@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 26 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 armour moved from Western United States to Central United States
            4 fighters moved from Hawaiian Islands to Wake Island
            1 tactical_bomber moved from Hawaiian Islands to Wake Island
            1 bomber moved from Hawaiian Islands to 31 Sea Zone
            1 bomber moved from 31 Sea Zone to Wake Island
            1 destroyer and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            Note to players Americans: America has joined the Allies, and declared war on the Axis!
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 5 fighters and 2 tactical_bombers
                Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
            4 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            5 fighters moved from United Kingdom to 125 Sea Zone
Combat - British
            Battle in French Madagascar
            Battle in Yunnan
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                British win, taking French Madagascar from Neutral_Axis with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 125 Sea Zone
                British attack with 5 fighters
                Germans defend with 1 cruiser, 1 destroyer and 1 transport
                British win with 5 fighters remaining. Battle score for attacker is 27
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - British
            5 fighters moved from 125 Sea Zone to Scotland
            3 aaGuns and 1 mech_infantry moved from United Kingdom to Scotland
            2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
            8 infantry moved from India to Burma
            2 infantry moved from Belgian Congo to French Equatorial Africa
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
            1 fighter moved from Egypt to Syria
            1 infantry moved from Iraq to Syria
            1 artillery moved from Iraq to Syria
            1 mech_infantry moved from Syria to Egypt
            1 bomber moved from Egypt to India
            1 mech_infantry moved from Union of South Africa to Rhodesia
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
            1 destroyer and 1 submarine placed in 98 Sea Zone
            1 airfield placed in Syria
            1 artillery placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,1,1,3
            British collect 25 PUs (8 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
            6 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 6 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Baltic States to Archangel
                  Italians take Belarus from Russians
                  Italians take Archangel from Russians
            1 armour moved from Baltic States to Archangel
            2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 bomber moved from Bulgaria to Egypt
            1 fighter moved from Tobruk to Southern Italy
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
            Strategic bombing raid in Egypt
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total.
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 harbour and 2 infantry
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - Italians
            1 mech_infantry moved from Tunisia to Morocco
                  Italians take Algeria from Neutral_Axis
                  Italians take Morocco from Neutral_Axis
            1 infantry moved from Tunisia to Algeria
            1 bomber moved from Egypt to Tobruk
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs total
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
hey, I don’t think you can blitz through to morocco with that mech. want to redo the turn? honest mistake don’t worry about the dice.
It’s odd, but it’s not a blitz. It’s a noncombat move. In the basic game, there isn’t a way for this to happen, so it never comes up, but in BM you can do it. I don’t have my rulebook in front of me (must have deleted it) but I remember this being legal. We can ask in one of the threads here, tho.
Not like I haven’t been wrong before! :v
In the Notes tab about 1/3 down the page, Under Rules the 1940 Engine does not do but you must follow, it is listed.
You’re referring to this, right? Let me ask in the main forums.
yeah that’s the section.
I asked in the Bm discussion thread. I know I’ve been playing like that for a while, but it’s entirely possible I’ve been doing it wrong all this time.
Alright, Gamerman says I can’t. No worries, I’ll edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Baltic States to Archangel
                  Italians take Belarus from Russians
                  Italians take Archangel from Russians
            1 armour moved from Baltic States to Archangel
            2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 bomber moved from Bulgaria to Egypt
            1 fighter moved from Tobruk to Southern Italy
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
            Strategic bombing raid in Egypt
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total.
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 harbour and 2 infantry
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - Italians
            1 mech_infantry moved from Tunisia to Morocco
                  Italians take Algeria from Neutral_Axis
                  Italians take Morocco from Neutral_Axis
            1 infantry moved from Tunisia to Algeria
            1 bomber moved from Egypt to Tobruk
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs total
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Morocco: 1 mech_infantry
            EDIT: Adding units owned by Italians to Algeria: 1 mech_infantry
            EDIT: Removing units owned by Italians from Morocco: 1 infantry
            EDIT: Changing ownership of Morocco from Italians to Neutral_Axis
            EDIT: Adding units owned by Neutral_Axis to Morocco: 1 infantry
            EDIT: Changing PUs for Italians from 24 to 18
            EDIT: Removing units owned by Italians from Algeria: 1 mech_infantry
            EDIT: Adding units owned by Italians to Tobruk: 1 mech_infantry
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 infantry moved from Shan State to Yunnan
                  Chinese take Yunnan from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
            2 fighters moved from India to Shan State
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 aaGuns and 1 artillery moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
            1 destroyer moved from 58 Sea Zone to 37 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
            Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
            6 infantry moved from Karelia to Novgorod
            1 bomber moved from Baltic States to Samara
            1 fighter moved from Baltic States to Novgorod
            4 fighters and 4 tactical_bombers moved from Baltic States to Novgorod
            1 armour moved from Romania to Ukraine
                  Germans take Bessarabia from Russians
                  Germans take Ukraine from Russians
            3 armour, 7 artilleries, 6 infantry and 7 mech_infantrys moved from Baltic States to Belarus
            4 infantry moved from Bulgaria to Romania
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            6 armour, 2 artilleries, 15 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Baltic States to Samara
            2 bombers moved from Baltic States to Russia
            7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 2 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to France
            2 infantry moved from Norway to Finland
Combat - Germans
            Strategic bombing raid in Russia
                Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total.
            Battle in Samara
                Germans attack with 2 bombers
                Russians defend with 1 fighter
                Germans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 bomber
                Casualties for Russians: 1 fighter
            Battle in Novgorod
                Germans attack with 5 fighters, 7 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                Germans win, taking Novgorod from Russians with 5 fighters, 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
Non Combat Move - Germans
            5 fighters and 4 tactical_bombers moved from Novgorod to Belarus
            3 aaGuns moved from Baltic States to Belarus
            2 bombers moved from Russia to Belarus
            1 bomber moved from Samara to Archangel
Place Units - Germans
            9 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 49 PUs (1 lost to blockades); end with 50 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 30 PUs;
            Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 artillery and 2 infantry moved from Bryansk to Ukraine
Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 armour and 1 factory_minor
                Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
Non Combat Move - Russians
            3 aaGuns, 1 artillery and 38 infantry moved from Bryansk to Russia
            4 infantry moved from Ulaanbaatar to Yakut S.S.R.
            13 infantry moved from Ulaanbaatar to Central Mongolia
            1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Olgiy
            1 infantry moved from Russia to Vologda
            1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
            1 aaGun and 4 infantry moved from Ulaanbaatar to Central Mongolia
            2 infantry moved from Kazakhstan to Samara
            2 infantry moved from Volgograd to Tambov
Place Units - Russians
            10 infantry placed in Russia
Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs total
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone
            2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            3 artilleries, 12 infantry and 1 mech_infantry moved from Amur to Ulaanbaatar
            3 armour moved from Chahar to Ulaanbaatar
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Anhwe
            1 armour moved from Shantung to Hunan
            2 fighters moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from Kwangtung to Yunnan
            1 bomber moved from Kwangtung to 37 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from Anhwe to 35 Sea Zone
            2 fighters moved from Anhwe to Japan
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 destroyer
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                French defend with 1 destroyer
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for French: 1 destroyer
                Casualties for Japanese: 1 tactical_bomber
            Battle in Yunnan
                Japanese attack with 1 bomber, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Guam
            Battle in Philippines
                Japanese attack with 3 artilleries and 7 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese win, taking Guam from Americans, taking Philippines from Americans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from 37 Sea Zone to Kwangtung
            2 fighters moved from Yunnan to Kwangtung
            1 bomber moved from Yunnan to Kwangtung
            1 aaGun moved from Amur to Ulaanbaatar
Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Shantung
            1 carrier and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs total
sorry for the delay - mouse died yesterday. rip mouse.
pours out battery acid in remembrance
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
            Battle in Borneo
Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
            1 bomber, 4 fighters and 1 tactical_bomber moved from Wake Island to Queensland
            2 fighters moved from 26 Sea Zone to Queensland
            1 carrier and 2 destroyers moved from 26 Sea Zone to 63 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 21 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            Americans undo move 1.
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 infantry placed in Central United States
            Americans undo move 3.
            2 submarines placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs