@Daaras LOLOLOL 4/6 AA hits
Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 15 PUs;
British buy 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 111 Sea ZoneCombat - British
Battle in 111 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to Shan State
1 armour moved from India to Shan State
2 infantry moved from India to Burma
1 mech_infantry moved from India to Shan State
1 aaGun moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 111 Sea ZonePlace Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,4,3
British collect 25 PUs (3 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 artillery moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries, 1 fighter and 5 infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Greece to Bulgaria
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Holland Belgium: 1 armour and 2 fighters
EDIT: Adding units owned by Italians to Northern Italy: 1 armour
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding Technology AA Radar for ANZAC
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from 37 Sea Zone to Shan State
3 fighters moved from Queensland to Shan State
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 armour, 5 artilleries, 1 destroyer, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 5 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 armour, 5 artilleries, 1 destroyer, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 5 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 8 transports
British defend with 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 2 bombers, 1 destroyer, 3 fighters, 3 tactical_bombers and 8 transports in 110 Sea Zone, round 2 : 6/9 hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 transport owned by the British, 2 cruisers owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer, 2 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Battle in United Kingdom
Germans attack with 3 armour, 5 artilleries, 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
AA fire in United Kingdom : 1/6 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 1 fighter, 8 infantry and 2 tactical_bombers in United Kingdom, round 2 : 7/21 hits
British roll dice for 5 aaGuns, 1 bomber, 4 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/14 hits
1 bomber owned by the British, 5 aaGuns owned by the British, 6 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in United Kingdom, round 3 : 8/15 hits
British roll dice for 4 fighters, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/12 hits
1 mech_infantry owned by the British, 2 infantry owned by the French, 2 infantry owned by the Germans, 4 artilleries owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in United Kingdom, round 4 : 5/9 hits
British roll dice for 4 fighters in United Kingdom, round 4 : 4/4 hits
1 fighter owned by the Germans, 4 fighters owned by the British, 2 armour owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 25PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for French: 2 infantry
Casualties for Germans: 2 armour, 5 artilleries, 2 fighters and 8 infantry
Casualties for British: 5 aaGuns, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 armour moved from Holland Belgium to Germany
1 armour moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
2 armour moved from Western Germany to Greater Southern Germany
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 infantry moved from Germany to Western Germany
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
1 armour, 2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
6 infantry moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 mech_infantry moved from Bessarabia to Romania
1 artillery and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Romania
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Eastern Poland
1 artillery moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 artillery and 3 infantry moved from Novgorod to Baltic States
3 armour moved from Russia to Western Ukraine
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
Russians undo move 2.
Russians undo move 2.
1 artillery and 2 mech_infantrys placed in Ukraine
2 armour and 1 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
2 artilleries moved from Kweichow to Szechwan
4 infantry moved from Kweichow to Szechwan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kwangsi
1 bomber moved from Jehol to Kansu
1 bomber moved from Jehol to Shensi
2 fighters and 2 tactical_bombers moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries moved from Jehol to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from 19 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Hunan to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hunan to 37 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Borneo from UK_Pacific, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/10 hits
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 0/7 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Szechwan, round 4 : 1/5 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 2/3 hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese roll dice for 1 fighter and 2 tactical_bombers in Szechwan, round 5 : 2/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Hunan to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 cruiser and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Korea to Manchuria
1 armour moved from Jehol to Manchuria
2 armour moved from Shantung to Manchuria
1 bomber moved from Kansu to Anhwe
1 bomber moved from Shensi to Anhwe
1 fighter moved from Kwangtung to Anhwe
2 tactical_bombers moved from Kwangtung to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to AnhwePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 armour placed in ShantungTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 battleship, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
2 cruisers moved from 101 Sea Zone to 108 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 108 Sea Zone
Americans attack with 1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport
Germans defend with 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Eastern United States to Hawaiian Islands
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Sikang
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Shan State to Siam
2 fighters moved from Shan State to 43 Sea Zone
1 tactical_bomber moved from Shan State to 43 Sea Zone
1 infantry moved from Shan State to Siam
1 artillery moved from Shan State to Siam
1 armour moved from Shan State to French Indo China
1 mech_infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Yunnan
2 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 armour moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Ethiopia
2 infantry moved from Tanganyika Territory to Kenya
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 118 Sea Zone
1 submarine moved from 111 Sea Zone to 118 Sea ZoneCombat - British
Battle in 43 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
British win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in 118 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Siam
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in United Kingdom
British attack with 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in French Indo China
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Shan State
2 fighters moved from 43 Sea Zone to Shan State
1 aaGun moved from Shan State to Malaya
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Burma to Shan State
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 2 cruisers and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Greece to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in SyriaNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to Egypt
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Trans-Jordan to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 armour and 2 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 aaGun moved from Shan State to Yunnan
3 fighters moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
3 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 bomber, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Yugoslavia to Romania
4 infantry moved from Yugoslavia to Romania
2 armour moved from Yugoslavia to Romania
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to Poland
1 bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
2 bombers moved from Western Germany to Romania
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to RomaniaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/5 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Romania
Germans attack with 2 armour, 2 artilleries, 2 bombers and 5 infantry
Russians defend with 1 armour, 6 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 artilleries, 2 bombers and 5 infantry in Romania, round 2 : 5/11 hits
Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Romania, round 2 : 3/8 hits
3 infantry owned by the Germans and 5 infantry owned by the Russians lost in Romania
Germans roll dice for 2 armour, 2 artilleries, 2 bombers and 2 infantry in Romania, round 3 : 4/8 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 3 : 0/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 6 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/7 hits
Russians roll dice for 4 infantry in Slovakia Hungary, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Slovakia Hungary
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/6 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Poland
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Poland to Western Germany
1 bomber moved from Slovakia Hungary to Western Germany
2 bombers moved from Romania to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Germany
1 tactical_bomber moved from Poland to Germany
2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
2 armour moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Holland Belgium to France
2 armour, 1 carrier and 8 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to France
1 mech_infantry moved from Northern Italy to 95 Sea Zone
2 armour, 1 carrier, 5 infantry and 8 transports moved from 112 Sea Zone to 113 Sea Zone
2 armour moved from 113 Sea Zone to Germany
5 infantry moved from 113 Sea Zone to Germany
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to YugoslaviaPlace Units - Germans
1 destroyer and 1 fighter placed in 113 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 armour and 6 artilleries placed in Germany
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 2.
1 fighter placed in 113 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 1 factory_upgrade, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Finland to Norway
Russians take Norway from Germans
3 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Baltic States to Poland
1 artillery and 6 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
3 armour moved from Western Ukraine to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 armour moved from Baltic States to Romania
1 mech_infantry moved from Baltic States to Romania
8 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 4 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries and 2 infantry
Russians win, taking Romania from Germans with 4 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 11 infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
2 armour moved from Russia to Western Ukraine
1 artillery moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 artillery and 4 infantry moved from Finland to Karelia
2 fighters moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 fighter moved from Poland to Bessarabia
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Eastern Poland to Romania
2 aaGuns moved from Baltic States to PolandPlace Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in Russia
Russians undo move 2.
Russians undo move 3.
1 artillery and 2 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 50 PUs; end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Szechwan
2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 3 fighters, 1 infantry, 1 mech_infantry and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 7 : 1/1 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Celebes
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 3/3 hits
3 infantry owned by the Chinese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Celebes from Dutch with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 7 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 8 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 8 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 armour moved from Kwangtung to Anhwe
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
2 bombers, 2 fighters and 3 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5,6
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
2 cruisers moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
5 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
2 cruisers moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
5 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,5,2
Units damaged: 1 carrier owned by the Americans
Battle in Philippines
Americans attack with 1 artillery, 1 fighter and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Philippines from Japanese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in United Kingdom
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking United Kingdom from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber could not land in Philippines and was removed
1 bomber moved from 16 Sea Zone to Hawaiian Islands
5 fighters moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs





