Game History
Round: 4 Purchase Units - Russians Russians buy 11 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 2 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Russians creates battle in territory 115 Sea Zone Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 115 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans submerged Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Timguska to Urals 5 infantry moved from Timguska to Novosibirsk 1 infantry moved from Belarus to Archangel 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Russia to Vologda 5 infantry moved from Ukraine to Bryansk 1 aaGun moved from Belarus to Smolensk 2 armour and 2 mech_infantrys moved from Smolensk to Novosibirsk 1 artillery moved from Russia to Bryansk 2 artilleries moved from Russia to Vologda Place Units - Russians 3 artilleries placed in Ukraine 8 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs2017 League Post Game Results Here
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Wittman wins 4 games, including a play-in game for the 7th seed!
Somebody should make a movie -
Welcome to the league, farmboy. May that be the first win of many!
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Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
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Gratz Wittmann, great job!
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Danke.
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
That’s the opposite of what has been said before. Such conflict!
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
That’s the opposite of what has been said before. Such conflict!
Still good to see that not all experienced players applaud BM unconditionally!
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
I don’t see why you would say so. Ussr achieves lend lease by doing nothing. Uk also achieves convoy lanes doing nothing.
Axis can achieve Balkans easily and achieve Japan’s home islands doing nothing. I can’t recall other objectives for the axis that are easily achieved and new in bm.
Generally, axis have to do more to block allied objectives in bm.
I don’t know if the guerrilla fighter rule has too many fans though.
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The USSR and America needed more assured income. The USSR, because it is SBRed continuously. America needs more, because it needs to fight on two fronts and cross two Oceans, needing defenseless TTs to carry troops, in order to capture territories. (Historically, it was not short of cash and resources, either.)
I have played games , where we escalated its at war Income, turn by turn. The Axis should be rushed into a victory; time should be on the Allies’ side.
Germany and Iapan did not need another safe NO each.
I am very happy with the Chinese spawning and Fts intercepting at two .
I am not sure Vichy is quite right, but is fun playing with it. -
@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
Heh - so now we know how to interpret this.
Are you saying Japan shouldn’t have the automatic NO added and Germany shouldn’t get a new fairly easy +2? And that while the Allies got more NO’s, it’s not enough? -
We actually played that game without the Iwo Jima NO. And I wasn’t able to claim the Balkans one.
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:lol: Then what are all these Axis NO’s you’re talking about, Witt?
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I meant those extra two.
Before, Russia struggled to make 25 income, whilst being SBRed, whilst Germany could make 60, then 80with the OOB German ones (Caucasus, automatic Novgorod and Volgograd). I have always argued that Russia and America needed another 10 a turn. This has been done.
Adding 2 income to Germany and 3 to Japan, is a step back.I agreed to play BM with Shin Ji, as he elected to drop the Iwo Jima NO and, fortuitously, we set up a game, without the Balkans NO. I will play BM this way.
To continue my argument, it is fairly easy for Japan to grab Guam on its DOW turn, leaving the US on its OOB 72 income, whilst Japan is already close to 70. Equally, on the European side, we know how easily It is to grab Iceland or Crete, thus denying the UK a NO. Playing without a bid, means Italy can make close to 20 for a few turns, thus enabling it to buy those pesky Can Openers, which favour a German breakout into the oilfields (and more
Income).S
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Nit pick: USA is 70 income without the Philippines OOB.
There is a logical flaw in the argument that USSR needs more money because it’s SBR’d. In BM that only happens if the Allies don’t pile in the fighters to defend Moscow. And the Lend Lease NO has been separated from the National Pride for having no allied troops - you don’t need to sacrifice the Lend Lease part.
I suppose though the USSR are still pretty weak even without SBR. Strengthening them strengthens the Allies considerably.
I think Vichy is fine, in spite of the added complexity - except for the way UK can block it if their tank (or art) in Paris survives.
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I always take Brazil, Simon.
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Thanks a lot, Wittmann
Simon, I think he just meant in the regular game Moscow is vulnerable to hard SBR
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I was thinking, if anything, Balanced Mod might have over-corrected and given the Allies an edge.
(take my opinion with a grain of salt though, since I’m getting back in the groove)
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Yeah, I think that’s the consensus.
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farmboy (Axis) vs Dawg (Allies + 20) - farmboy (Axis) wins
http://www.axisandallies.org/forums/index.php?topic=40464.75 -
L17 G40 Kamikaze_pilot (L+19) vs AetV (X)
Kamikaze Pilot over AetV
http://www.axisandallies.org/forums/index.php?topic=40070.165





