Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2017 League Post Game Results Here
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Welcome to the league, farmboy. May that be the first win of many!
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Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
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Gratz Wittmann, great job!
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Danke.
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
That’s the opposite of what has been said before. Such conflict!
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
That’s the opposite of what has been said before. Such conflict!
Still good to see that not all experienced players applaud BM unconditionally!
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
I don’t see why you would say so. Ussr achieves lend lease by doing nothing. Uk also achieves convoy lanes doing nothing.
Axis can achieve Balkans easily and achieve Japan’s home islands doing nothing. I can’t recall other objectives for the axis that are easily achieved and new in bm.
Generally, axis have to do more to block allied objectives in bm.
I don’t know if the guerrilla fighter rule has too many fans though.
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The USSR and America needed more assured income. The USSR, because it is SBRed continuously. America needs more, because it needs to fight on two fronts and cross two Oceans, needing defenseless TTs to carry troops, in order to capture territories. (Historically, it was not short of cash and resources, either.)
I have played games , where we escalated its at war Income, turn by turn. The Axis should be rushed into a victory; time should be on the Allies’ side.
Germany and Iapan did not need another safe NO each.
I am very happy with the Chinese spawning and Fts intercepting at two .
I am not sure Vichy is quite right, but is fun playing with it. -
@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
Heh - so now we know how to interpret this.
Are you saying Japan shouldn’t have the automatic NO added and Germany shouldn’t get a new fairly easy +2? And that while the Allies got more NO’s, it’s not enough? -
We actually played that game without the Iwo Jima NO. And I wasn’t able to claim the Balkans one.
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:lol: Then what are all these Axis NO’s you’re talking about, Witt?
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I meant those extra two.
Before, Russia struggled to make 25 income, whilst being SBRed, whilst Germany could make 60, then 80with the OOB German ones (Caucasus, automatic Novgorod and Volgograd). I have always argued that Russia and America needed another 10 a turn. This has been done.
Adding 2 income to Germany and 3 to Japan, is a step back.I agreed to play BM with Shin Ji, as he elected to drop the Iwo Jima NO and, fortuitously, we set up a game, without the Balkans NO. I will play BM this way.
To continue my argument, it is fairly easy for Japan to grab Guam on its DOW turn, leaving the US on its OOB 72 income, whilst Japan is already close to 70. Equally, on the European side, we know how easily It is to grab Iceland or Crete, thus denying the UK a NO. Playing without a bid, means Italy can make close to 20 for a few turns, thus enabling it to buy those pesky Can Openers, which favour a German breakout into the oilfields (and more
Income).S
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Nit pick: USA is 70 income without the Philippines OOB.
There is a logical flaw in the argument that USSR needs more money because it’s SBR’d. In BM that only happens if the Allies don’t pile in the fighters to defend Moscow. And the Lend Lease NO has been separated from the National Pride for having no allied troops - you don’t need to sacrifice the Lend Lease part.
I suppose though the USSR are still pretty weak even without SBR. Strengthening them strengthens the Allies considerably.
I think Vichy is fine, in spite of the added complexity - except for the way UK can block it if their tank (or art) in Paris survives.
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I always take Brazil, Simon.
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Thanks a lot, Wittmann
Simon, I think he just meant in the regular game Moscow is vulnerable to hard SBR
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I was thinking, if anything, Balanced Mod might have over-corrected and given the Allies an edge.
(take my opinion with a grain of salt though, since I’m getting back in the groove)
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Yeah, I think that’s the consensus.
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farmboy (Axis) vs Dawg (Allies + 20) - farmboy (Axis) wins
http://www.axisandallies.org/forums/index.php?topic=40464.75 -
L17 G40 Kamikaze_pilot (L+19) vs AetV (X)
Kamikaze Pilot over AetV
http://www.axisandallies.org/forums/index.php?topic=40070.165
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Karl (Axis) defeats StuckTojo (Allies +24)
http://www.axisandallies.org/forums/index.php?topic=40453.0
Not sure what the hell happened there. I thought USSR was doing pretty well; next thing I know they’re road kill. Damn good-for-nuthin’ commies! :-P





