Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2017 League Post Game Results Here
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Wittman wins 4 games, including a play-in game for the 7th seed!
Somebody should make a movie -
Welcome to the league, farmboy. May that be the first win of many!
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Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
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Gratz Wittmann, great job!
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Danke.
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
That’s the opposite of what has been said before. Such conflict!
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
That’s the opposite of what has been said before. Such conflict!
Still good to see that not all experienced players applaud BM unconditionally!
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
I don’t see why you would say so. Ussr achieves lend lease by doing nothing. Uk also achieves convoy lanes doing nothing.
Axis can achieve Balkans easily and achieve Japan’s home islands doing nothing. I can’t recall other objectives for the axis that are easily achieved and new in bm.
Generally, axis have to do more to block allied objectives in bm.
I don’t know if the guerrilla fighter rule has too many fans though.
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The USSR and America needed more assured income. The USSR, because it is SBRed continuously. America needs more, because it needs to fight on two fronts and cross two Oceans, needing defenseless TTs to carry troops, in order to capture territories. (Historically, it was not short of cash and resources, either.)
I have played games , where we escalated its at war Income, turn by turn. The Axis should be rushed into a victory; time should be on the Allies’ side.
Germany and Iapan did not need another safe NO each.
I am very happy with the Chinese spawning and Fts intercepting at two .
I am not sure Vichy is quite right, but is fun playing with it. -
@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
Heh - so now we know how to interpret this.
Are you saying Japan shouldn’t have the automatic NO added and Germany shouldn’t get a new fairly easy +2? And that while the Allies got more NO’s, it’s not enough? -
We actually played that game without the Iwo Jima NO. And I wasn’t able to claim the Balkans one.
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:lol: Then what are all these Axis NO’s you’re talking about, Witt?
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I meant those extra two.
Before, Russia struggled to make 25 income, whilst being SBRed, whilst Germany could make 60, then 80with the OOB German ones (Caucasus, automatic Novgorod and Volgograd). I have always argued that Russia and America needed another 10 a turn. This has been done.
Adding 2 income to Germany and 3 to Japan, is a step back.I agreed to play BM with Shin Ji, as he elected to drop the Iwo Jima NO and, fortuitously, we set up a game, without the Balkans NO. I will play BM this way.
To continue my argument, it is fairly easy for Japan to grab Guam on its DOW turn, leaving the US on its OOB 72 income, whilst Japan is already close to 70. Equally, on the European side, we know how easily It is to grab Iceland or Crete, thus denying the UK a NO. Playing without a bid, means Italy can make close to 20 for a few turns, thus enabling it to buy those pesky Can Openers, which favour a German breakout into the oilfields (and more
Income).S
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Nit pick: USA is 70 income without the Philippines OOB.
There is a logical flaw in the argument that USSR needs more money because it’s SBR’d. In BM that only happens if the Allies don’t pile in the fighters to defend Moscow. And the Lend Lease NO has been separated from the National Pride for having no allied troops - you don’t need to sacrifice the Lend Lease part.
I suppose though the USSR are still pretty weak even without SBR. Strengthening them strengthens the Allies considerably.
I think Vichy is fine, in spite of the added complexity - except for the way UK can block it if their tank (or art) in Paris survives.
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I always take Brazil, Simon.
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Thanks a lot, Wittmann
Simon, I think he just meant in the regular game Moscow is vulnerable to hard SBR
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I was thinking, if anything, Balanced Mod might have over-corrected and given the Allies an edge.
(take my opinion with a grain of salt though, since I’m getting back in the groove)
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Yeah, I think that’s the consensus.
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farmboy (Axis) vs Dawg (Allies + 20) - farmboy (Axis) wins
http://www.axisandallies.org/forums/index.php?topic=40464.75 -
L17 G40 Kamikaze_pilot (L+19) vs AetV (X)
Kamikaze Pilot over AetV
http://www.axisandallies.org/forums/index.php?topic=40070.165





