Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs17L - Pete (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 harbour and 22 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
12 artilleries and 16 infantry moved from Gibraltar to Spain
2 artilleries moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 10 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Yunnan to Shantung
10 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to 104 Sea Zone
10 fighters and 3 tactical_bombers moved from French Indo China to Anhwe
1 fighter moved from Yunnan to Anhwe
1 artillery and 2 infantry moved from Yunnan to Hunan
1 armour moved from Burma to HunanCombat - Americans
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Portugal
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 15 artilleries and 27 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 15 artilleries and 26 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Battle in Hunan
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Hunan from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 11 fighters and 3 tactical_bombers
Japanese defend with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 4 fightersNon Combat Move - Americans
7 fighters and 3 tactical_bombers moved from Anhwe to Hopei
1 bomber moved from Shantung to Yunnan
1 armour moved from India to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from Portugal to GibraltarPlace Units - Americans
2 infantry placed in French Indo China
1 harbour placed in Central America
10 infantry placed in Eastern United States
10 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
2 infantry moved from Suiyuyan to Kansu
2 artilleries moved from Yunnan to Kweichow
1 infantry moved from Hopei to KweichowCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
2 artilleries and 1 infantry placed in Kweichow
Chinese undo move 2.
2 artilleries and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Syria to Turkey
2 fighters and 1 tactical_bomber moved from Iraq to Turkey
1 armour moved from Syria to Turkey
3 artilleries and 3 infantry moved from Iraq to Turkey
1 infantry moved from Syria to Turkey
1 artillery and 1 infantry moved from Eastern Persia to Afghanistan
1 armour and 2 mech_infantrys moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from West India to Afghanistan
2 infantry moved from West India to Afghanistan
1 fighter moved from Egypt to Saudi Arabia
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
2 armour moved from Persia to Saudi Arabia
1 mech_infantry moved from Syria to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Kiangsi
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Turkey
British attack with 1 armour, 3 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Afghanistan
British attack with 2 artilleries and 5 infantry
Neutral_True defend with 4 infantry
3 infantry owned by the British and 2 artilleries owned by the British retreated to West India
Neutral_True win with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_True: 3 infantryNon Combat Move - British
3 artilleries moved from Iraq to Trans-Jordan
1 infantry moved from Syria to Iraq
4 fighters and 1 tactical_bomber moved from Turkey to Egypt
1 mech_infantry moved from Alexandria to Egypt
4 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Morocco
2 mech_infantrys moved from Persia to Syria
1 fighter moved from Saudi Arabia to Egypt
7 infantry moved from India to West India
1 infantry moved from Burma to India
6 infantry moved from Burma to India
2 aaGuns and 6 infantry moved from Yunnan to French Indo China
1 armour and 5 mech_infantrys moved from Yunnan to Kweichow
15 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Morocco to Gibraltar
1 carrier moved from 106 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 104 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Egypt
2 infantry placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,6,6,5,2,6,1,6,4,1,4,4,4,1,6,3,6,5,6,3,2,5,2,2,5
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 104 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 armour, 5 infantry and 1 marine moved from 99 Sea Zone to Syria
4 fighters moved from 95 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 carriers and 3 destroyers moved from 95 Sea Zone to 99 Sea Zone
2 armour, 2 artilleries and 1 infantry moved from Caucasus to Turkey
1 fighter moved from Southern Italy to Turkey -
Would you like to scramble off Syria?
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I can’t roll it yet, but I’ll need your OOL for z104 too. If you want, you can say like, if 1 hit do this, if 2 hits, do that.
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hm missed those figs. max d no scram syria
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 104 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 armour, 5 infantry and 1 marine moved from 99 Sea Zone to Syria
4 fighters moved from 95 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 carriers and 3 destroyers moved from 95 Sea Zone to 99 Sea Zone
2 armour, 2 artilleries and 1 infantry moved from Caucasus to Turkey
1 fighter moved from Southern Italy to TurkeyCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 carrier, 1 submarine and 1 tactical_bomber
1 submarine owned by the British Submerged
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for Italians: 1 fighter
Casualties for British: 1 carrier and 1 tactical_bomber
Battle in Turkey
Italians attack with 2 armour, 2 artilleries, 1 fighter and 1 infantry
British defend with 1 armour and 3 artilleries
Italians win, taking Turkey from British with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 3 artilleries
Battle in Syria
Italians attack with 1 armour, 4 fighters, 5 infantry and 1 marine
British defend with 1 airfield and 4 mech_infantrys; ANZAC defend with 3 fighters
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour, 2 fighters, 5 infantry and 1 marine
Casualties for British: 4 mech_infantrys
Casualties for ANZAC: 3 fightersNon Combat Move - Italians
1 fighter moved from Turkey to 99 Sea Zone
2 fighters moved from Syria to 99 Sea Zone
1 aaGun moved from Caucasus to Turkey
1 mech_infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to Western GermanyPlace Units - Italians
1 carrier placed in 110 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from New South Wales to South Australia
2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to New ZealandPlace Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 87 PUs;
Germans buy 8 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
41 armour and 12 mech_infantrys moved from Northwest Persia to Iraq
4 mech_infantrys moved from Kazakhstan to Northwest Persia
6 infantry moved from Caucasus to Northwest Persia
20 artilleries moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
2 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Volgograd
8 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone -
Scrambles?
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max scram, use americans
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you could move my russians that can reach to fic, and the others can go 1 space west
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 87 PUs;
Germans buy 8 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
41 armour and 12 mech_infantrys moved from Northwest Persia to Iraq
4 mech_infantrys moved from Kazakhstan to Northwest Persia
6 infantry moved from Caucasus to Northwest Persia
20 artilleries moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
2 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Volgograd
8 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in Iraq
Germans attack with 42 armour and 12 mech_infantrys
British defend with 10 infantry
Germans win, taking Iraq from British with 42 armour and 11 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 1 mech_infantry
Casualties for British: 10 infantry
Battle in 91 Sea Zone
Germans attack with 10 bombers, 2 carriers, 1 destroyer, 4 fighters and 1 submarine
British defend with 1 carrier and 2 fighters; French defend with 1 fighter; Americans defend with 3 carriers, 2 destroyers, 2 fighters, 2 submarines and 10 transports
Units damaged: 1 carrier owned by the British and 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Germans
Germans win with 7 bombers remaining. Battle score for attacker is 90
Casualties for Germans: 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 1 submarine
Casualties for British: 1 carrier and 2 fighters
Casualties for French: 1 fighter
Casualties for Americans: 3 carriers, 2 destroyers, 2 fighters, 2 submarines and 10 transportsNon Combat Move - Germans
7 bombers moved from 91 Sea Zone to Holland Belgium
3 aaGuns, 2 artilleries and 5 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
3 aaGuns moved from Kazakhstan to Caucasus
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 infantry placed in France
8 artilleries and 2 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
you could move my russians that can reach to fic, and the others can go 1 space west
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Ok!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
7 infantry moved from Yunnan to French Indo China
6 infantry moved from Szechwan to SikangCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
Japanese buy 2 armour and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Japan to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Kiangsi
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
Japanese take 44 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Celebes
6 fighters moved from 35 Sea Zone to Kiangsi
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 armour and 6 fighters
British defend with 1 armour and 1 mech_infantry
Japanese win with 6 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 fighters moved from Anhwe to Shantung
6 fighters moved from Kiangsi to Shantung
2 fighters moved from Celebes to 44 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from Sumatra to 41 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor and 3 fighters; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 bomber moved from Gibraltar to Western Germany
1 armour moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Hopei to AnhweCombat - Americans
Battle in Anhwe
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans win, taking Anhwe from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Western Germany to Spain
15 artilleries and 24 infantry moved from Spain to Southern France
2 mech_infantrys moved from Portugal to Southern France
2 infantry moved from Portugal to Spain
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
20 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
20 infantry moved from 91 Sea Zone to Spain
2 aaGuns and 1 artillery moved from Gibraltar to Spain
1 bomber moved from Yunnan to India
2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
2 artilleries and 2 infantry moved from Yunnan to Szechwan
5 fighters and 2 tactical_bombers moved from Hopei to India
2 fighters and 1 tactical_bomber moved from Anhwe to French Indo China
3 carriers, 4 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 9 Sea Zone to 26 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 67 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs