I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?17L - Pete (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Syria to RussiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 2 artilleries, 3 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 bombers and 1 fighter moved from Novgorod to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Belarus to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
11 armour and 7 mech_infantrys moved from Volgograd to Caucasus
13 armour and 1 mech_infantry moved from Bryansk to Caucasus -
Scramble off the UK?
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yeah go for it. sigh. making too many mistakes! not like I haven’t been playing enough.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 2 artilleries, 3 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 bombers and 1 fighter moved from Novgorod to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Belarus to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
11 armour and 7 mech_infantrys moved from Volgograd to Caucasus
13 armour and 1 mech_infantry moved from Bryansk to CaucasusCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
Casualties for British: 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 24 armour and 8 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Caucasus from Russians with 24 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from 110 Sea Zone to Western Germany
3 bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_AxisPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
2 artilleries placed in Ukraine
1 factory_minor placed in Western Ukraine
1 factory_minor placed in Rostov
1 factory_minor placed in PolandTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 factory_minor
EDIT: Adding units owned by Germans to Ukraine: 1 artillery
EDIT: Changing PUs for Germans from 85 to 93
EDIT: Turning off Edit Mode -
I must have misclicked when I set up my buy. Only wanted 2 factories and 3 art. Somehow they got switched, so I switched them back and added the difference to Germany’s total. Sorry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun and 16 infantry moved from Anhwe to KiangsiPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 units repaired.
3 artilleries and 3 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Kiangsu
3 fighters moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Yenisey to Kansu
Japanese take Kansu from Chinese
1 armour moved from Novosibirsk to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
3 artilleries and 9 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 artilleries, 4 infantry and 2 mech_infantrys moved from Shantung to AnhweCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 artilleries and 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Kiangsu
Japanese attack with 4 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Kiangsu to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
4 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Kwangtung to Kwangsi
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters placed in Japan
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Chahar: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Wake Island to 16 Sea Zone
1 bomber moved from Russia to UkraineCombat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Ukraine to Russia
1 bomber moved from Eastern United States to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
3 fighters moved from Szechwan to RussiaPlace Units - Americans
3 infantry placed in French Indo China
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
5 artilleries and 10 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 6 artilleries and 11 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese win, taking Kwangsi from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Shensi
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Sikang to Kazakhstan
2 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Sikang to Kansu
4 mech_infantrys moved from Szechwan to KansuCombat - British
Battle in Kansu
British attack with 5 mech_infantrys
Japanese defend with 1 armour
British win, taking Kansu from Japanese with 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kazakhstan
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
retreated to Kazakhstan
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 mech_infantry moved from French Indo China to Szechwan
1 armour moved from French Indo China to Yunnan
1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to Syria
6 mech_infantrys moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from Persia to Syria
1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
5 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Iraq
1 armour moved from Belgian Congo to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to IraqPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Western Germany to Southern Italy
1 armour moved from France to Northern Italy
3 infantry moved from Holland Belgium to Western GermanyNon Combat Move - Italians
2 aaGuns, 2 artilleries and 3 infantry moved from Rostov to Caucasus
2 armour moved from Bryansk to Caucasus
1 infantry moved from Belarus to BryanskPlace Units - Italians
1 destroyer and 1 fighter placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 bombers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
24 armour and 8 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Southern France to France
2 artilleries and 3 infantry moved from Normandy Bordeaux to FranceCombat - Germans
Battle in Northwest Persia
Germans attack with 28 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from ANZAC with 28 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
Place Units - Germans
3 artilleries placed in Western Ukraine
3 infantry placed in Rostov
5 bombers placed in Western Germany
2 submarines placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x airfield; Remaining resources: 5 PUs;
Russians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun and 16 infantry moved from Kiangsi to KwangsiPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
1 carrier and 2 fighters moved from 35 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
5 artilleries and 15 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Chahar to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 mech_infantry moved from Anhwe to Hunan
3 fighters moved from Japan to Formosa
1 armour moved from Nenetsia to EvenkiyskiyCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters moved from Celebes to 42 Sea Zone
2 fighters moved from Borneo to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 aaGun moved from Anhwe to HunanPlace Units - Japanese
5 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Philippines
Battle in Guam
Battle in IcelandNon Combat Move - Americans
3 carriers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 aaGuns and 1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
3 infantry moved from French Indo China to KwangsiPlace Units - Americans
2 fighters and 1 tactical_bomber placed in French Indo China
1 airfield placed in Morocco
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Kansu to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Kansu to Timguska
Russians take Timguska from Japanese
1 armour moved from Yunnan to Shensi
2 mech_infantrys moved from Kansu to ShensiCombat - British
Battle in Shensi
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Shensi from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Szechwan to Kweichow
1 armour moved from Egypt to Iraq
5 artilleries and 7 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Syria to Gibraltar
2 fighters and 1 tactical_bomber moved from Syria to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Syria to Iraq
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 72 Sea Zone
5 mech_infantrys moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from Russia to Iraq
1 aaGun moved from French Indo China to Kwangsi
1 mech_infantry moved from India to BurmaPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 9 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 9 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
3 infantry moved from Western Germany to Northern ItalyCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer and 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarineNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Bryansk to Rostov
1 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun, 2 armour, 2 artilleries and 2 infantry moved from Caucasus to RostovPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs





