@donutgold hey there, all ok?
Odonis (Axis) vs Variance (Allies) BM 2.0 G40L 17
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ok, considering I had a 70% chance of winning and didn’t lose an aircraft to AA fire, which is usually the case in these lop-sided battles, that’s some bad dice…
Not throwing in the towel yet, but my chances of winning just dropped a considerable amount :(
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up to Japan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
1 infantry moved from Bryansk to Rostov
1 armour moved from Belarus to Rostov
2 fighters moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
17 infantry moved from Russia to Bryansk
4 infantry moved from Timguska to Urals
2 aaGuns and 14 infantry moved from Timguska to KansuPlace Units - Russians
2 armour and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Suiyuyan to Kansu
3 mech_infantrys moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 armour moved from Szechwan to Kansu
3 mech_infantrys moved from Kweichow to Kansu
1 bomber, 3 fighters and 4 tactical_bombers moved from Hunan to Kansu
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Suiyuyan to Kansu
3 mech_infantrys moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 armour moved from Szechwan to Kansu
3 mech_infantrys moved from Kweichow to Kansu
1 bomber, 3 fighters and 4 tactical_bombers moved from Hunan to Kansu
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in Sumatra
Battle in New Britain
Battle in Solomon Islands
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry, 6 mech_infantrys and 6 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry; Chinese defend with 2 infantry
Japanese win, taking Sumatra from Dutch, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Kansu from Chinese with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -26
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 2 aaGuns and 14 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kansu to Suiyuyan
1 bomber moved from Kansu to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour and 1 infantry placed in Kiangsu
Japanese undo move 1.
1 artillery and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 fighter placed in Japan
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
3 fighters moved from Egypt to Alexandria
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 tactical_bomber moved from Belgian Congo to Alexandria
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
2 artilleries and 10 infantry moved from India to Burma
2 mech_infantrys moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 10 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters moved from Alexandria to 98 Sea Zone
2 tactical_bombers moved from Alexandria to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 aaGuns moved from India to Burma
1 aaGun moved from India to Burma
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - British
1 carrier placed in 98 Sea Zone
1 fighter and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Archangel
Italians take Archangel from RussiansCombat - Italians
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Baltic States to Archangel
1 mech_infantry moved from Baltic States to ArchangelPlace Units - Italians
1 cruiser and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 artilleries and 8 infantry moved from Ukraine to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Western Ukraine
Germans attack with 7 artilleries, 8 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 7 artilleries, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
3 armour, 1 artillery and 4 mech_infantrys moved from Germany to Poland
3 armour and 4 mech_infantrys moved from Poland to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Novgorod to Baltic States
2 armour moved from Novgorod to Eastern Poland
1 aaGun moved from Novgorod to Archangel
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry and 4 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Ukraine
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Rostov to UkraineCombat - Russians
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 6 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
2 infantry moved from Olgiy to Kansu
2 fighters and 1 tactical_bomber moved from Rostov to Kansu
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
3 infantry moved from Volgograd to Samara
10 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 armour moved from Rostov to Russia
3 infantry moved from Rostov to TambovPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Ukraine
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Rostov to UkraineCombat - Russians
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 6 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
2 infantry moved from Olgiy to Kansu
2 fighters and 1 tactical_bomber moved from Rostov to Kansu
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
3 infantry moved from Volgograd to Samara
10 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 armour moved from Rostov to Russia
3 infantry moved from Rostov to TambovPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Adding units owned by Russians to Nenetsia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 5 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Chahar to Central Mongolia
2 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Central Mongolia
1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers moved from Suiyuyan to Kansu
3 mech_infantrys moved from Kweichow to Kansu
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Battle in Kansu
Japanese attack with 1 bomber, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
ANZAC defend with 2 fighters; Russians defend with 2 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 2 infantry
Japanese win, taking Guam from Americans with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Casualties for Russians: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in Central Mongolia
Japanese attack with 3 armour and 2 infantry
Russians defend with 4 infantry
Japanese win, taking Central Mongolia from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Hopei to Shensi
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 bomber and 2 tactical_bombers moved from Kansu to Kweichow
1 artillery moved from Shan State to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 transport placed in 19 Sea Zone
2 mech_infantrys placed in Manchuria
1 mech_infantry placed in Kiangsu
2 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
8 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 mech_infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 2 artilleries and 9 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 1 armour and 3 infantry
Germans defend with 2 infantry; Italians defend with 1 harbour
British win, taking Gibraltar from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from 98 Sea Zone to 91 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 77 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 77 Sea Zone
1 fighter and 2 tactical_bombers moved from Egypt to 77 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 aaGuns moved from Burma to Yunnan
1 armour moved from India to Burma
2 mech_infantrys moved from India to Burma
1 infantry moved from Brazil to SurinamePlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer, 1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Archangel to Belarus
2 artilleries and 2 infantry moved from Libya to Tobruk
2 fighters moved from Southern Italy to TobrukCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Tobruk
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Tobruk from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 3 infantry and 1 marine
British defend with 1 armour, 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 fighters moved from Tobruk to 95 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Yugoslavia to Eastern PolandPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to 77 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
7 artilleries, 6 infantry and 8 mech_infantrys moved from Western Ukraine to UkraineCombat - Germans
Battle in Bryansk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 5 armour, 7 artilleries, 6 infantry and 12 mech_infantrys
Russians defend with 1 factory_minor and 6 infantry
Germans win, taking Ukraine from Russians with 5 armour, 7 artilleries, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 artillery moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Belarus
1 aaGun moved from Archangel to Belarus
1 aaGun moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Eastern Poland
1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Morocco to Algeria
1 fighter moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Bryansk to NovgorodPlace Units - Germans
3 armour placed in Novgorod
1 armour and 8 mech_infantrys placed in Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Italians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Smolensk to Russia
3 infantry moved from Vologda to Russia
3 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
3 infantry moved from Volgograd to SamaraPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Central Mongolia to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 armour moved from Central Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Szechwan to Yunnan
1 bomber, 1 mech_infantry and 2 tactical_bombers moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 armour, 1 artillery and 2 mech_infantrys moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 tactical_bomber moved from Sumatra to Shan State
3 fighters moved from 35 Sea Zone to Yunnan
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 2 artilleries and 9 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour, 2 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 artilleries and 9 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to French Indo China
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 battleships, 4 carriers, 3 cruisers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 armour moved from Central Mongolia to Shensi
1 mech_infantry moved from Suiyuyan to Sikang
1 infantry moved from Central Mongolia to Suiyuyan
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Kweichow
2 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Sakha to Manchuria
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in 6 Sea Zone
3 fighters and 1 infantry placed in Japan
2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
4 carriers moved from 33 Sea Zone to 23 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
4 carriers moved from 23 Sea Zone to 6 Sea Zone
1 destroyer and 2 fighters moved from 33 Sea Zone to 34 Sea Zone -
scramble and kamikaze orders? max defense?