nah it’s g2g
17L - Pete (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 factory_minors, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from 20 Sea Zone to 41 Sea Zone
2 battleships and 2 cruisers moved from 20 Sea Zone to 37 Sea Zone
4 submarines moved from 20 Sea Zone to 37 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
3 carriers moved from 20 Sea Zone to 37 Sea Zone
4 carriers, 1 destroyer and 3 submarines moved from 20 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to Kiangsi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Timguska to Kansu
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
7 fighters moved from Shantung to Kiangsi
1 armour moved from Kiangsu to AnhweCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 9 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 9 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsi to 37 Sea Zone
1 fighter moved from Kiangsi to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
7 fighters moved from Kiangsi to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
2 fighters placed in Japan
1 factory_minor placed in Manchuria
1 factory_minor placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 harbour and 22 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
12 artilleries and 16 infantry moved from Gibraltar to Spain
2 artilleries moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 10 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Yunnan to Shantung
10 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to 104 Sea Zone
10 fighters and 3 tactical_bombers moved from French Indo China to Anhwe
1 fighter moved from Yunnan to Anhwe
1 artillery and 2 infantry moved from Yunnan to Hunan
1 armour moved from Burma to HunanCombat - Americans
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Portugal
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 15 artilleries and 27 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 15 artilleries and 26 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Battle in Hunan
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Hunan from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 11 fighters and 3 tactical_bombers
Japanese defend with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 4 fightersNon Combat Move - Americans
7 fighters and 3 tactical_bombers moved from Anhwe to Hopei
1 bomber moved from Shantung to Yunnan
1 armour moved from India to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from Portugal to GibraltarPlace Units - Americans
2 infantry placed in French Indo China
1 harbour placed in Central America
10 infantry placed in Eastern United States
10 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
2 infantry moved from Suiyuyan to Kansu
2 artilleries moved from Yunnan to Kweichow
1 infantry moved from Hopei to KweichowCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
2 artilleries and 1 infantry placed in Kweichow
Chinese undo move 2.
2 artilleries and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Syria to Turkey
2 fighters and 1 tactical_bomber moved from Iraq to Turkey
1 armour moved from Syria to Turkey
3 artilleries and 3 infantry moved from Iraq to Turkey
1 infantry moved from Syria to Turkey
1 artillery and 1 infantry moved from Eastern Persia to Afghanistan
1 armour and 2 mech_infantrys moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from West India to Afghanistan
2 infantry moved from West India to Afghanistan
1 fighter moved from Egypt to Saudi Arabia
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
2 armour moved from Persia to Saudi Arabia
1 mech_infantry moved from Syria to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Kiangsi
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Turkey
British attack with 1 armour, 3 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Afghanistan
British attack with 2 artilleries and 5 infantry
Neutral_True defend with 4 infantry
3 infantry owned by the British and 2 artilleries owned by the British retreated to West India
Neutral_True win with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_True: 3 infantryNon Combat Move - British
3 artilleries moved from Iraq to Trans-Jordan
1 infantry moved from Syria to Iraq
4 fighters and 1 tactical_bomber moved from Turkey to Egypt
1 mech_infantry moved from Alexandria to Egypt
4 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Morocco
2 mech_infantrys moved from Persia to Syria
1 fighter moved from Saudi Arabia to Egypt
7 infantry moved from India to West India
1 infantry moved from Burma to India
6 infantry moved from Burma to India
2 aaGuns and 6 infantry moved from Yunnan to French Indo China
1 armour and 5 mech_infantrys moved from Yunnan to Kweichow
15 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Morocco to Gibraltar
1 carrier moved from 106 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 104 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Egypt
2 infantry placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,6,6,5,2,6,1,6,4,1,4,4,4,1,6,3,6,5,6,3,2,5,2,2,5
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 104 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 armour, 5 infantry and 1 marine moved from 99 Sea Zone to Syria
4 fighters moved from 95 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 carriers and 3 destroyers moved from 95 Sea Zone to 99 Sea Zone
2 armour, 2 artilleries and 1 infantry moved from Caucasus to Turkey
1 fighter moved from Southern Italy to Turkey -
Would you like to scramble off Syria?
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I can’t roll it yet, but I’ll need your OOL for z104 too. If you want, you can say like, if 1 hit do this, if 2 hits, do that.
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hm missed those figs. max d no scram syria
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 104 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 armour, 5 infantry and 1 marine moved from 99 Sea Zone to Syria
4 fighters moved from 95 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 carriers and 3 destroyers moved from 95 Sea Zone to 99 Sea Zone
2 armour, 2 artilleries and 1 infantry moved from Caucasus to Turkey
1 fighter moved from Southern Italy to TurkeyCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 carrier, 1 submarine and 1 tactical_bomber
1 submarine owned by the British Submerged
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for Italians: 1 fighter
Casualties for British: 1 carrier and 1 tactical_bomber
Battle in Turkey
Italians attack with 2 armour, 2 artilleries, 1 fighter and 1 infantry
British defend with 1 armour and 3 artilleries
Italians win, taking Turkey from British with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 3 artilleries
Battle in Syria
Italians attack with 1 armour, 4 fighters, 5 infantry and 1 marine
British defend with 1 airfield and 4 mech_infantrys; ANZAC defend with 3 fighters
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour, 2 fighters, 5 infantry and 1 marine
Casualties for British: 4 mech_infantrys
Casualties for ANZAC: 3 fightersNon Combat Move - Italians
1 fighter moved from Turkey to 99 Sea Zone
2 fighters moved from Syria to 99 Sea Zone
1 aaGun moved from Caucasus to Turkey
1 mech_infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to Western GermanyPlace Units - Italians
1 carrier placed in 110 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from New South Wales to South Australia
2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to New ZealandPlace Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 87 PUs;
Germans buy 8 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
41 armour and 12 mech_infantrys moved from Northwest Persia to Iraq
4 mech_infantrys moved from Kazakhstan to Northwest Persia
6 infantry moved from Caucasus to Northwest Persia
20 artilleries moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
2 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Volgograd
8 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone -
Scrambles?
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max scram, use americans
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you could move my russians that can reach to fic, and the others can go 1 space west
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 87 PUs;
Germans buy 8 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
41 armour and 12 mech_infantrys moved from Northwest Persia to Iraq
4 mech_infantrys moved from Kazakhstan to Northwest Persia
6 infantry moved from Caucasus to Northwest Persia
20 artilleries moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
2 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Volgograd
8 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in Iraq
Germans attack with 42 armour and 12 mech_infantrys
British defend with 10 infantry
Germans win, taking Iraq from British with 42 armour and 11 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 1 mech_infantry
Casualties for British: 10 infantry
Battle in 91 Sea Zone
Germans attack with 10 bombers, 2 carriers, 1 destroyer, 4 fighters and 1 submarine
British defend with 1 carrier and 2 fighters; French defend with 1 fighter; Americans defend with 3 carriers, 2 destroyers, 2 fighters, 2 submarines and 10 transports
Units damaged: 1 carrier owned by the British and 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Germans
Germans win with 7 bombers remaining. Battle score for attacker is 90
Casualties for Germans: 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 1 submarine
Casualties for British: 1 carrier and 2 fighters
Casualties for French: 1 fighter
Casualties for Americans: 3 carriers, 2 destroyers, 2 fighters, 2 submarines and 10 transportsNon Combat Move - Germans
7 bombers moved from 91 Sea Zone to Holland Belgium
3 aaGuns, 2 artilleries and 5 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
3 aaGuns moved from Kazakhstan to Caucasus
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 infantry placed in France
8 artilleries and 2 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
you could move my russians that can reach to fic, and the others can go 1 space west
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Ok!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
7 infantry moved from Yunnan to French Indo China
6 infantry moved from Szechwan to SikangCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
Japanese buy 2 armour and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Japan to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Kiangsi
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
Japanese take 44 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Celebes
6 fighters moved from 35 Sea Zone to Kiangsi
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 armour and 6 fighters
British defend with 1 armour and 1 mech_infantry
Japanese win with 6 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 fighters moved from Anhwe to Shantung
6 fighters moved from Kiangsi to Shantung
2 fighters moved from Celebes to 44 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from Sumatra to 41 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs