2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,4,3,5,5,4,6,4,1,2,6,4
Japanese collect 11 PUs (11 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 2 cruisers, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
5 transports moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 26 Sea Zone to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
5 artilleries moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 armour, 5 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 cruisers moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
4 cruisers moved from 6 Sea Zone to 4 Sea Zone
5 artilleries and 5 infantry moved from Western United States to 10 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 4 Sea Zone
5 infantry moved from 4 Sea Zone to Soviet Far East
5 artilleries moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 109 Sea Zone to Scotland
1 armour moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to United KingdomCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 submarine and 6 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans win with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Scotland
Battle in United Kingdom
Battle in Korea
Battle in Soviet Far East
Americans attack with 5 artilleries and 5 infantry
Japanese defend with 1 armour
Americans win, taking Scotland from Germans, taking United Kingdom from Germans, taking Trans-Jordan from Russians, taking Scotland from Americans, taking Korea from Japanese, taking Soviet Far East from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
4 transports moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 79 Sea Zone to 72 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 cruisers and 1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
1 artillery and 1 infantry placed in Kansu
1 artillery placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from India to Iraq
1 aaGun moved from Persia to Iraq
1 aaGun moved from Persia to Northwest Persia
1 battleship, 2 cruisers and 2 transports moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 22 PUs (1 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
3 armour placed in India
1 factory_minor placed in West IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 armour moved from Rostov to Kazakhstan
1 mech_infantry moved from Tambov to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
1 infantry owned by the ANZAC lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Smolensk
1 aaGun and 1 artillery moved from Belarus to Smolensk
1 armour and 1 fighter moved from Ukraine to Smolensk
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 aaGun moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to FrancePlace Units - Italians
1 fighter placed in Southern Italy
3 armour placed in Egypt
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
Italians collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
2 transports moved from 6 Sea Zone to 23 Sea Zone
1 artillery moved from Syria to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - ANZAC
Battle in Japan
ANZAC attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 factory_major, 10 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Japanese win with 10 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 artilleries and 4 infantry
Casualties for Japanese: 3 infantryNon Combat Move - ANZAC
2 transports moved from 23 Sea Zone to 46 Sea Zone
1 carrier moved from 23 Sea Zone to 46 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from Iraq to Trans-JordanPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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Test summary from TripleA, engine version: 1.9, time: 18:08:42
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
26 armour, 16 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 artillery moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Vologda to Russia
1 bomber moved from Western Germany to Russia
1 bomber moved from Greece to Russia
4 submarines moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from France to 110 Sea Zone
1 destroyer and 2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 destroyer and 2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 bombers moved from France to 109 Sea Zone
2 bombers moved from France to Scotland
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 armour moved from Caucasus to Northwest PersiaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers and 4 submarines
Americans defend with 2 battleships, 1 cruiser and 1 destroyer
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 4 bombers in 110 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Germans and 1 cruiser owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 4 bombers in 110 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 battleships and 1 destroyer in 110 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Germans, 1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 4 bombers in 110 Sea Zone, round 4 : 4/4 hits
Americans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 32
Casualties for Germans: 3 submarines
Casualties for Americans: 2 battleships, 1 cruiser and 1 destroyer
Battle in Russia
Germans attack with 29 armour, 17 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 17 armour, 2 artilleries, 1 factory_major, 1 fighter, 25 infantry and 8 mech_infantrys
AA fire in Russia : 0/3 hits
Germans roll dice for 29 armour, 17 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 27/60 hits
Russians roll dice for 1 aaGun, 17 armour, 2 artilleries, 1 fighter, 25 infantry and 8 mech_infantrys in Russia, round 2 : 23/53 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Germans, 1 armour owned by the Germans, 17 artilleries owned by the Germans and 25 infantry owned by the Russians lost in Russia
Germans roll dice for 28 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 3 : 24/37 hits
Russians roll dice for 17 armour, 2 artilleries, 1 fighter and 7 mech_infantrys in Russia, round 3 : 11/27 hits
7 mech_infantrys owned by the Russians, 15 armour owned by the Russians, 2 artilleries owned by the Russians and 11 armour owned by the Germans lost in Russia
Germans roll dice for 17 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 4 : 12/26 hits
Russians roll dice for 2 armour and 1 fighter in Russia, round 4 : 1/3 hits
1 fighter owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Germans: 13 armour, 17 artilleries, 4 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun, 17 armour, 2 artilleries, 1 fighter, 25 infantry and 8 mech_infantrys
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 2 submarines
Americans defend with 2 cruisers and 3 transports
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 cruisers and 3 transports in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 2 cruisers owned by the Americans lost in 109 Sea Zone
3 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 30
Casualties for Germans: 1 submarine
Casualties for Americans: 2 cruisers and 3 transports
Battle in Scotland
Germans attack with 2 bombers
British defend with 1 airfield; Americans defend with 1 armour and 3 infantry
Germans roll dice for 2 bombers in Scotland, round 2 : 1/2 hits
British roll dice for 1 armour and 3 infantry in Scotland, round 2 : 2/4 hits
2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Scotland
British win with 1 armour and 2 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Germans
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to Smolensk
3 fighters moved from Russia to Volgograd
2 fighters moved from Russia to Novgorod
3 armour moved from Novgorod to Poland
6 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Smolensk to Russia
2 aaGuns moved from Smolensk to Bryansk
2 tactical_bombers moved from Russia to Novgorod
4 bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 109 Sea Zone to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 submarine placed in 105 Sea Zone
2 fighters placed in 112 Sea Zone
3 artilleries and 1 infantry placed in Western Germany
3 armour placed in VolgogradTurn Complete - Germans
Germans collect 58 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 armour moved from Sakha to Yakut S.S.R.
1 armour moved from Evenkiyskiy to NovosibirskPlace Units - Japanese
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,2,4,6,6,5,1
Japanese collect 12 PUs (6 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 cruiser, 2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
5 artilleries and 4 infantry moved from Soviet Far East to 4 Sea Zone
5 artilleries, 1 carrier, 4 cruisers, 1 destroyer, 4 infantry and 5 transports moved from 4 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 artilleries, 1 battleship, 3 carriers, 8 cruisers, 2 destroyers, 4 infantry, 1 submarine and 11 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 3 carriers, 8 cruisers, 2 destroyers, 1 submarine and 11 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 artilleries, 5 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
4 transports moved from 26 Sea Zone to 10 Sea Zone
5 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 64 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 107 Sea Zone
2 cruisers moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
2 cruisers moved from 107 Sea Zone to 108 Sea Zone
1 destroyer moved from 107 Sea Zone to 108 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 107 Sea Zone to 108 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea ZonePlace Units - Americans
4 artilleries and 4 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5
Americans collect 55 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Shantung to Jehol
4 infantry moved from Kiangsu to AnhwePlace Units - Chinese
3 infantry placed in Sikang
2 infantry placed in Tsinghai
2 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from Scotland to United Kingdom
EDIT: 1 armour moved from Scotland to United Kingdom
EDIT: 2 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Iraq to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from Iraq to Egypt
1 fighter moved from Iraq to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Italians defend with 6 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour and 1 mech_infantry
Italians win with 1 armour and 6 fighters remaining. Battle score for attacker is 13
Casualties for British: 2 armour, 1 artillery and 3 infantry
Casualties for Italians: 5 armour, 1 artillery and 1 mech_infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Iraq
2 transports moved from 80 Sea Zone to 39 Sea Zone
3 armour moved from India to Eastern PersiaPlace Units - British
2 armour and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2
British collect 16 PUs (4 lost to blockades); end with 16 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in India
2 armour and 1 mech_infantry placed in West India
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries, 2 infantry and 1 mech_infantry
Some Units in West India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to SyriaCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 artillery
Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 aaGun and 1 artillery in Trans-Jordan, round 2 : 1/1 hits
1 aaGun owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 0/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 1 aaGun and 1 artillery
Battle in Syria
Battle in BrazilNon Combat Move - Italians
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
4 armour, 1 fighter and 2 mech_infantrys moved from Smolensk to Rostov
1 fighter moved from Rostov to Northwest Persia
1 artillery moved from Smolensk to Belarus
1 aaGun moved from Smolensk to Belarus
1 mech_infantry moved from France to YugoslaviaPlace Units - Italians
1 carrier placed in 98 Sea Zone
3 submarines placed in 71 Sea Zone
2 artilleries placed in Egypt
Italians undo move 3.
2 armour placed in Egypt
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1
Italians collect 46 PUs (1 lost to blockades); end with 46 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to JapanCombat - ANZAC
Battle in Japan
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 10 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Japanese win with 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 transports moved from 46 Sea Zone to 54 Sea Zone
2 transports moved from 23 Sea Zone to 46 Sea Zone
3 transports moved from 6 Sea Zone to 23 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French





