@Adam514:
I’m just saying that you won’t be accounting for a majority of the luck in a match. For example, Russian sub vs DD blocker, the result of that battle is worth way more than 1 hit or miss statistic. Plus the difference in unit cost, for example navy battle vs land battle.
This game had exceptionally poor dice for me, but the game files seem to have been deleted:
https://www.axisandallies.org/forums/index.php?topic=37061.270
This one was up and down, your statistic will say that Allies had the luck advantage, while a few key battles went in favor of the Axis:
https://www.axisandallies.org/forums/index.php?topic=40627.120
Well of course, getting lucky (dice when you absolutely need em), and getting diced can be two totally different things. I’m just trying to get rid of the one argument.
And yes I understand that Naval battles and land battles have totally different economic consequences. Ultimately I am trying to establish, that everytime you clicked to roll a dice - this is how you really did in comparison to average. I really don’t like guys that say “well the only reason you won was dice”. Whilst that may be - I’d prefer to have some tangible result that shows how on or off the mark i was compared to my opponent.
Evolution is also a consideration here - I’m also trying to push the Dev team down further game reporting rabbit holes. For example, how awesome would it be to have a full game casualty report? Germany lost 340 inf, 120 art, 300 mech etc; allied losses as follows etc.
Or a better reporting system for listing peoples purchases, so on one screen or one piece of paper, I can see all game purchases by a nation in order - better studying myself or my opponent.
I also think others may build on some of these concepts - like a total report of battle TUV gains/losses, or a report on people losing battles that were supposed to be expected wins. Like you go all in on Egypt and LOSE when it was 80% for you. How many battles 75% or better did you not win? that kind of thing.