I have picked @mikawagunichi’s brain quite a bit and played live with him. @crockett36 fancy playing this team round with me?
17L - Pete (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Algeria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Algeria to Southern Italy
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Iraq to SyriaNon Combat Move - French
Turn Complete - French
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hey, I think you must have picked up UK just before I made an edit and reposted the file. I sent the usa bomber from russia to india. edited it back in, if that’s cool.
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Oh yea, that’s fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 83 PUs;
Germans buy 2 carriers, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 armour, 20 artilleries, 37 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Samara to Russia
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
31 armour and 8 mech_infantrys moved from Rostov to Russia
3 armour moved from Volgograd to Russia
8 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Western GermanyCombat - Germans
Battle in Russia
Germans attack with 42 armour, 20 artilleries, 8 bombers, 38 infantry, 22 mech_infantrys and 1 tactical_bomber
Russians defend with 3 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 fighter, 75 infantry and 1 tactical_bomber
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 42 armour, 20 artilleries, 8 bombers and 14 mech_infantrys remaining. Battle score for attacker is 136
Casualties for Germans: 38 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns, 8 artilleries, 1 fighter, 75 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
8 bombers moved from Russia to Novgorod
3 aaGuns moved from Bryansk to Russia
3 aaGuns, 2 artilleries and 3 infantry moved from France to Western GermanyPlace Units - Germans
2 carriers and 1 destroyer placed in 112 Sea Zone
4 fighters placed in 112 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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If you want to attack with that Russian sub, go ahead. I’m working on my Japan move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun and 7 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
6 infantry moved from Kwangsi to HunanTurn Complete - Russians
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Oh right. Forgot about them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 battleships, 1 carrier, 1 cruiser and 1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
4 carriers, 1 cruiser, 7 fighters and 6 submarines moved from 35 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
1 armour moved from Anhwe to Shantung
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Novosibirsk to Yenisey
Japanese take Timguska from Russians
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 mech_infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 bomber moved from United Kingdom to Algeria
1 infantry moved from Hunan to Anhwe
1 bomber moved from India to Anhwe
1 fighter moved from French Indo China to Anhwe
7 fighters and 3 tactical_bombers moved from French Indo China to Siam
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan StateCombat - Americans
Battle in Anhwe
Americans attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Anhwe from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Shan State from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Algeria
Americans attack with 3 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Americans win, taking Algeria from Italians with 3 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from Algeria to Gibraltar
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
7 artilleries, 7 infantry, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
7 fighters and 3 tactical_bombers moved from Siam to French Indo China
3 fighters moved from India to French Indo China
2 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Anhwe to French Indo China
1 fighter moved from Anhwe to Hunan
3 carriers, 4 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 15 Sea Zone to 9 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in French Indo China
5 artilleries and 5 infantry placed in Eastern United States
6 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Tsagaan Olom to Timguska
UK_Pacific take Timguska from Japanese
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Germans
1 mech_infantry moved from Tsinghai to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 6 infantry moved from Egypt to Trans-Jordan
2 armour and 7 mech_infantrys moved from Syria to Iraq
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from Algeria to Morocco
1 artillery and 9 infantry moved from West India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
2 armour and 6 mech_infantrys moved from Yunnan to Sikang
6 infantry moved from Yunnan to Szechwan
1 aaGun and 4 infantry moved from Kwangsi to Yunnan
2 aaGuns and 3 infantry moved from French Indo China to YunnanPlace Units - British
3 artilleries placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 3 mech_infantrys
EDIT: Adding units owned by British to Egypt: 3 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to Iraq: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
Turning on Edit Mode
British undo move 1.
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 artilleries placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 4 infantry -
Think my first attempt at the USA turn failed to post. Redid it, I think the combat results ( in shan state ) were the same
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Western Germany to 95 Sea Zone
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Caucasus to RussiaPlace Units - Italians
1 carrier and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total -
Bump #1
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sorry about the wait, been just feeling like absolute shit the last week :-(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from South Australia to Queensland
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Persia to Northwest PersiaPlace Units - ANZAC
1 artillery placed in Queensland
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Syria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 97 PUs;
Germans buy 1 destroyer, 2 fighters, 9 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Holland Belgium to France
2 artilleries and 4 infantry moved from Western Germany to France
3 fighters moved from 112 Sea Zone to Southern Italy
20 artilleries moved from Russia to Samara
8 bombers moved from Novgorod to Southern Italy
1 mech_infantry moved from Russia to Vologda
Germans take Vologda from Russians
42 armour and 13 mech_infantrys moved from Russia to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 42 armour and 13 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 42 armour and 13 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 aaGuns moved from Russia to SamaraPlace Units - Germans
2 fighters placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Russians
Non Combat Move - Russians
6 infantry moved from Hunan to Yunnan
1 aaGun and 9 infantry moved from Kwangtung to KwangsiTurn Complete - Russians