@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from Scotland to United Kingdom
EDIT: 1 armour moved from Scotland to United Kingdom
EDIT: 2 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Iraq to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from Iraq to Egypt
1 fighter moved from Iraq to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Italians defend with 6 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour and 1 mech_infantry
Italians win with 1 armour and 6 fighters remaining. Battle score for attacker is 13
Casualties for British: 2 armour, 1 artillery and 3 infantry
Casualties for Italians: 5 armour, 1 artillery and 1 mech_infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Iraq
2 transports moved from 80 Sea Zone to 39 Sea Zone
3 armour moved from India to Eastern PersiaPlace Units - British
2 armour and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2
British collect 16 PUs (4 lost to blockades); end with 16 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in India
2 armour and 1 mech_infantry placed in West India
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries, 2 infantry and 1 mech_infantry
Some Units in West India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to SyriaCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 artillery
Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 aaGun and 1 artillery in Trans-Jordan, round 2 : 1/1 hits
1 aaGun owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 0/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 1 aaGun and 1 artillery
Battle in Syria
Battle in BrazilNon Combat Move - Italians
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
4 armour, 1 fighter and 2 mech_infantrys moved from Smolensk to Rostov
1 fighter moved from Rostov to Northwest Persia
1 artillery moved from Smolensk to Belarus
1 aaGun moved from Smolensk to Belarus
1 mech_infantry moved from France to YugoslaviaPlace Units - Italians
1 carrier placed in 98 Sea Zone
3 submarines placed in 71 Sea Zone
2 artilleries placed in Egypt
Italians undo move 3.
2 armour placed in Egypt
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1
Italians collect 46 PUs (1 lost to blockades); end with 46 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to JapanCombat - ANZAC
Battle in Japan
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 10 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Japanese win with 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 transports moved from 46 Sea Zone to 54 Sea Zone
2 transports moved from 23 Sea Zone to 46 Sea Zone
3 transports moved from 6 Sea Zone to 23 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French





