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2017 League General Discussion Thread

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    How do we tag the playoff games??

    P17 G40 BM3 …. (X) vs …(L)??

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Aequitas: Start it: Play Off game; rest as normal.

  • 22 21 20 19 18 17 16

    Ahh, thanks.  Apreciate your quick response…as usual. :-)


  • @aequitas:

    How do we tag the playoff games??

    P17 G40 BM3 …. (X) vs …(L)??

    aev, wait.

    If Gamerman tonight decides my 2 post game results will count to 2017 league, U go to 2nd playoff, and I go to the third one.


  • Yes, Amon is right, I should have waited for Hawaii’s New Year per my own rules

    8th place for 2nd playoff is now Giallo at 4.22 PPG
    However, AeV has 3.93 PPG and 43 games played

    Because AeV’s record is somewhat similar to Giallo’s and he has completed over 40 games, and because we have 13 players to fit in 2 brackets (an 8 and a 4), I think AeV has earned the right to decide whether he wants to challenge Giallo for the 8 spot against Wittman via a play-in game OR be the #1 seed in the 3rd playoff and let Giallo have the #8 in the 2nd playoff without a fight.  There would then be a play-in game for the 4 spot in the 3rd tourney, which would make sense because it’s already 2 games to the championship instead of 3.

    So Wittman and everyone in the 3rd playoff - hold on for AeV’s decision please


  • And yes, each playoff game is to be one game and not a series.

  • 22 21 20 19 18 17 16

    @Gamerman01:

    Yes, Amon is right, I should have waited for Hawaii’s New Year per my own rules

    8th place for 2nd playoff is now Giallo at 4.22 PPG
    However, AeV has 3.93 PPG and 43 games played

    Because AeV’s record is somewhat similar to Giallo’s and he has completed over 40 games, and because we have 13 players to fit in 2 brackets (an 8 and a 4), I think AeV has earned the right to decide whether he wants to challenge Giallo for the 8 spot against Wittman via a play-in game OR be the #1 seed in the 3rd playoff and let Giallo have the #8 in the 2nd playoff without a fight.  There would then be a play-in game for the 4 spot in the 3rd tourney, which would make sense because it’s already 2 games to the championship instead of 3.

    So Wittman and everyone in the 3rd playoff - hold on for AeV’s decision please

    I am ok with the way it is and taking the #1 seed in the 3rd Playoff bracket.

    Giallo, Good Luck!!

  • Liaison TripleA 11 10

    Gamean! We need to discuss expanding league rules to allow live f2f games and live online games to be league recordable offficialy.

    Discussion is open to anyone, my thought is, a thread is Made, date of game is noted.  F2f games either have a clear conclusion and a game final photo or additional photos are posted.  A draw is considered unrecordable, or must be completed via TtipleA after.

    Live online games - a thread is made before hand, end save game is attached.

    Thoughts?


  • Yes Garg, that’s all fine and actually is already allowable under current league rules.  I’ll record just about anything if I have a player admitting defeat.


  • Thanks for quick reply AeV, I’ll draw up those final brackets now then!


  • Wittman - you are playing Giallo for the 1st round and may begin any time.

    Only AeV will have to wait because there is a play-in game to the 3rd bracket, between Dawgoneit and DesertAdmiral for the right to play AeV.

    Thanks to AeV, all matches in the 2nd bracket are set and may begin

  • 21 20 19 18 17 16

    @aequitas:

    @Gamerman01:

    Yes, Amon is right, I should have waited for Hawaii’s New Year per my own rules

    8th place for 2nd playoff is now Giallo at 4.22 PPG
    However, AeV has 3.93 PPG and 43 games played

    Because AeV’s record is somewhat similar to Giallo’s and he has completed over 40 games, and because we have 13 players to fit in 2 brackets (an 8 and a 4), I think AeV has earned the right to decide whether he wants to challenge Giallo for the 8 spot against Wittman via a play-in game OR be the #1 seed in the 3rd playoff and let Giallo have the #8 in the 2nd playoff without a fight. � There would then be a play-in game for the 4 spot in the 3rd tourney, which would make sense because it’s already 2 games to the championship instead of 3.

    So Wittman and everyone in the 3rd playoff - hold on for AeV’s decision please

    I am ok with the way it is and taking the #1 seed in the 3rd Playoff bracket.

    Giallo, Good Luck!!

    Thank you AeV, good luck for you as well!

  • 19 17 16

    Where’s the thread for the 2016 championship game?

  • Liaison TripleA 11 10

    OK guys I’ve been working on something fun!  Gargantua’s Hit-Handicap system.

    https://www.axisandallies.org/forums/index.php?topic=41252.0

    Basically, it reads a tripleA log file and gives a handicap ratio of how many hits you should have had vs how many you got, and same for your opponent.  It then creates a Hit-Handicap score +/- for Axis and Allies.

    I’ve asked the dev’s to code it into TripleA and they are taking that request very seriously!!

    Want to know how lucky or unlucky you really were in a game?  PM me the link and I’ll run it through my parser!  Send me your most obtuse files! LOL

  • 19 17

    @Gargantua:

    OK guys I’ve been working on something fun!  Gargantua’s Hit-Handicap system.

    https://www.axisandallies.org/forums/index.php?topic=41252.0

    Basically, it reads a tripleA log file and gives a handicap ratio of how many hits you should have had vs how many you got, and same for your opponent.  It then creates a Hit-Handicap score +/- for Axis and Allies.

    I’ve asked the dev’s to code it into TripleA and they are taking that request very seriously!!

    Want to know how lucky or unlucky you really were in a game?  PM me the link and I’ll run it through my parser!  Send me your most obtuse files! LOL

    A big luck factor is having the hits in all the right places. You’re only measuring dice luck which will probably come out even for both sides at the end of the match.

  • Liaison TripleA 11 10

    That’s exacty why I tied it to expected hits, not dice.

    I had this battle with Veqryn in 2011; when he first introduced the tripleA dice log.  He just said dice is dice the order doesn’t matter.  It’s a wrong assertation.

    Rolling a 6 on a bomber is not the same thing as rolling a 6 on an infantry.  You’re correct, everyone misses the temporal component of the dice when they tried to do this.

    That’s why this is expected hits vs actual.

    A good example of this was my recent/epic G1 against Mallery29.  His dice weren’t bad when presented as just dice.  But when presented in a hit handicap system, Germany was +9 hits more than expected on G1, and the allies were -6.  That’s a 15 unit differential on the first turn of the game.  Brutal.

  • Liaison TripleA 11 10

    Further to the same point - look at this game with Farmboy
    https://www.axisandallies.org/forums/index.php?topic=41042.195

    If you just looked at dice averages, nothing stands out.

    When you run it through a expected vs actual hits handicap this is the result

    Axis +22
    Allies -30

    A 52 unit differential; based entirely on luck.  When you consider that the game is 11 turns deep, you would expect that  the trends would head to 0,0.  But now you can actually see the pain! Tangibly touch it!

    That’s 22 units the allies could have on the board, and 30 units the axis would remove from the board, if hit results had been more normal.  It’s made for a hell of a game.

  • Liaison TripleA 11 10

    Adam - lets try it out on one of your games,  any ones you can think of that you did exceptionally well? or poorly?  or were really just equally average?

  • 19 17

    I’m just saying that you won’t be accounting for a majority of the luck in a match. For example, Russian sub vs DD blocker, the result of that battle is worth way more than 1 hit or miss statistic. Plus the difference in unit cost, for example navy battle vs land battle.

    This game had exceptionally poor dice for me, but the game files seem to have been deleted:
    https://www.axisandallies.org/forums/index.php?topic=37061.270

    This one was up and down, your statistic will say that Allies had the luck advantage, while a few key battles went in favor of the Axis:
    https://www.axisandallies.org/forums/index.php?topic=40627.120

  • Liaison TripleA 11 10

    @Adam514:

    I’m just saying that you won’t be accounting for a majority of the luck in a match. For example, Russian sub vs DD blocker, the result of that battle is worth way more than 1 hit or miss statistic. Plus the difference in unit cost, for example navy battle vs land battle.

    This game had exceptionally poor dice for me, but the game files seem to have been deleted:
    https://www.axisandallies.org/forums/index.php?topic=37061.270

    This one was up and down, your statistic will say that Allies had the luck advantage, while a few key battles went in favor of the Axis:
    https://www.axisandallies.org/forums/index.php?topic=40627.120

    Well of course, getting lucky (dice when you absolutely need em), and getting diced can be two totally different things.  I’m just trying to get rid of the one argument.

    And yes I understand that Naval battles and land battles have totally different economic consequences.  Ultimately I am trying to establish, that everytime you clicked to roll a dice - this is how you really did in comparison to average.  I really don’t like guys that say “well the only reason you won was dice”.  Whilst that may be - I’d prefer to have some tangible result that shows how on or off the mark i was compared to my opponent.

    Evolution is also a consideration here - I’m also trying to push the Dev team down further game reporting rabbit holes.  For example, how awesome would it be to have a full game casualty report?  Germany lost 340 inf, 120 art, 300 mech etc; allied losses as follows etc.

    Or a better reporting system for listing peoples purchases, so on one screen or one piece of paper, I can see all game purchases by a nation in order - better studying myself or my opponent.

    I also think others may build on some of these concepts - like a total report of battle TUV gains/losses, or a report on people losing battles that were supposed to be expected wins.  Like you go all in on Egypt and LOSE when it was 80% for you.  How many battles 75% or better did you not win?  that kind of thing.

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