Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
L16 Tourney BM Surprise Attack Axis vs Dawgoneit Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC win with 2 fighters remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship and 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone -
Any scramble orders for 110
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Poland
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Germany to Poland
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 artillery and 3 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
1 artillery, 3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.417
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.556
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 armour, 1 artillery, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Karelia to Finland
8 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to DzavhanCombat - Russians
Battle in Finland
Russians attack with 1 armour, 1 artillery, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 10 infantry
Russians win, taking Finland from Germans with 1 armour, 1 artillery, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 10 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Finland to NovgorodPlace Units - Russians
1 fighter and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Dzavhan: 2 aaGuns and 18 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 37 Sea Zone to 55 Sea Zone
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Suiyuyan to Hopei
2 infantry moved from Chahar to Hopei
2 bombers moved from Anhwe to Tsinghai
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 37 Sea Zone to 55 Sea Zone
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Suiyuyan to Hopei
2 infantry moved from Chahar to Hopei
2 bombers moved from Anhwe to Tsinghai
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to HopeiCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/5 hits
1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 3 : 5/6 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese, 1 submarine owned by the Japanese, 1 cruiser owned by the ANZAC and 2 fighters owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Sumatra to 37 Sea Zone
1 fighter moved from 55 Sea Zone to Java
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 armour moved from Kiangsu to Chahar
2 infantry moved from Jehol to Chahar
2 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kwangtung to Kwangsi
2 bombers moved from Tsinghai to Anhwe
1 aaGun moved from Anhwe to Kiangsu
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to AnhwePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 infantry placed in Kiangsu
2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.678
Median : 4.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 59Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Chinese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.667
Median : 3.500
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 42 -
Players - can we try to pick up the pace?
The #1 seed has been waiting since January 1, and the other side of the bracket is starting the semi-finals…
Thanks! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 armour, 1 artillery, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Karelia to Novgorod
1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
18 infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Russia to BryanskNon Combat Move - Russians
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 2 aaGuns
EDIT: Adding units owned by Russians to Novgorod: 2 aaGuns
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in Novgorod
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 45 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters and 2 transports
Japanese defend with 1 cruiser and 1 transport
Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 55 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber
Battle in Dutch New Guinea
Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Dutch New Guinea from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to Northern TerritoryPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
1 tactical_bomber placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Hunan from Japanese with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
3 infantry moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from India to Shan State
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from Algeria to Tunisia
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Malta
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Yunnan
British attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in 38 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 destroyer
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
3 aaGuns, 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from India to Burma
2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 armour, 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 2 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to CaucasusPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 armour and 1 factory_minor placed in Egypt
British undo move 2.
3 armour placed in Egypt
1 factory_minor placed in IraqTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,6
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Greece to Romania
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Greece to Romania
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Eastern PolandCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 armour owned by the Italians lost in Eastern Poland
Russians win, taking 97 Sea Zone from British with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - French
1 fighter moved from 110 Sea Zone to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
7 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour, 3 artilleries and 5 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Finland
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone