Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2017 Find League Opponents Thread
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games have slowed way way down…. will take Allies or Axis +8
On bm3?
It is not clear that a bid is needed for that although it could be.
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Looking for a tier 1 or higher opponent. BM3, you can pick side.
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Looking for a couple games, normal or BM.
Thanks
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hey pherman. i’ll play you. BM 3.0. mind if i take allies?
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Looking for a BM3 game against a high ranked player to play Allies against my Axis and prove to me that a G1 DOW isn’t optimal.
I’ve tried a few and the only one I haven’t got on Moscow G5 is when I made a number of mistakes including sending the tanks from Gr Sth Germany to France rather than E Poland.
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Simon. I will take you up on that offer. my email is p843758@gmail.com. Shoot me a message once u’ve made ur move :)
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looking for one bm game
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I want one more BM3 game where I am playing Axis.
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Looking for a game…still playing BM2…send me a pm
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no one wants a regular game? Ill try BM i suppose as well, if anyone wants to play.
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I guess you just have to check the TUV at the beginning of each turn, and then you have nothing to worry about with playing ktylu, right?
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I’ve heard the same thing about KTYLU…. be super careful and check all his moves…proceed w/extreme caution!
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Looking for another game. Preferably BM but i’ll play whatever. PM me. I’ve got quite the losing streak going so get in on it while its hot!
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I´m ready to start vs my second opponent this year. Unless slow pace (which I don´t like), I will not pick the third opponent until 2nd is almost done as it happens now vs Jim.
BM
2 games with switch sides
Normal dice
No tech
Other specifics to be agreedTier E opponents preferred, which I guess is around my “real” Tier and not M (may be was my Tier for 2nd edition but I am bored of it and I am unexperienced in BM). Vs Tier E players, Games should be competed and thus more fun.
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Looking for a second edit game, Allied bid. I work 2 jobs and theres times I wont be able to be on for 4 days. . . so It will be a slow pace sometimes
PM me if interested
I have the 1.8 I cant get the 1.9 to open
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edit game? I think you mean a G40 game with a bid.
Re: 1.9, unless you’ve got a Mac with Snow Leopard you should be able to fix it. It’s probably your Java version. 1.9 needs Java 1.8 or better.
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I’ve downloaded it a few times to my desk top but it wont open, I’ll look in to my java and see if there is a solution
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still looking for a BM game…don’t make me play Juan again, please! :lol:
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I’ll play you JWW, if you don’t mind like 4-7 day breaks from time to time
Playoff has to be priority (you are still in too) of course and Dominion will be coming back within a month, but if you don’t mind being 3rd priority A&A game with me, I am interested(Your priority would probably move to #2 and #1 if my other 2 games are completed in the meantime)
If you want to play 3.0 I will need to update, otherwise I’m content to play 2.0
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I’ll play you JWW, if you don’t mind like 4-7 day breaks from time to time
Playoff has to be priority (you are still in too) of course and Dominion will be coming back within a month, but if you don’t mind being 3rd priority A&A game with me, I am interested(Your priority would probably move to #2 and #1 if my other 2 games are completed in the meantime)
If you want to play 3.0 I will need to update, otherwise I’m content to play 2.0
i am playing 2.0 as well. I’m in, how do you wish to proceed? allies, axis, bid?





