@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
16L G40 playoff.quarter final Balanced Mod 2.0 Alba(axis) vs gamerman01(allies)
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Scramble fighter to Zone 6?
Scramble to Zone 97?Thank you
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scramble with jap, not fot ita
at start ool automatic, when carriers takes hit for die, please give me the file, i decide losses
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Absolutely
Here, and rolling now -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 bombers and 1 fighter moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Marianas to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber and 2 fighters moved from Gibraltar to 97 Sea Zone
1 bomber moved from Bryansk to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Borneo
Battle in Soviet Far East
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese, taking Soviet Far East from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 3 bombers and 2 fighters
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 carrier, 3 destroyers, 4 fighters and 3 submarines
Japanese defend with 3 carriers, 1 destroyer, 5 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese -
OK, round 2 rolled for Zone 6 - this is where you wanted to choose
Thanks
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continue with automatic loss
thanks -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 bombers and 1 fighter moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Marianas to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber and 2 fighters moved from Gibraltar to 97 Sea Zone
1 bomber moved from Bryansk to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Borneo
Battle in Soviet Far East
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese, taking Soviet Far East from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 3 bombers and 2 fighters
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 carrier, 3 destroyers, 4 fighters and 3 submarines
Japanese defend with 3 carriers, 1 destroyer, 5 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Americans win with 2 bombers remaining. Battle score for attacker is 44
Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 4 fighters and 3 submarines
Casualties for Japanese: 3 carriers, 1 destroyer, 5 fighters, 2 submarines, 2 tactical_bombers and 2 transportsNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Guam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 marine and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry and 1 marine moved from 22 Sea Zone to Marianas
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 97 Sea Zone to Greece
1 bomber moved from 97 Sea Zone to Ukraine
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to Quebec
2 bombers moved from 97 Sea Zone to Cyprus
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
3 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
17 infantry moved from India to Burma
4 artilleries moved from India to BurmaCombat - British
British creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 bomber
EDIT: Adding units owned by British to Shan State: 1 bomber
EDIT: Turning off Edit Mode
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sumatra
Battle in Shan State
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Burma
British attack with 4 artilleries and 17 infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Burma from Japanese with 4 artilleries and 16 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 aaGun moved from India to Burma
1 bomber, 3 fighters and 1 tactical_bomber moved from Shan State to India
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 transport placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 35 PUs (5 lost to blockades); end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 fighters moved from Southern Italy to Cyprus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Alexandria to Egypt
Italians take Egypt from British
2 artilleries and 2 infantry moved from Libya to TobrukCombat - Italians
Battle in Cyprus
Italians attack with 2 fighters
Americans defend with 2 bombers
Italians win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombersNon Combat Move - Italians
2 fighters moved from Cyprus to 97 Sea ZonePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Italians to Belarus: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from Caucasus to Rostov
2 fighters moved from Caroline Islands to Java
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 2 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
3 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Rostov to Bryansk
1 fighter moved from Bryansk to Russia
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to France
1 armour moved from Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
2 fighters moved from Eastern Poland to Smolensk
3 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
2 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
3 bombers moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 armour moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Western Germany to Yugoslavia
1 battleship and 2 transports moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 2 artilleries, 2 fighters and 4 infantry
Russians defend with 1 aaGun, 1 armour and 4 infantry
Germans win, taking Smolensk from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 1 armour and 4 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
Russians defend with 1 armour and 2 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
3 bombers moved from Western Ukraine to Belarus
2 fighters moved from Smolensk to Belarus
5 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
8 infantry placed in Germany
2 artilleries and 1 infantry placed in France
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 bomber moved from Russia to Bessarabia
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 bomber moved from Yenisey to Buryatia
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 artilleries and 1 marine
retreated to Buryatia
Japanese win with 1 artillery and 1 marine remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 infantry moved from Tsinghai to Novosibirsk
1 bomber moved from Buryatia to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter and 1 tactical_bomber moved from Archangel to Russia
7 infantry moved from Russia to Bryansk
1 bomber moved from Bessarabia to Russia
1 fighter moved from Smolensk to Russia
2 armour and 2 mech_infantrys moved from Ukraine to Russia
3 armour and 1 mech_infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Western UkrainePlace Units - Russians
10 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
If you want to lose the Japanese marine instead of the artillery you need to use edit mode
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I’ve no more chances to win, i surrender, gg
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Good game, VonAlba
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Gratz Gamerman!