I didn’t like Gamerman’s system when I first reviewed it. It seemed arbitrary and off balance. BUT… having played with it more, and having a better understanding of it; I have to say I really like it.
He’s done a really good job here; and I’ll tell you why. We have some players who can play 100 games a year, and some players who are lucky to do 5. We’re not a professional league with scheduled opponents and confirmed game amounts. Past systems were based on win % alone; and it was easy to “fake” up your win percentage by obliterating the little guys; We’re a “volunteer” league and as such it makes the task of ranking people in the traditional methods almost impossible.
This system is great because
-It adapts to each and every players skill level, AND availability issues
-It gives players a decent understanding of where they stand skill wise, and who to watch to improve
-It gives a cut and dry standing system for playoff bracketing and history
-It gives people a good idea of who they should play next, so they have a good chance to win
-It’s open to new people at any time, at any skill level, for any amount of games.
-There’s no set schedule of opponents, meaning you can play your friends, your enemies, and also don’t have to worry about getting an “unlucky” schedule of impossible skill opponents.
I honestly don’t think there is another way to accomplish all the same goals, without putting significant expectations on the player base - which would drive some people away.
If anyone has improvements I’m all ears?
I’ve been talking with Gman about allowing us/setting up the rules - to record some of our live games as league games.