Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2017 League Post Game Results Here
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Yes, units bidded to retake FIC in case of a J1DOW is quite a good deterrence, and if you needed more you could bid an inf in Borneo.
A legal bid can’t prevent you putting down a blocker on Shan State. Assuming SZ36 is navally blocked, FIC is guaranteed to be holdable to J2.
Borneo is similarly illegal.
I don’t know of someone who plays with those rules, but if you prefer you can bid a mech in Burma to take back FIC on UK1.
Well they are the written default rule for league.
Did you miss my point? Japan can use one of its two inf in Siam to take down Shan State J1 which blocks this Mec.
Mech passes by Yunnan.
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Oh yes. Sorry. And if Yunnan is fortified that is likely an option.
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http://www.axisandallies.org/forums/index.php?topic=39112.30
Pete Allies over Karl7
Tried risky sea lion with 65% chance, 4 AA hits spelled the end, lost everything, game over, dice have declared it.
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oh man what did i do? i caused this results page to blow up with discussion on bidding! :-o
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http://www.axisandallies.org/forums/index.php?topic=39112.30
Pete Allies over Karl7
Tried risky sea lion with 65% chance, 4 AA hits spelled the end, lost everything, game over, dice have declared it.
and you are krazy karl for attempting a SL at those odds.
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^ I was very, very worried. I think maybe Karl was counting on bombards, but the french cruiser was able to block those…
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oh man what did i do? i caused this results page to blow up with discussion on bidding! :-o
No worries
I could always split posts to a separate discussion if needed -
http://www.axisandallies.org/forums/index.php?topic=39112.30
Pete Allies over Karl7
Tried risky sea lion with 65% chance, 4 AA hits spelled the end, lost everything, game over, dice have declared it.
and you are krazy karl for attempting a SL at those odds.
Yeah, it was a little crazy…. but it looked fun. If it had paid off, I would have been an A&A hero…
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^ I was very, very worried. I think maybe Karl was counting on bombards, but the french cruiser was able to block those…
65% was without the bombards… w/the bombards it would have been 75%
The simple fact was the dice went against me hard. AA’s shot way over average, I got only 3 hits R1… disaster right out of the gate :lol:
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Interesting that you would ignore Yunnan if strengthened enough. A UK1 DOW could occur as Omega1759 did and then enough could be moved into Yunnan to make it hard to take down.
Zhuk did the same against Juan. I was surprised that the Yunnan stronghold is rather shaky. Japan can sooner or later create unbearable pressure on Yunnan. Of course this is a big plus for the Allies but Axis can overcome this.
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^ I was very, very worried. I think maybe Karl was counting on bombards, but the french cruiser was able to block those…
65% was without the bombards… w/the bombards it would have been 75%
The simple fact was the dice went against me hard. AA’s shot way over average, I got only 3 hits R1… disaster right out of the gate :lol:
And in case you win the SL attack with 1 tank and 1 bomber remaining. Would this have resulted in an auto axis win? No chance the Germans would be crippled even if the win closely?
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Interesting that you would ignore Yunnan if strengthened enough. A UK1 DOW could occur as Omega1759 did and then enough could be moved into Yunnan to make it hard to take down.
Zhuk did the same against Juan. I was surprised that the Yunnan stronghold is rather shaky. Japan can sooner or later create unbearable pressure on Yunnan. Of course this is a big plus for the Allies but Axis can overcome this.
A Japanese move into Kweichow threatens both Szechwan and Yunnan and the allies can’t defend them both. This means that the Allies hold the Burma Rd for another couple of turns which is real trouble for Japan. Although if you aren’t attacking Yunnan J1, buying 3art C1 is the beginnings of a reasonable offensive Chinese force.
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Talleyrand beat variance(allie) - Balance mode 2.0, league 2017
http://www.axisandallies.org/forums/index.php?topic=39064.240
Good game!
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Talleyrand19 (Allies) over simon33 (X) BM2 http://www.axisandallies.org/forums/index.php?topic=39070.195
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AxisDominion (Aliies) dominates Odonis (again) - BM 2.0
http://www.axisandallies.org/forums/index.php?topic=38958.new#new
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Axis Dominatrix over Pete bm ofc http://www.axisandallies.org/forums/index.php?board=54.0
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Surprise Attack (Allies +12I) over StuckTojo (Axis)
Some strong play by my opponent and some seriously sh*t dice for me make for a quick game:
http://www.axisandallies.org/forums/index.php?topic=39106.60
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http://www.axisandallies.org/forums/index.php?topic=39125.new#new
WOW never seen karl play like this, ever! can’t mess around with this dude anymore, he’s like totally upgraded now. karl 2.0 :lol:
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http://www.axisandallies.org/forums/index.php?topic=39125.new#new
WOW never seen karl play like this, ever! can’t mess around with this dude anymore, he’s like totally upgraded now. karl 2.0 :lol:
AD has beat me tons of times… it’s like AD 10, Karl 1. :lol:
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-Pete (Axis+5) over simon33 (Allies) BM http://www.axisandallies.org/forums/index.php?topic=39087.150
Thought I had him but it seems it was illusory.





