@Avner Still need your email to put into the game to get dice rolls
L16 Tourney BM Surprise Attack Axis vs Dawgoneit Allies
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Okay here goes
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looks like your first
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Working on the Balanced Mod now, it said I posted within the last 15 sec and to try again later. . . well later is now
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Test summary from TripleA, engine version: 1.8.0.9, time: 19:50:17
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to France
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
2 artilleries and 4 infantry moved from Holland Belgium to France
1 battleship moved from 113 Sea Zone to 110 Sea Zone -
This is the Balanced Module
Thanks to P.P.
Check with Gamerman to see if there are bids with the Bal Mod
Any Scramble orders for sz 110 or 111 Mr. Winston Churchill -
no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to France
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
2 artilleries and 4 infantry moved from Holland Belgium to France
1 battleship moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the British, 1 fighter owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries and 8 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Yugoslavia, round 2 : 5/12 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits
5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 1/1 hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 6/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits
1 aaGun owned by the French, 2 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in France, round 3 : 6/15 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 4/6 hits
1 fighter owned by the French, 4 infantry owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British, 1 armour owned by the British, 1 artillery owned by the French and 1 infantry owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 6 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Southern France
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
1 mech_infantry owned by the Germans and 1 armour owned by the Germans retreated to Northern Italy
French win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to FrenchNon Combat Move - Germans
1 fighter moved from Southern France to Northern Italy
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Denmark
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 23 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 22 times
6 was rolled 19 times
Average roll : 3.615
Median : 4.000
Variance : 1.049
Standard Deviation : 1.024
Total rolls : 104Germans Combat
1 was rolled 6 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.725
Median : 4.000
Variance : 1.603
Standard Deviation : 1.266
Total rolls : 69British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10French Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.550
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
I thought it was the bal. mod. but when I look at the objectives its 2nd edit. If you want a bid let me know, and the S. France battle I would have stayed and taken it. If you dont mind doing the edit or rolling the dice on the forum for that battle. I dont know how to roll dice on the forum. Dont forget the French convoy damage
Tanks
S.A. -
I all ready have allies. what would you like to give me for a bid.
I like 20. -
How does 15 sound
I saw Pete and Wittman, Wittman is +35 as the allies, Pete is a good player I would need like 70 against him
Let me know how you feel about the 15 -
18
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Done
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
3 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Vyborg to Karelia
1 aaGun, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Archangel to Belarus
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Karelia
1 artillery and 1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
1 aaGun moved from Russia to Smolensk
1 submarine moved from 127 Sea Zone to 111 Sea Zone
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to BuryatiaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Russians undo move 1.
1 fighter and 2 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
We need to get the bid in and figure out S. France. What do you want where? I would have continued the S. France battle with 1 Mech, 1 Tank, and 1 Fig. against 1 Art
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I don’t no what you mean about the south of france thing.
I have all ready placed the bids.
you can look back on my post to see what I put where -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.304
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.176
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17 -
The edit section lets you roll dice, I dont know if they show them here in the edit or not. I rolled a hit with my 3 pcs and you rolled a hit with the French Art, you also convoyed me for 3 so my $ stayed the same
USA to go -
I hope you didnt over-do it last night, and your just busy. Two awesome games. I cant wait for the next one. It was good to see ya again
Kris