in 110 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Americans lost in 110 Sea Zone
                    Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 32
                    Casualties for Germans: 3 submarines
                    Casualties for Americans: 2 battleships, 1 cruiser and 1 destroyer
                Battle in Russia
                    Germans attack with 29 armour, 17 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 17 armour, 2 artilleries, 1 factory_major, 1 fighter, 25 infantry and 8 mech_infantrys
                        AA fire in Russia :  0/3 hits
                        Germans roll dice for 29 armour, 17 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 :  27/60 hits
                        Russians roll dice for 1 aaGun, 17 armour, 2 artilleries, 1 fighter, 25 infantry and 8 mech_infantrys in Russia, round 2 :  23/53 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Germans, 1 armour owned by the Germans, 17 artilleries owned by the Germans and 25 infantry owned by the Russians lost in Russia
                        Germans roll dice for 28 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 3 :  24/37 hits
                        Russians roll dice for 17 armour, 2 artilleries, 1 fighter and 7 mech_infantrys in Russia, round 3 :  11/27 hits
                        7 mech_infantrys owned by the Russians, 15 armour owned by the Russians, 2 artilleries owned by the Russians and 11 armour owned by the Germans lost in Russia
                        Germans roll dice for 17 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 4 :  12/26 hits
                        Russians roll dice for 2 armour and 1 fighter in Russia, round 4 :  1/3 hits
                        1 fighter owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans captures 8PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 70
                    Casualties for Germans: 13 armour, 17 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Russians: 1 aaGun, 17 armour, 2 artilleries, 1 fighter, 25 infantry and 8 mech_infantrys
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 2 submarines
                    Americans defend with 2 cruisers and 3 transports
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 2 cruisers and 3 transports in 109 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans and 2 cruisers owned by the Americans lost in 109 Sea Zone
                        3 transports owned by the Americans lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  1/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 2 cruisers and 3 transports
                Battle in Scotland
                    Germans attack with 2 bombers
                    British defend with 1 airfield; Americans defend with 1 armour and 3 infantry
                        Germans roll dice for 2 bombers in Scotland, round 2 :  1/2 hits
                        British roll dice for 1 armour and 3 infantry in Scotland, round 2 :  2/4 hits
                        2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                    British win with 1 armour and 2 infantry remaining. Battle score for attacker is -21
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 armour
                    British defend with 1 aaGun
                        1 aaGun owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Germans
                1 bomber moved from Russia to Volgograd
                1 bomber moved from Russia to Smolensk
                3 fighters moved from Russia to Volgograd
                2 fighters moved from Russia to Novgorod
                3 armour moved from Novgorod to Poland
                6 mech_infantrys moved from Eastern Poland to Ukraine
                2 aaGuns moved from Smolensk to Russia
                2 aaGuns moved from Smolensk to Bryansk
                2 tactical_bombers moved from Russia to Novgorod
                4 bombers moved from 110 Sea Zone to Western Germany
                2 bombers moved from 109 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone
                1 submarine placed in 105 Sea Zone
                2 fighters placed in 112 Sea Zone
                3 artilleries and 1 infantry placed in Western Germany
                3 armour placed in Volgograd

    Turn Complete - Germans
                Germans collect 58 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_39127_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians

    Turn Complete - Russians

    triplea_39127_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 armour moved from Sakha to Yakut S.S.R.
                1 armour moved from Evenkiyskiy to Novosibirsk

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,2,4,6,6,5,1
                Japanese collect 12 PUs (6 lost to blockades); end with 15 PUs total

    triplea_39127_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 cruiser, 2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                5 artilleries and 4 infantry moved from Soviet Far East to 4 Sea Zone
                5 artilleries, 1 carrier, 4 cruisers, 1 destroyer, 4 infantry and 5 transports moved from 4 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 5 artilleries, 1 battleship, 3 carriers, 8 cruisers, 2 destroyers, 4 infantry, 1 submarine and 11 transports; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 battleship, 3 carriers, 8 cruisers, 2 destroyers, 1 submarine and 11 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 artilleries, 5 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                4 transports moved from 26 Sea Zone to 10 Sea Zone
                5 transports moved from 25 Sea Zone to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 64 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 107 Sea Zone
                2 cruisers moved from 101 Sea Zone to 107 Sea Zone
                1 destroyer moved from 101 Sea Zone to 107 Sea Zone
                2 cruisers moved from 107 Sea Zone to 108 Sea Zone
                1 destroyer moved from 107 Sea Zone to 108 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 107 Sea Zone to 108 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone

    Place Units - Americans
                4 artilleries and 4 infantry placed in Western United States
                1 fighter and 1 tactical_bomber placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5
                Americans collect 55 PUs (2 lost to blockades); end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_39127_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                1 artillery and 2 infantry moved from Shantung to Jehol
                4 infantry moved from Kiangsu to Anhwe

    Place Units - Chinese
                3 infantry placed in Sikang
                2 infantry placed in Tsinghai
                2 infantry placed in Kansu
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

    triplea_39127_Chi12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 2 infantry moved from Scotland to United Kingdom
                EDIT: 1 armour moved from Scotland to United Kingdom
                EDIT: 2 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery and 3 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                2 armour moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 6 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour and 1 mech_infantry
                    Italians win with 1 armour and 6 fighters remaining. Battle score for attacker is 13
                    Casualties for British: 2 armour, 1 artillery and 3 infantry
                    Casualties for Italians: 5 armour, 1 artillery and 1 mech_infantry
                    1 fighter owned by the British retreated

    Non Combat Move - British
                1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Trans-Jordan to Iraq
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                3 armour moved from India to Eastern Persia

    Place Units - British
                2 armour and 1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2
                British collect 16 PUs (4 lost to blockades); end with 16 PUs total

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India
                2 armour and 1 mech_infantry placed in West India
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 artilleries, 2 infantry and 1 mech_infantry
                    Some Units in West India change ownership: 2 armour and 1 mech_infantry

    triplea_39127_UK_12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    ANZAC defend with 1 aaGun and 1 artillery
                        Italians roll dice for 2 cruisers in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 :  1/3 hits
                        British roll dice for 1 aaGun and 1 artillery in Trans-Jordan, round 2 :  1/1 hits
                        1 aaGun owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 :  0/2 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 3 :  1/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 armour in Trans-Jordan, round 4 :  1/1 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 4 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 artillery
                Battle in Syria
                Battle in Brazil

    Non Combat Move - Italians
                1 armour moved from French Central Africa to Anglo Egyptian Sudan
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                4 armour, 1 fighter and 2 mech_infantrys moved from Smolensk to Rostov
                1 fighter moved from Rostov to Northwest Persia
                1 artillery moved from Smolensk to Belarus
                1 aaGun moved from Smolensk to Belarus
                1 mech_infantry moved from France to Yugoslavia

    Place Units - Italians
                1 carrier placed in 98 Sea Zone
                3 submarines placed in 71 Sea Zone
                2 artilleries placed in Egypt
                Italians undo move 3.
                2 armour placed in Egypt
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1
                Italians collect 46 PUs (1 lost to blockades); end with 46 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_39127_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan

    Combat - ANZAC
                Battle in Japan
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 10 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
                    Japanese win with 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser moved from 62 Sea Zone to 33 Sea Zone
                2 transports moved from 46 Sea Zone to 54 Sea Zone
                2 transports moved from 23 Sea Zone to 46 Sea Zone
                3 transports moved from 6 Sea Zone to 23 Sea Zone
                1 carrier moved from 46 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                3 infantry placed in Queensland
                2 infantry placed in New South Wales
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_39127_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_39127_Fre12.tsvg

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