Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2017 Find League Opponents Thread
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@ussgordoncaptain: I agree with your logic that a bid is a perfect balancing system. At a certain point you will be at 50/50. The only “mistake” this community made over the past 3-4 years was to fail the appropriate bid to create the equality. All the community learned from season to season was that the bids used during last season weren’t high enough.
This was biased by the fact that in the lower tiers Allies had a higher winrate. However, clashes between top rated players, Axis almost always won because there weren’t enough games to find the equilibrium.
The reason of the high winrate was based on a misconception in my opinion: In the old days it was “common knowledge” that “time plays for the Allies, the clock is ticking for them, the longer the game gets, the better the Allied chances are”
This was proven to be wrong because experienced Axis players managed to establish a strategy that created an almost unbearable pressure towards an economic lead. Axis could at least equalize the income and due to the inefficacy of the Allied spread IPCs across many nations combined with long transport rules resulted in easy Axis bin by economic dominance.
And here comes the point what makes the difference between Vanilla 40+ bids and BM.
The 40+ bid is kind of a hammer. You skew the first round into your favor and try to avoid that the axis will be ever able to blow up the balloon to the size they need to win.
In a nutshell you more or less force the Axis to either break this initial bid with power or lose slowly.The potential outcome at the equilibrium could possibly be: Allies stack Yunnan J1, Japan still needs to attack, dicey battle, whoever gets lucky has the advantage for the rest of the game.
In BM you do not try to balance the early Axis over-power by breaking it with more Allied units but by making this plain and simple “eco-dominance” plan way harder for the Axis.
I simply believe that this is a more elegant way to balance the game and gives new strategies and skill more room to breathe, because I am afraid that in Vanilla the optimal strategy would be to take dicey battles in the first 2 rounds and hope for a good outcome.
I give you an extreme example: Assume you would allow multiple units per territory: In this case Allies could put enough units to France to make the G1 a dicey game decider. And I think this would lower the fun.
Still, there is nothing “wrong” about playing Vanilla, but I think BM is a bit more sophisticated in a way to keep the game interesting. -
Very well said
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Indeed
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Truth! That is why JDOW is a master! A bid can never make up for skill, I know people I could give a 100 bid to and still whip their butt!
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Well said JDOW.
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Looking for another game. BM 3
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Game vs Lou finished before it was expected.
I am able to start vs the next opponent. Tier M or E. BM3. No bid, Axis or switch sides please.
Post me if interested.
No opponent yet.
BTW, Today was D-Day. Last year I was in the water at Omaha beach looking at the hill, and hair stand on end.
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Game vs Lou finished before it was expected.
I am able to start vs the next opponent. Tier M or E. BM3. No bid, Axis or switch sides please.
Post me if interested.
No opponent yet.
BTW, Today was D-Day. Last year I was in the water at Omaha beach looking at the hill, and hair stand on end.
Incredible. I need to visit there someday. My Father landed on Omaha beach on D-Day and fought all the way up to The Battle of the Bulge with Patton. My father told me he had the privilege of saluting Patton face to face as well :)
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That must have been an indescribable extreme situation, many thanks for sharing Lou, you must be very proud of it, a lot of people in the world, and I of course include myself in that list, are in debt with men like your father.
You definatelly have to go there sometime + France is a beautiful country and there are other amazing locations to visit near to the landing coasts (like Mont Saint Michel for example). When you visit the coast, you ask yourself why the Saint Michel area was not selected for the landing, with a very flat and huge sand area, and no hills at the end of the beach as opposed to Omaha for example.
If you come, let me know and I will help you organize the route, and of course you are invited to a stop in Madrid, I would be very interested in learning a lot more about your father.
In terms of the opponent for BM, still waiting + Adam will soon smash me as expected, so I may have even room for 2 opponents, jeje
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Will do Juan. I will keep you informed :)
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Can all players starting new BM3 games make sure they are using 3.3? The latest version check is broken in the current stable release. Hopefully, the stable release can be updated soon.
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Will do Juan. I will keep you informed :)
It is incredible to find how huge this war was, and if you make questions you find so many people connected to you that were directly engaged on it, not Spain as you know, we had just months before finished a devastating civil war, but my wife is from Ukraine. We married last year and she is now visiting her grandma, I haven´t had the chance to meet her yet.
Yesterday we were speaking at skype and asked her about what happened to her when the nazi invasion in ukraine, she was a beautiful 16 year old miss at that time (she is now 93). She mentioned she scaped to Siberia and worked on a weapons factory + other relative of my wife fought in the russian front, he was driving a T34 tank.
Come on gents, I have plenty of time for 2 more weeks before she returns, no opponents declared war yet.
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Come on gents, I have plenty of time for 2 more weeks before she returns, no opponents declared war yet.
I’d play ya but I’m only tier 2.
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Thank you very much Sir.
At this point for league games I am only taking tier E or M.
If you wish a fast game, I am happy to play you outside the league.
BTW I will be visiting the US in August. Will go with my wife so difficult to organize a board game, but would be great meeting some of the players I have played here guys. I will be in various big cities: NY, Chicago (I think Gamer lives there), Vegas, SFCO and LA. We can coordinate through private messages just in case.
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It’s my nephew, Boldfresh, who lives in Chicago. I live several hours from there, sorry
Otherwise, would be very cool to meet an A&A.org player for the first timeThanks for sharing the family story with WWII in Russia - fascinating
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Whatever happened to Boldfresh? He was a campion player, and now… pooof! Gone. Got a wife? Kids, now?
I’d be up for a BM game, is anyone is interested.
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Yeah, 3rd kid recently, and he has a pretty demanding job
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looking for 1940 2nd edition opponent you can choose side no bid.
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looking for an opponent, global 1940 2nd edition. you chose the side, no bid
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You shouldn’t have to wait long with an offer like that! :-) :-)





