Crocket and I would prefer Allies, if you want the Axis at 0 we will give it to you.
17L Playoffs -Pete (axis) vs Wittman (allies +35)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 factory_minor, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Belarus to Vologda
1 infantry moved from Tambov to Samara
2 fighters and 1 tactical_bomber moved from Volgograd to Samara
1 tactical_bomber moved from Volgograd to Vologda
4 artilleries and 5 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Holland Belgium to Normandy BordeauxCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Battle in 92 Sea Zone
Germans attack with 2 bombers and 1 fighter
French defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Battle in Samara
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 artilleries and 7 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; Americans defend with 1 infantry
Germans win, taking Normandy Bordeaux from French with 5 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Russians to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Rostov to Ukraine
3 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Tambov to Bryansk
3 armour moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Baltic States to Bryansk
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Norway to Finland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from 92 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Bryansk
2 fighters moved from Samara to Bryansk
1 tactical_bomber moved from Samara to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
4 armour moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 fighters moved from Western Germany to Bryansk
2 tactical_bombers moved from Southern Italy to Volgograd
1 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
1 factory_minor placed in Finland
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
Germans undo move 5.
6 mech_infantrys placed in Germany
1 bomber placed in Germany
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 infantry placed in Ukraine
1 factory_minor placed in Finland
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
1 bomber and 2 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
3 infantry placed in Volgograd
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,6,4,4,1,4,3,5
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs -
No Russians moves. will post now. Probably cannoy do my go tomorrow, AS MY wife is off and will wnt to spend the day with me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Caucasus : 1 aaGun and 4 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 59 / 74
Russians : 13 / 0
Japanese : 34 / 43
Americans : 58 / 78
Chinese : 17 / 18
British : 34 / 39
UK_Pacific : 9 / 9
Italians : 19 / 13
ANZAC : 14 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Actually, could you edit the AA and two Inf back one space? Leave 2 Inf in Caucasus , please.
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sure np. turn might be an hour or so in coming. what time do you usually pack it in for the night?
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I play first thing and often in the afternoon. I own a restaurant which opens Tues-Sat evenings. I rarely play after work. My wife is the chef, so we go hone and usually sit and watch a DVD or play a board game. I play first thing, while my children play and my wife sleeps. (She finds it hard to get up early. )
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Anhwe
4 artilleries and 14 infantry moved from Burma to Yunnan
2 fighters moved from French Indo China to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 carriers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Volgograd to Anhwe
1 fighter moved from French Indo China to Philippines
1 tactical_bomber moved from Philippines to 6 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 artilleries and 14 infantry
Chinese defend with 1 airfield and 1 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 5 infantry
Battle in 6 Sea Zone
Japanese attack with 3 carriers, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 3 carriers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
2 bombers and 1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters moved from Kwangsi to Kiangsu
1 aaGun moved from Burma to Yunnan
1 armour and 4 mech_infantrys moved from Burma to KwangsiPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Northwest PersiaCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan StateNon Combat Move - Americans
3 carriers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to Java
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Queensland to Java
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,3,6,1,4,1,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Korea : 1 flag, 2 infantry
Shan State : 1 artillery and 1 infantry
Borneo : 1 infantry and 1 mech_infantry
Queensland : 2 artilleries, 1 fighter and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Java : 2 fighters
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag, 1 submarine
30 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 1 fighter and 1 transport
36 Sea Zone : 1 submarine
26 Sea Zone : 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
19 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 bomber and 4 fighters
New Brunswick Nova Scotia : 2 aaGuns, 2 artilleries and 2 infantry
Morocco : 2 artilleries and 2 infantry
Algeria : 1 artillery and 1 infantry
Tobruk : 1 mech_infantry
106 Sea Zone : 2 transports
Iraq : 2 mech_infantrys
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
101 Sea Zone : 1 carrier
Brazil : 1 flag
Northwest Persia : 1 mech_infantry
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 59 / 74
Russians : 13 / 0
Japanese : 36 / 35
Americans : 58 / 75
Chinese : 14 / 18
British : 34 / 39
UK_Pacific : 10 / 9
Italians : 19 / 13
ANZAC : 14 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Morning>I meant to attack Manchuria with my two Inf. Will do that again, as there was no combat, except sinking the TT.
Will redo just that combat, then edit the results, if that is okay. I do not know how to roll on the forum, I am sorry. -
It won.t let me edit out the two American Inf in Korea. Says cannot without editing the TT (which is dead!).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 fighter moved from Kweichow to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
11 infantry moved from Kweichow to AnhwePlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Shensi
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 infantry
Jehol : 1 infantry
Shensi : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Anhwe : 1 fighter and 13 infantryProduction/PUs Summary :
Germans : 59 / 74
Russians : 13 / 0
Japanese : 32 / 35
Americans : 58 / 75
Chinese : 18 / 18
British : 34 / 39
UK_Pacific : 10 / 9
Italians : 19 / 13
ANZAC : 14 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 aaGuns, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 bomber, 3 fighters and 1 tactical_bomber moved from India to Malaya
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
British take Rostov from ItaliansCombat - British
Battle in Malaya
British attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 1 fighter and 1 infantry
1 bomber owned by the British, 1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
Battle in Ukraine
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
British win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 infantry moved from Caucasus to Rostov
5 fighters moved from Caucasus to India
1 mech_infantry moved from West India to Eastern Persia
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 armour, 7 artilleries and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Malaya to India
2 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
3 aaGuns, 2 artilleries and 19 infantry moved from India to Burma
1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 battleship moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 aaGun and 2 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
1 aaGun and 3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 2 artilleries and 20 infantry
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 5 fighters and 1 harbour
Kazakhstan : 1 flag, 1 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 2 fighters, 1 tactical_bomber and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Algeria : 1 artillery and 3 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 armour and 1 factory_minor
Caucasus : 1 aaGun and 2 infantry
80 Sea Zone : 1 transport
93 Sea Zone : 2 submarines
Eire : 1 flag
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
92 Sea Zone : 1 battleship, 2 fighters and 2 transports
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 aaGun, 1 armour, 10 artilleries, 4 infantry and 5 mech_infantrys
Persia : 1 flag
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 56 / 74
Russians : 13 / 0
Japanese : 31 / 35
Americans : 58 / 75
Chinese : 18 / 18
British : 39 / 44
UK_Pacific : 11 / 14
Italians : 17 / 13
ANZAC : 14 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Remember the two US Inf in Korea are not there. Uou might have to wait fir me to live them into Manchuria or Siberia , then try again to edit them.
That is unless you want To amphibiously land in Korea, to recapture it.Sorry yo cause this problem .
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 6 infantry moved from Volgograd to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber and 6 infantry
French defend with 1 fighter and 1 infantry; British defend with 1 aaGun and 2 infantry; Russians defend with 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -14
Casualties for French: 1 infantry
Casualties for Russians: 2 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Italians: 1 artillery, 1 bomber and 6 infantryNon Combat Move - Italians
1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Bessarabia to Romania
1 aaGun and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
1 aaGun and 4 infantry moved from France to Northern Italy
2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,5,4,2,5,2,5
Italians collect 8 PUs (9 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from Malaya to Burma
1 fighter moved from Malaya to BurmaPlace Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Burma : 3 fighters
Malaya : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
54 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 56 / 74
Russians : 13 / 0
Japanese : 28 / 35
Americans : 58 / 75
Chinese : 18 / 18
British : 39 / 44
UK_Pacific : 14 / 14
Italians : 17 / 9
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Caucasus to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Iraq : 2 infantry
Northwest Persia : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 56 / 74
Russians : 13 / 0
Japanese : 28 / 35
Americans : 58 / 75
Chinese : 18 / 18
British : 39 / 44
UK_Pacific : 14 / 14
Italians : 17 / 9
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers moved from Southern Italy to Ukraine
1 mech_infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Volgograd to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
3 fighters moved from Bryansk to RostovCombat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 factory_minor
Germans win, taking Ukraine from British with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Rostov from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd
4 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 fighters moved from Rostov to Ukraine
2 mech_infantrys moved from Vyborg to Belarus
8 mech_infantrys moved from Germany to Romania
1 tactical_bomber moved from Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Yugoslavia
2 bombers moved from Ukraine to Romania
1 aaGun, 5 artilleries and 6 infantry moved from Normandy Bordeaux to France
1 bomber moved from Western Germany to Southern Italy
4 fighters and 1 tactical_bomber moved from Ukraine to RomaniaPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Russia
3 armour placed in Novgorod
2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,1,4,1,3,6,4,1
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
125 Sea Zone : 1 submarine
Northwest Persia : 1 aaGun and 2 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 66 / 86
Russians : 8 / 0
Japanese : 28 / 35
Americans : 58 / 75
Chinese : 18 / 18
British : 34 / 44
UK_Pacific : 14 / 14
Italians : 17 / 9
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry that I could not tell you that  you could do Japan. Had a look , but is better fro UK to capture the Caucasus, thank you.
I hope you slept well. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry and 2 mech_infantrys moved from Kwangtung to Kiangsi
1 armour, 1 infantry and 4 mech_infantrys moved from Kwangsi to Kiangsi
3 mech_infantrys moved from French Indo China to Kiangsi
2 bombers moved from Kiangsu to Korea
2 tactical_bombers moved from Japan to KoreaCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour, 2 infantry and 9 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from Korea to Japan
3 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 aaGun, 4 artilleries and 14 infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Korea from Americans to Japanese
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
2 mech_infantrys placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,6,2,3,6,2,6,6,2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Japanese collect 24 PUs (8 lost to blockades); end with 24 PUs total





