@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs General Svend-Sved (Allies +20) G40L 17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 cruiser moved from 47 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Malaya to CeylonCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
10 artilleries moved from Poland to Baltic States
8 armour, 4 artilleries, 17 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 fighters and 3 tactical_bombers moved from Egypt to Iraq
2 bombers moved from Southern France to IraqCombat - Germans
Battle in Baltic States
Germans attack with 8 armour, 14 artilleries, 17 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 8 armour, 14 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Iraq
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 3 infantry
Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery and 3 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Iraq to Syria
3 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
5 armour and 10 mech_infantrys moved from Germany to Baltic States
3 aaGuns moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Germany to Poland
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Southern France to FrancePlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Manchuria to Korea
1 fighter moved from Buryatia to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Korea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Korea to Manchuria
2 aaGuns, 2 armour, 2 artilleries, 21 infantry and 3 mech_infantrys moved from Belarus to Bryansk
7 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 fighters moved from Western Ukraine to BryanskPlace Units - Russians
10 infantry placed in Russia
1 fighter and 1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to Malaya
1 infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Chahar to Jehol
1 bomber moved from Japan to Jehol
3 fighters moved from Japan to Korea
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 armour moved from India to West India
Japanese take West India from UK_PacificCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 2 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for French: 1 destroyer
Casualties for British: 2 transportsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Syria
1 artillery moved from Yunnan to French Indo China
1 bomber moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 battleship, 2 carriers, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 battleship and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 armour moved from West India to India
1 infantry moved from Shensi to Hopei
1 artillery and 1 infantry moved from Szechwan to Shensi
1 bomber moved from Jehol to Japan
3 fighters moved from Korea to Japan
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Japanese undo move 2.
3 fighters placed in French Indo China
1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in IndiaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in CelebesNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Jehol to KansuPlace Units - Chinese
2 infantry placed in Kansu
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Persia to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from French Central Africa to Anglo Egyptian Sudan
1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 71 Sea Zone to 78 Sea ZoneCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 armour moved from Ethiopia to Belgian Congo
2 fighters moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - British
3 infantry placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Syria to Iraq
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Syria to Iraq
1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in Algeria
Battle in Iraq
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking Algeria from French, taking Iraq from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour and 1 infantry
British defend with 2 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 2 armour remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
4 infantry moved from Bulgaria to Albania
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Bessarabia to Eastern PolandPlace Units - Italians
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Ceylon to PersiaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 cruiser
ANZAC win, taking 42 Sea Zone from Neutral with 1 fighter and 3 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 2 infantry moved from Baltic States to Belarus
1 bomber moved from Syria to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
6 armour and 6 mech_infantrys moved from Baltic States to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Poland to Eastern Poland
3 infantry moved from Karelia to Novgorod
4 infantry moved from Vyborg to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
5 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Southern ItalyPlace Units - Germans
5 mech_infantrys placed in Germany
1 artillery, 2 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Archangel to Belarus
2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Western Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to BryanskCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
retreated to Belarus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter moved from Korea to Manchuria
1 fighter moved from Western Ukraine to Caucasus
1 tactical_bomber moved from Belarus to Caucasus
1 fighter moved from Western Ukraine to Bryansk
2 fighters moved from Belarus to BryanskPlace Units - Russians
2 mech_infantrys placed in Volgograd
1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 fighters moved from Japan to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Hopei to Chahar
1 bomber moved from French Indo China to Chahar
1 artillery and 1 infantry moved from Shensi to SuiyuyanCombat - Japanese
Battle in Chahar
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Australia
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Western Australia from ANZAC, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Korea from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Korea to Japan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
2 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Malaya to Burma
1 bomber moved from Chahar to Hunan
1 bomber moved from Jehol to HunanPlace Units - Japanese
1 submarine placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
2 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in India
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,6,5,3
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Eastern United States to Western United States
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
-
Do u want to scramble and/or use kamikaze?
-
full use of kk, full scramble:
2 each on three carriers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Eastern United States to Western United States
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports; ANZAC loiter and taunt
Japanese defend with 3 fighters and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 5
Casualties for Americans: 2 carriers
Casualties for Japanese: 3 fighters and 1 transport
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
Americans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Algeria
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Korea from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Midway
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ManchuriaPlace Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - British
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Persia to Iraq
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iraq
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour and 1 artillery
British win, taking Iraq from Italians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 fighters
Italians defend with 2 armour, 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 armour
Casualties for Italians: 2 armour, 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser and 1 destroyer moved from 78 Sea Zone to 72 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 26 PUs (4 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific