Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2017 League Post Game Results Here
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You can place the carriers in Quebec or S Africa.
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Gargantua beat variance (allies +20)
http://www.axisandallies.org/forums/index.php?topic=40754.195
Nice game!
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Simon33 over Desert Admiral
http://www.axisandallies.org/forums/index.php?topic=40561.150
2nd ed. I played Allies.
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You can place the carriers in Quebec or S Africa.
Yes, but it doesn’t help with protecting London.
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You can place the carriers in Quebec or S Africa.
Yes, but it doesn’t help with protecting London.
Still, 24% is imo way too high odds which should not have been offered, unless you believe your opponent is better than you.
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But of course, if this goes wrong, the allies are in a terrible spot-.
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You can place the carriers in Quebec or S Africa.
Yes, but it doesn’t help with protecting London.
Still, 24% is imo way too high odds which should not have been offered, unless you believe your opponent is better than you.
You can look at it the other way too, if you outmatch a player, you don’t want to give th a 25% chance of turning the game.
If you are outmatched, offering 25% hail Marie’s make sense.
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http://www.axisandallies.org/forums/index.php?topic=40581.135
Amon sul over giallo(x) bm3.3
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You can place the carriers in Quebec or S Africa.
Yes, but it doesn’t help with protecting London.
Still, 24% is imo way too high odds which should not have been offered, unless you believe your opponent is better than you.
You can look at it the other way too, if you outmatch a player, you don’t want to give th a 25% chance of turning the game.
If you are outmatched, offering 25% hail Marie’s make sense.
My thought behind my decision was simple.
Either him or me!
It was just the right mix between opportunity, luck and the guts to do it.
I was fully aware, if I, my UK Ftr’s fail, UK would have been dished with cream and Cherry on Top.
But: if only one single ftr goes through, only one, the World could be saved and a tiny smile would be on my Face.
It was a One out of hundred Buck Shots, bullseye.
That is the Way i see it.
Thank you Gentlemen for reading. :-) -
@aequitas:
You can place the carriers in Quebec or S Africa.
Yes, but it doesn’t help with protecting London.
Still, 24% is imo way too high odds which should not have been offered, unless you believe your opponent is better than you.
You can look at it the other way too, if you outmatch a player, you don’t want to give th a 25% chance of turning the game.
If you are outmatched, offering 25% hail Marie’s make sense.
My thought behind my decision was simple.
Either him or me!
It was just the right mix between opportunity, luck and the guts to do it.
I was fully aware, if I, my UK Ftr’s fail, UK would have been dished with cream and Cherry on Top.
But: if only one single ftr goes through, only one, the World could be saved and a tiny smile would be on my Face.
It was a One out of hundred Buck Shots, bullseye.
That is the Way i see it.
Thank you Gentlemen for reading. :-)If AV didn’t do it and/or lost the battle, the Axis would have probably won the game, IMO.
But he pulled it off…. :cry:
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Karl,
That’s entirely accurate, he would have been toast if that attack didn’t work. It would have been an easy walk into London with very little ground or air opposition. You basically offered an opponent that you have beaten many times a 25% chance of winning a game. He took it and got lucky, as frustrating as it can be but you can’t blame him for trying and 25% is far from a remote outcome.
I would have taken that chance if I thought my chances of winning otherwise were say 15% or less.
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Guys, I would think that would be a game worth looking over (Adam vs. Me1945).
Not many non-playoff games between top players, but here you have one that went over 14 rounds!
Looks like they’re going to start a tie-breaker, too.
Been watching all of them, ME1945 always puts in a good show!
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Karl,
That’s entirely accurate, he would have been toast if that attack didn’t work. It would have been an easy walk into London with very little ground or air opposition. You basically offered an opponent that you have beaten many times a 25% chance of winning a game. He took it and got lucky, as frustrating as it can be but you can’t blame him for trying and 25% is far from a remote outcome.
I would have taken that chance if I thought my chances of winning otherwise were say 15% or less.
Yeah, no question I gave him the chance.
To be brutally honest, if you play as many games as I do, it can get a little rote so taking chances like that keeps it fresh.
Sure, I hated that AV got so lucky, but simultaneously I am proud that it happened!!!
It was awesome! If bad for me….
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Definitely!
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Mallery29 (Axis) over Desert Admiral (Allies)
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Gargantua (Allies) over Desert Admiral (Axis)
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gamerman01 and JDOW, sorry about not posting the thread. still getting used to things. the second post was to spell correct majikforce’s name.
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Gargantua (Allies) over Desert Admiral (Axis)
This was a bloodbath of a game played face to face into the twilight of last night in the bowels of a construction site in Vancouver.
We even had private security! Lol. (Security guards are mandated by law for wood frame projects)
Desert Admiral played excellent, and had a comprehensive all-in Russia first strategy. Going heavy dark skies with Japan. If his German dice had held, he had a decent chance of pulling it off!
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You were face to face and who was nearly pulled off?
Silliness aside, if you gave Garg a good game, I commend you Desert Admiral.
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simon33 over giallo(allies) bm
http://www.axisandallies.org/forums/index.php?topic=40725.105





