You did build a factory which I hope to be able to use for access to the Mediterranean!
16L G40 playoff.quarter final Balanced Mod 2.0 Alba(axis) vs gamerman01(allies)
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OK, yes I think it’s right
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern France: 1 tactical_bomber
EDIT: Turning off Edit Mode
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 bomber moved from Russia to Karelia
1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Bessarabia to Ukraine
1 bomber moved from Karelia to Bryansk
4 artilleries moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
6 infantry moved from Yenisey to Timguska
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
21 infantry moved from Belarus to Bryansk
1 fighter moved from Vyborg to Russia
1 mech_infantry moved from Belarus to Ukraine
1 armour moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 armour and 1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
3 artilleries placed in Ukraine
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 factory_minors and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from Malaya to Burma
Japanese take Shan State from UK_Pacific
2 fighters moved from Kwangsi to Burma
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Dutch New Guinea
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
2 bombers moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to Kweichow
2 tactical_bombers moved from Kwangsi to Szechwan
3 fighters moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to 43 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to ManchuriaCombat - Japanese
Battle in Java
Battle in Kweichow
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Java from Dutch, taking Kweichow from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sumatra
Battle in Szechwan
Japanese attack with 3 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Sumatra from Dutch with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Burma
Japanese attack with 1 armour and 2 fighters
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Burma from UK_Pacific with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 2 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 34 Sea Zone to 45 Sea Zone
2 fighters moved from 43 Sea Zone to Kwangsi
2 fighters moved from Burma to Kwangsi
3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
2 bombers moved from Hopei to Kwangsi
1 aaGun moved from Anhwe to Hunan
1 tactical_bomber moved from Hopei to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 tactical_bomber moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
It usually doesn’t matter, but the rulebook requires that the order of conducting combat is
- SBR
- Amphibious assaults and requisite naval battles
- All other
The battle in New Guinea should have been rolled first
Usually doesn’t matter, but is a good habit to get into, and I wanted to tell you in case someone would complain against you some day
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And immediately after posting that, I mis-click and accidentally did Z43 thinking it was Z44 :oops:
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Sheesh, heart attack over the Celebes -
this automatic rolling is terrifying sometimes -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from 33 Sea Zone to Dutch New GuineaCombat - Americans
Battle in Marianas
Battle in Marshall Islands
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
Americans win, taking Marianas from Japanese, taking Marshall Islands from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Dutch New Guinea
Americans attack with 2 fighters
Japanese defend with 1 artillery
retreated to Dutch New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Java to Northern Territory
1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Southeast Mexico to Western United States
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Brazil to British Guiana
1 destroyer and 1 submarine moved from 118 Sea Zone to 110 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 bomber and 1 fighter placed in Eastern United States
1 bomber, 2 fighters and 1 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Alexandria to Iraq
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 39 Sea Zone
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in 39 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 bomber moved from 39 Sea Zone to India
2 fighters and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Iraq to Persia
2 artilleries and 4 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Morocco to Algeria
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour and 1 infantry moved from Eastern United States to Quebec
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea Zone
1 marine placed in United Kingdom
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
Well, if my USA fighters keep this up in the Pacific, you’ve got little to fear from 104 income
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Poland to Baltic States
1 bomber moved from Southern Italy to Baltic States
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Libya to TunisiaCombat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries and 4 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to GermanyPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Sheesh, heart attack over the Celebes -
this automatic rolling is terrifying sometimesAgree, I really don’t like it^^
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I need to take a deep breath before rolling the next die sometimes! I guess I could look away. I’ve been burned on those money islands with inf/art vs. single unit too many times…
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Crap, Baltic States opened up without loss. Well, I was lucky to have a man there in the first place…
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OK, so I’m trying to visualize Italian bombers in Berlin IRL…… can’t do it :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Caroline Islands to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 3 fighters
Japanese defend with 1 artillery
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
2 aaGuns and 2 infantry moved from Queensland to Northern Territory
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from New South Wales to South Australia
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Combat Move - French
Non Combat Move - French
COMMENT: 2 French on USA transport in 110
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneTurn Complete - French
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https://www.youtube.com/watch?v=PHQLQ1Rc_Js
Ding dong, the artillery’s dead
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 artillery and 1 infantry moved from Norway to Finland
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Karelia
1 bomber moved from Southern Italy to Vyborg
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
7 armour, 3 artilleries, 28 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Romania to Western Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 artilleries and 5 infantry moved from Poland to Baltic States
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Bulgaria to RomaniaCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Russians defend with 1 cruiser and 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 marine
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Vyborg
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for French: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Southern France to France
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Western Germany
1 bomber moved from Vyborg to Finland
1 bomber moved from Karelia to Finland
3 aaGuns moved from Eastern Poland to Western UkrainePlace Units - Germans
2 artilleries and 1 infantry placed in France
2 artilleries and 6 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Alba only has two dice modes: God and hell mode:D