Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2017 League Post Game Results Here
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It would, but I think we’re both done with 2nd edition
I don’t like switching back and forth between rulesets - I’m all Balanced Mod now
And 2016 playoffs have started - game with VonAlba starting soon
I don’t think Adam wants to play me anyway. He obviously likes to win, and win easily (as do I)
I play the game for fun, not to prove anything.But my Allies +50 would definitely win more than 1/2 of the games against perfect Axis play
Oh, I just saw he said +60 is fair. That’s ridiculous. And yes I’m talking 1 unit per territory -
I guess you need +60 when you don’t know the importance of islands
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And yes I’m talking 1 unit per territory
I wonder if it was wise to implement the 1 unit per territory rule that was adopted? Perhaps if we hadn’t changed our bid rules to this the game might have been better balanced w/lower bids? I think one could easily argue that this rule change “watered down” the bid and is why a 20+ bid was soon to be the norm?
Adam or G Man, do you think if stacking was allowed, that bids could be lower and effective in terms of balance?
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Adam & Gamerman, let me add, as someone who has been playing here a long time, your results are very impressive!
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Yeah bids would be lower without that restriction, but games would be less fun since bids would be stacking 5 inf in Yunnan for example, which breaks that area of the map.
It was interesting to see that you think I like to win easily.
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@JWW:
Adam or G Man, do you think if stacking was allowed, that bids could be lower and effective in terms of balance?
Yes, I think we just don’t like the cheese that can result, like a 21 bid making 7 infantry on Yunnan.
Ah, now I read Adam’s reply and see he says the same thing :-)
Adam, you are so cool when you agree with me :-D -
For the record, I wasn’t at all confident of taking down Adam with a 50 bid. Thought it would be an interesting game though.
Curious about one thing, Adam: Are a J1 DOW every time player in G40?
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For the record, I wasn’t at all confident of taking down Adam with a 50 bid. Thought it would be an interesting game though.
Curious about one thing, Adam: Are a J1 DOW every time player in G40?
Yes, unless the Allied bid was something that discouraged it enough.
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One G40 game where I was Axis, Omega1759 bid a USSR fighter and flew the 3 planes to Yunnan USSR1, with an inf bid too. I didn’t DOW as Japan and still only killed one inf! Axis conceded round 10.
I guess that’s the kind of bid you are referring to. Maybe it doesn’t have to be quite that extreme.
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One G40 game where I was Axis, Omega1759 bid a USSR fighter and flew the 3 planes to Yunnan USSR1, with an inf bid too. I didn’t DOW as Japan and still only killed one inf! Axis conceded round 10.
I guess that’s the kind of bid you are referring to. Maybe it doesn’t have to be quite that extreme.
I would actually ignore Yunnan in that case and still J1DOW, and that’s what I’ve done in the past when faced with that bid.
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Struggling to think of the bid which would deter it then. Extra fighter/aaa in Philippines - sub in SZ37. Can’t see any of those stopping a J1. TT in SZ39? DD in SZ62? Still reaching.
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Interesting that you would ignore Yunnan if strengthened enough. A UK1 DOW could occur as Omega1759 did and then enough could be moved into Yunnan to make it hard to take down.
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maybe a combo of that yunnan stack that you experienced, anzac inf in new guinea, anzac sub to protect your dd and trans, british pacific units positioned to retake FIC…
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Yes, units bidded to retake FIC in case of a J1DOW is quite a good deterrence, and if you needed more you could bid an inf in Borneo.
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Yes, units bidded to retake FIC in case of a J1DOW is quite a good deterrence, and if you needed more you could bid an inf in Borneo.
A legal bid can’t prevent you putting down a blocker on Shan State. Assuming SZ36 is navally blocked, FIC is guaranteed to be holdable to J2.
Borneo is similarly illegal.
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Yes, units bidded to retake FIC in case of a J1DOW is quite a good deterrence, and if you needed more you could bid an inf in Borneo.
A legal bid can’t prevent you putting down a blocker on Shan State. Assuming SZ36 is navally blocked, FIC is guaranteed to be holdable to J2.
Borneo is similarly illegal.
I don’t know of someone who plays with those rules, but if you prefer you can bid a mech in Burma to take back FIC on UK1.
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Privet Panic over Surprise Attack Allies +12 game ID # 38801
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Yes, units bidded to retake FIC in case of a J1DOW is quite a good deterrence, and if you needed more you could bid an inf in Borneo.
A legal bid can’t prevent you putting down a blocker on Shan State. Assuming SZ36 is navally blocked, FIC is guaranteed to be holdable to J2.
Borneo is similarly illegal.
I don’t know of someone who plays with those rules, but if you prefer you can bid a mech in Burma to take back FIC on UK1.
Well they are the written default rule for league.
Did you miss my point? Japan can use one of its two inf in Siam to take down Shan State J1 which blocks this Mec.
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Yes, units bidded to retake FIC in case of a J1DOW is quite a good deterrence, and if you needed more you could bid an inf in Borneo.
A legal bid can’t prevent you putting down a blocker on Shan State. Assuming SZ36 is navally blocked, FIC is guaranteed to be holdable to J2.
Borneo is similarly illegal.
I don’t know of someone who plays with those rules, but if you prefer you can bid a mech in Burma to take back FIC on UK1.
Well they are the written default rule for league.
Did you miss my point? Japan can use one of its two inf in Siam to take down Shan State J1 which blocks this Mec.
Mech passes by Yunnan.





