@FranceNeedsMorePower Lets do I am Russia and UK, you can have everyone else
L16 Tourney BM Surprise Attack Axis vs Dawgoneit Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 4 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to Queensland
1 battleship and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 49 Sea Zone
1 carrier moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Midway
2 fighters moved from 104 Sea Zone to United KingdomPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in SzechwanCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Caucasus to Ukraine
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
5 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
5 armour moved from Trans-Jordan to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Malta to Greece
2 fighters and 1 tactical_bomber moved from Malta to Iraq
1 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Tunisia to LibyaCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Greece
British attack with 1 bomber
Germans defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - British
1 bomber moved from Greece to Iraq
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Shan State to BurmaPlace Units - British
2 armour and 1 infantry placed in Iraq
British undo move 1.
3 armour placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 4 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 4 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to RomaniaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
2 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
1 bomber moved from Southern France to Norway
4 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
4 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Baltic States
1 artillery moved from Baltic States to Belarus
1 artillery moved from Poland to Baltic States
4 infantry moved from Romania to Bessarabia
3 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Slovakia Hungary to Romania
4 armour moved from Poland to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
4 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
1 bomber moved from Southern France to Norway
4 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
4 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Baltic States
1 artillery moved from Baltic States to Belarus
1 artillery moved from Poland to Baltic States
4 infantry moved from Romania to Bessarabia
3 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Slovakia Hungary to Romania
4 armour moved from Poland to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
4 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to PolandCombat - Germans
Battle in Norway
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Russians defend with 1 armour, 1 artillery, 9 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Norway, round 2 : 2/9 hits
Russians roll dice for 1 armour, 1 artillery, 9 infantry and 1 mech_infantry in Norway, round 2 : 2/12 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Norway, round 3 : 3/7 hits
Russians roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Norway, round 3 : 5/10 hits
3 infantry owned by the Russians, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Norway
Russians win with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Russians: 5 infantry
1 bomber owned by the Germans and 1 fighter owned by the Germans retreatedNon Combat Move - Germans
1 bomber and 1 fighter moved from Norway to Western Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
1 artillery, 1 fighter and 3 infantry placed in Western Germany
6 infantry placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 4 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.609
Median : 3.000
Variance : 1.492
Standard Deviation : 1.222
Total rolls : 64Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.542
Median : 3.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.812
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.542
Median : 3.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24 -
Should we tell them to go on without our games since we’ve fallen behind on the pace and just chalk up the tourney and keep playin our war
I dont want to hold them back
Kris -
I don’t mind to wait for your game to finish. From the income in this game it seems like the axis are in big trouble
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Yeah guys, just game on until someone resigns, like normal
As long as you keep it moving, no one has a problem -
Going as fast as we can, some times both jobs keep me busy, and Dawg is tearing me up in this one. . The come back trail starts here
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hey, i gave you the win
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What the?
You’re both trying to give the win to the other? What’s going on here? :-) -
Its all messed up. I think Dawg’s comp crashed and he gave me the win. Isnt the first round for us the best of 3? So I think we have another game or two to play
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@suprise:
Its all messed up. I think Dawg’s comp crashed and he gave me the win. Isnt the first round for us the best of 3? So I think we have another game or two to play
No……It is not best of three. It would take waaaaaaaaaaaaay toooooooooooo loooooooooooong to finish the play-offs at best of 3. So if Surprise Attack is the winner we should aim at getting our game going…
I will play OOB with bid or BM2. lets continue by PM
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i dont want to keep everyone waiting.
i concede