I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
Concerns and Balance Problems with 42.2
-
@taamvan said in Concerns and Balance Problems with 42.2:
add 2 inf india
move uk cruiser 1 sz west
add uk dd where uk bb and tt are off scotland
move german bomber from germany to ukraineThank you very much !
-
i forgot remove 1german sub from baltic fleet
-
@general-6-stars No, I lost interest in this particular map; I got tired of trying to fight the tiny IPC values on important territories like Norway, Australia, Szechuan, Vladivostok, Urals, Persia, and Hawaii. No matter how well we fix the starting setup, there is still no way to fix the low cash value of the outer half of the map, which means fighting will almost entirely be concentrated in the center, which bores me.
I’m working on a new map (Argo’s Middleweight) and I published some house rules for AA50 (Balanced Mod), but I don’t think I’ll come back to the 1942.2 map – there are so many better board games out there that this map just isn’t worth playing. I’m glad I found 1942.2, because it was my gateway into A&A, but I’m done with that map.
-
I’m testing my own advanced 42 game. Test results so far here in my thread.
I got to half a turn oob game and said nope. Not playing this that way.https://www.axisandallies.org/forums/topic/38017/global-1942-with-general-6-stars-advanced-game/29