@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 carriers and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from Americans
10 fighters moved from Japan to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 carriers and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from Americans
10 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 13 fighters and 1 submarine
Americans defend with 2 carriers, 6 destroyers, 6 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans Submerged
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -71
Casualties for Japanese: 1 battleship, 2 carriers, 13 fighters and 1 submarine
Casualties for Americans: 2 carriers, 6 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
1 fighter owned by the Americans forced to land in Korea
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from French Indo China to Burma
1 armour moved from French Indo China to Yunnan
Place Units - Japanese
4 fighters and 2 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,1,1,3
Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Jehol to 36 Sea Zone
1 bomber moved from Jehol to 36 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Shantung
1 armour moved from Jehol to Anhwe
1 armour moved from Jehol to Hopei
1 armour moved from Jehol to Hopei
1 armour moved from Manchuria to Anhwe
1 armour moved from Yenisey to Buryatia
2 armour and 2 mech_infantrys moved from Korea to Jehol
1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 fighter moved from Korea to Hopei
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy Bordeaux
2 artilleries and 2 infantry moved from Spain to Gibraltar
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Kwangtung
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Kwangtung from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Anhwe
Americans attack with 2 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Anhwe from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Hopei
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 mech_infantry
Americans win, taking Hopei from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Americans attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Shantung from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 bombers moved from 36 Sea Zone to Jehol
1 bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
1 fighter moved from Hopei to Chahar
3 fighters moved from Normandy Bordeaux to United Kingdom
3 fighters moved from 104 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
3 carriers, 1 destroyer and 5 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
2 artilleries and 3 infantry placed in Eastern United States
1 infantry placed in Spain
1 carrier placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Jehol to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
5 armour and 1 mech_infantry moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
3 artilleries and 2 infantry moved from Northwest Persia to Turkey
1 artillery and 2 infantry moved from Iraq to Turkey
2 fighters moved from Eastern Persia to Turkey
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 fighters moved from 39 Sea Zone to Iraq
1 fighter moved from Union of South Africa to Egypt
1 carrier moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in Burma
British attack with 5 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Battle in Sumatra
Battle in Turkey
British attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 8 infantry and 1 mech_infantry
retreated to Turkey
Germans win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 8 infantry
Casualties for British: 4 artilleries and 4 infantry
Non Combat Move - British
2 fighters moved from Turkey to Iraq
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 infantry placed in Persia
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 3 infantry moved from Southern France to Spain
Combat - Italians
Battle in Spain
Italians attack with 2 armour and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Spain from Americans with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 infantry and 2 mech_infantrys moved from Southern France to Spain
1 armour moved from Northern Italy to Albania
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 bombers moved from Dutch New Guinea to French Indo China
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 62 Sea Zone to 45 Sea Zone
2 destroyers moved from 54 Sea Zone to 43 Sea Zone
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
2 submarines moved from 62 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to Sumatra
1 bomber moved from New South Wales to Sumatra
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC win, taking French Indo China from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 bombers moved from French Indo China to Burma
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
You can just move the russian mech into Szechwan, if its still alive in Russias turn, thanks :-D
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 2 fighters, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
2 artilleries moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour moved from Urals to Yenisey
Germans take Yenisey from Americans
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
Germans take Eastern Persia from British
5 bombers moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Egypt
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 2 fighters, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
2 artilleries moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour moved from Urals to Yenisey
Germans take Yenisey from Americans
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
Germans take Eastern Persia from British
5 bombers moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Egypt
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Air Battle in Egypt
Germans attacks with 1 units heading to Egypt
British launches 1 interceptors out of Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Gibraltar
Germans attack with 2 artilleries, 5 bombers and 2 infantry
British defend with 1 harbour; Americans defend with 2 artilleries, 1 fighter and 2 infantry
Germans win, taking 109 Sea Zone from Americans, taking Gibraltar from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
Battle in Caucasus
Germans attack with 3 armour and 2 artilleries
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
7 armour moved from Volgograd to Turkey
4 armour moved from Rostov to Turkey
2 aaGuns moved from Rostov to Caucasus
2 armour moved from Kazakhstan to Eastern Persia
1 bomber moved from Persia to Turkey
3 mech_infantrys moved from Greece to Turkey
3 tactical_bombers moved from Greece to Turkey
5 bombers moved from Gibraltar to France
1 bomber moved from Egypt to Turkey
2 infantry moved from Sweden to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Portugal
Germans take Portugal from Neutral_True
8 infantry moved from Southern France to Spain
2 infantry moved from Switzerland to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 mech_infantry moved from France to Spain
1 infantry moved from Switzerland to Northern Italy
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Smolensk to Rostov
1 armour moved from Novosibirsk to Timguska
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 fighter placed in Western Germany
1 fighter and 1 infantry placed in France
1 carrier and 2 transports placed in 93 Sea Zone
Germans undo move 5.
1 fighter placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 93 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sweden: 5 infantry
EDIT: Adding units owned by Germans to Norway: 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 83 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 armour moved from Yunnan to Kwangtung
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Formosa
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
1 artillery, 3 fighters, 2 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,1,2,6,3,5,4,4
Japanese collect 17 PUs (13 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
2 armour moved from Hopei to Yunnan
Chinese take Kweichow from Japanese
Chinese take Yunnan from Japanese
1 armour moved from Anhwe to Kwangsi
Chinese take Hunan from Japanese
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 armour and 1 mech_infantry moved from Shantung to Hunan
2 armour and 2 mech_infantrys moved from Jehol to Hunan
2 bombers moved from Jehol to Yenisey
1 armour moved from Buryatia to Yenisey
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 fighter moved from Jehol to Yakut S.S.R.
1 bomber and 1 tactical_bomber moved from Jehol to Szechwan
1 fighter moved from Chahar to Szechwan
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 104 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Yenisey
Americans attack with 1 armour and 2 bombers
Germans defend with 1 armour
Americans win, taking Yenisey from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 bombers moved from Yenisey to Yakut S.S.R.
1 fighter moved from 104 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to United Kingdom
Place Units - Americans
4 artilleries and 1 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Korea
1 fighter placed in Western United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
4 infantry moved from Anhwe to Hopei
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Germans defend with 1 armour
Chinese win, taking Kansu from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kansu
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Burma to Siam
UK_Pacific take Shan State from Japanese
UK_Pacific take Siam from Japanese
1 mech_infantry moved from India to West India
4 armour moved from Burma to West India
1 mech_infantry moved from Burma to West India
1 carrier moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Syria
2 fighters moved from Iraq to Syria
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
3 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Iraq
Combat - British
Battle in Borneo
Battle in Philippines
Battle in Syria
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Borneo from Japanese, taking Philippines from Japanese, taking Syria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Persia
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 3 armour
retreated to Eastern Persia
Germans win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Syria to Egypt
2 fighters moved from Eastern Persia to West India
Place Units - British
2 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Syria
Combat - Italians
Battle in Syria
Italians attack with 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Syria to Turkey
1 armour moved from Albania to Turkey
10 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 armour moved from Spain to Southern France
2 mech_infantrys moved from Spain to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 bomber moved from Burma to Syria
3 fighters and 1 tactical_bomber moved from Sumatra to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 destroyers moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Burma to West India
1 bomber moved from Sumatra to West India
Combat - ANZAC
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in Formosa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter
ANZAC win, taking Formosa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 destroyers moved from 44 Sea Zone to 41 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
Place Units - ANZAC
3 armour placed in French Indo China
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 carrier, 1 factory_minor, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour moved from Turkey to Syria
3 armour moved from Turkey to Syria
1 mech_infantry moved from Turkey to Iraq
2 armour moved from Caucasus to Iraq
1 armour moved from Caucasus to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
1 armour moved from Eastern Persia to Persia
2 tactical_bombers moved from Turkey to Persia
1 tactical_bomber moved from Turkey to Northwest Persia
5 bombers moved from France to 98 Sea Zone
2 bombers moved from Turkey to Trans-Jordan
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Timguska to Yenisey
scramble off Egypt?