@Daaras LOLOLOL 4/6 AA hits
Game 3
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 cruiser and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
3 infantry moved from 81 Sea Zone to Egypt
4 armour moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
2 destroyers moved from 81 Sea Zone to 76 Sea ZoneCombat - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
3 infantry moved from 81 Sea Zone to Egypt
4 armour moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
2 destroyers moved from 81 Sea Zone to 76 Sea ZoneCombat - British
Battle in Egypt
British attack with 7 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 bombers and 1 mech_infantry; Italians defend with 1 aaGun, 3 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
Italians win with 4 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers and 1 mech_infantry
Casualties for British: 7 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun, 3 armour, 5 artilleries and 3 infantryNon Combat Move - British
2 armour moved from Eastern Persia to Iraq
2 aaGuns moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Kiangsi to Kiangsu
1 aaGun moved from Kiangsi to KiangsuPlace Units - UK_Pacific
1 artillery, 1 fighter and 3 infantry placed in India
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantry
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Italians take Tambov from Russians
2 armour moved from Western Ukraine to Rostov
1 fighter moved from Eastern Poland to Rostov
4 fighters moved from Egypt to 76 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 76 Sea Zone
Italians attack with 4 fighters
British defend with 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 76 Sea Zone, round 2 : 3/4 hits
British roll dice for 3 destroyers and 2 transports in 76 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 76 Sea Zone
2 transports owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in 76 Sea Zone
Italians win with 4 fighters remaining. Battle score for attacker is 52
Casualties for British: 2 artilleries, 2 destroyers, 2 infantry and 2 transports
Casualties for Americans: 1 destroyer
Battle in Smolensk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 fighter
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Novgorod to Southern Italy
1 transport moved from 92 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
1 aaGun and 1 artillery moved from Eastern Poland to Belarus
4 fighters moved from 76 Sea Zone to Egypt
2 armour moved from Kenya to Egypt
1 armour moved from Kenya to Rhodesia
1 armour moved from Gold Coast to French Central AfricaPlace Units - Italians
1 armour placed in Egypt
1 fighter placed in Southern Italy
1 artillery and 1 mech_infantry placed in Egypt
2 fighters placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 40 PUs; end with 40 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 23 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 artillery moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
1 carrier moved from 6 Sea Zone to 23 Sea ZoneCombat - ANZAC
Battle in Japan
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_major, 10 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Japanese win with 10 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 aaGun moved from Persia to IraqPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Belarus to Volgograd
1 mech_infantry moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Vologda to Samara
Germans take Samara from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Volgograd to Greece
4 bombers moved from Belarus to France
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Belarus to Bryansk
3 aaGuns, 26 armour, 11 artilleries and 4 fighters moved from Belarus to Smolensk
1 fighter and 2 tactical_bombers moved from Novgorod to Smolensk
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 destroyer and 2 transports moved from 127 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to France
3 bombers moved from Southern France to France
1 infantry moved from Archangel to Vologda
1 aaGun, 4 artilleries and 2 infantry moved from Archangel to SmolenskPlace Units - Germans
4 submarines placed in 112 Sea Zone
6 armour placed in Western Germany
Germans undo move 2.
3 armour placed in Novgorod
3 armour placed in Ukraine
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Volgograd to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
Russians collect 7 PUs (1 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,4,3,5,5,4,6,4,1,2,6,4
Japanese collect 11 PUs (11 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 2 cruisers, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
5 transports moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 26 Sea Zone to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
5 artilleries moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 armour, 5 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 cruisers moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
4 cruisers moved from 6 Sea Zone to 4 Sea Zone
5 artilleries and 5 infantry moved from Western United States to 10 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 4 Sea Zone
5 infantry moved from 4 Sea Zone to Soviet Far East
5 artilleries moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 109 Sea Zone to Scotland
1 armour moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to United KingdomCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 submarine and 6 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans win with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Scotland
Battle in United Kingdom
Battle in Korea
Battle in Soviet Far East
Americans attack with 5 artilleries and 5 infantry
Japanese defend with 1 armour
Americans win, taking Scotland from Germans, taking United Kingdom from Germans, taking Trans-Jordan from Russians, taking Scotland from Americans, taking Korea from Japanese, taking Soviet Far East from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
4 transports moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 79 Sea Zone to 72 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 cruisers and 1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
1 artillery and 1 infantry placed in Kansu
1 artillery placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from India to Iraq
1 aaGun moved from Persia to Iraq
1 aaGun moved from Persia to Northwest Persia
1 battleship, 2 cruisers and 2 transports moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 22 PUs (1 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
3 armour placed in India
1 factory_minor placed in West IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 armour moved from Rostov to Kazakhstan
1 mech_infantry moved from Tambov to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
1 infantry owned by the ANZAC lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Smolensk
1 aaGun and 1 artillery moved from Belarus to Smolensk
1 armour and 1 fighter moved from Ukraine to Smolensk
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 aaGun moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to FrancePlace Units - Italians
1 fighter placed in Southern Italy
3 armour placed in Egypt
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
Italians collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
2 transports moved from 6 Sea Zone to 23 Sea Zone
1 artillery moved from Syria to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - ANZAC
Battle in Japan
ANZAC attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 factory_major, 10 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Japanese win with 10 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 artilleries and 4 infantry
Casualties for Japanese: 3 infantryNon Combat Move - ANZAC
2 transports moved from 23 Sea Zone to 46 Sea Zone
1 carrier moved from 23 Sea Zone to 46 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from Iraq to Trans-JordanPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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Test summary from TripleA, engine version: 1.9, time: 18:08:42
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
26 armour, 16 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 artillery moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Vologda to Russia
1 bomber moved from Western Germany to Russia
1 bomber moved from Greece to Russia
4 submarines moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from France to 110 Sea Zone
1 destroyer and 2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 destroyer and 2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 bombers moved from France to 109 Sea Zone
2 bombers moved from France to Scotland
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 armour moved from Caucasus to Northwest PersiaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers and 4 submarines
Americans defend with 2 battleships, 1 cruiser and 1 destroyer
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 4 bombers in 110 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Germans and 1 cruiser owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 4 bombers in 110 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 battleships and 1 destroyer in 110 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Germans, 1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 4 bombers in 110 Sea Zone, round 4 : 4/4 hits
Americans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 32
Casualties for Germans: 3 submarines
Casualties for Americans: 2 battleships, 1 cruiser and 1 destroyer
Battle in Russia
Germans attack with 29 armour, 17 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 17 armour, 2 artilleries, 1 factory_major, 1 fighter, 25 infantry and 8 mech_infantrys
AA fire in Russia : 0/3 hits
Germans roll dice for 29 armour, 17 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 27/60 hits
Russians roll dice for 1 aaGun, 17 armour, 2 artilleries, 1 fighter, 25 infantry and 8 mech_infantrys in Russia, round 2 : 23/53 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Germans, 1 armour owned by the Germans, 17 artilleries owned by the Germans and 25 infantry owned by the Russians lost in Russia
Germans roll dice for 28 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 3 : 24/37 hits
Russians roll dice for 17 armour, 2 artilleries, 1 fighter and 7 mech_infantrys in Russia, round 3 : 11/27 hits
7 mech_infantrys owned by the Russians, 15 armour owned by the Russians, 2 artilleries owned by the Russians and 11 armour owned by the Germans lost in Russia
Germans roll dice for 17 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 4 : 12/26 hits
Russians roll dice for 2 armour and 1 fighter in Russia, round 4 : 1/3 hits
1 fighter owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Germans: 13 armour, 17 artilleries, 4 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun, 17 armour, 2 artilleries, 1 fighter, 25 infantry and 8 mech_infantrys
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 2 submarines
Americans defend with 2 cruisers and 3 transports
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 cruisers and 3 transports in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 2 cruisers owned by the Americans lost in 109 Sea Zone
3 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 30
Casualties for Germans: 1 submarine
Casualties for Americans: 2 cruisers and 3 transports
Battle in Scotland
Germans attack with 2 bombers
British defend with 1 airfield; Americans defend with 1 armour and 3 infantry
Germans roll dice for 2 bombers in Scotland, round 2 : 1/2 hits
British roll dice for 1 armour and 3 infantry in Scotland, round 2 : 2/4 hits
2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Scotland
British win with 1 armour and 2 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Germans
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to Smolensk
3 fighters moved from Russia to Volgograd
2 fighters moved from Russia to Novgorod
3 armour moved from Novgorod to Poland
6 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Smolensk to Russia
2 aaGuns moved from Smolensk to Bryansk
2 tactical_bombers moved from Russia to Novgorod
4 bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 109 Sea Zone to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 submarine placed in 105 Sea Zone
2 fighters placed in 112 Sea Zone
3 artilleries and 1 infantry placed in Western Germany
3 armour placed in VolgogradTurn Complete - Germans
Germans collect 58 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 armour moved from Sakha to Yakut S.S.R.
1 armour moved from Evenkiyskiy to NovosibirskPlace Units - Japanese
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,2,4,6,6,5,1
Japanese collect 12 PUs (6 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 cruiser, 2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
5 artilleries and 4 infantry moved from Soviet Far East to 4 Sea Zone
5 artilleries, 1 carrier, 4 cruisers, 1 destroyer, 4 infantry and 5 transports moved from 4 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 artilleries, 1 battleship, 3 carriers, 8 cruisers, 2 destroyers, 4 infantry, 1 submarine and 11 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 3 carriers, 8 cruisers, 2 destroyers, 1 submarine and 11 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 artilleries, 5 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
4 transports moved from 26 Sea Zone to 10 Sea Zone
5 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 64 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 107 Sea Zone
2 cruisers moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
2 cruisers moved from 107 Sea Zone to 108 Sea Zone
1 destroyer moved from 107 Sea Zone to 108 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 107 Sea Zone to 108 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea ZonePlace Units - Americans
4 artilleries and 4 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5
Americans collect 55 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Shantung to Jehol
4 infantry moved from Kiangsu to AnhwePlace Units - Chinese
3 infantry placed in Sikang
2 infantry placed in Tsinghai
2 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs





