Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2017 League Post Game Results Here
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thanks Gamer…I may get a few more league games in this season.
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Hate doing this.
I’ve been trying to get a response for weeks and weeks now. This is the second Summer in a row this guy has started a game with me and then disappeared without a trace before the first round was done.
http://www.axisandallies.org/forums/index.php?topic=40213.0
BM StuckTojo (Allies) defeats Strategic Planner (Axis)
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Hate doing this.
I’ve been trying to get a response for weeks and weeks now. This is the second Summer in a row this guy has started a game with me and then disappeared without a trace before the first round was done.
http://www.axisandallies.org/forums/index.php?topic=40213.0
BM StuckTojo (Allies) defeats Strategic Planner (Axis)
Maybe he’s still planing his strategy…? HA Ha! :lol:
I’m here all week folks!
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Hate doing this.
I’ve been trying to get a response for weeks and weeks now. This is the second Summer in a row this guy has started a game with me and then disappeared without a trace before the first round was done.
http://www.axisandallies.org/forums/index.php?topic=40213.0
BM StuckTojo (Allies) defeats Strategic Planner (Axis)
Maybe he’s still planing his strategy…? HA Ha! :lol:
I’m here all week folks!
Ah, the forgotten Marx brother! :lol:
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Lord Curtmungus (Allies) over simon33 (Axis) BM3 http://www.axisandallies.org/forums/index.php?topic=40274.135
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Wittman (allies) over Shin Ji in the final round of the 2nd playoffs - a BM 3.0 game.
I just got boxed in. Should have been more aggressive, I think. Phenomenal play by Wittman!
http://www.axisandallies.org/forums/index.php?topic=40310.new#new
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Kind words. Things just went my way, was all. I was worried throughout, that you would find a way to win. I had to think and plan lots.
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farmboy +20 Allies -VS- dawgoneit Axis G40 – farmboy +20 Allies wins
http://www.axisandallies.org/forums/index.php?topic=40407.135 -
Wittman wins 4 games, including a play-in game for the 7th seed!
Somebody should make a movie -
Welcome to the league, farmboy. May that be the first win of many!
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Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
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Gratz Wittmann, great job!
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Danke.
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
That’s the opposite of what has been said before. Such conflict!
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
That’s the opposite of what has been said before. Such conflict!
Still good to see that not all experienced players applaud BM unconditionally!
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
I don’t see why you would say so. Ussr achieves lend lease by doing nothing. Uk also achieves convoy lanes doing nothing.
Axis can achieve Balkans easily and achieve Japan’s home islands doing nothing. I can’t recall other objectives for the axis that are easily achieved and new in bm.
Generally, axis have to do more to block allied objectives in bm.
I don’t know if the guerrilla fighter rule has too many fans though.
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The USSR and America needed more assured income. The USSR, because it is SBRed continuously. America needs more, because it needs to fight on two fronts and cross two Oceans, needing defenseless TTs to carry troops, in order to capture territories. (Historically, it was not short of cash and resources, either.)
I have played games , where we escalated its at war Income, turn by turn. The Axis should be rushed into a victory; time should be on the Allies’ side.
Germany and Iapan did not need another safe NO each.
I am very happy with the Chinese spawning and Fts intercepting at two .
I am not sure Vichy is quite right, but is fun playing with it. -
@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
Heh - so now we know how to interpret this.
Are you saying Japan shouldn’t have the automatic NO added and Germany shouldn’t get a new fairly easy +2? And that while the Allies got more NO’s, it’s not enough? -
We actually played that game without the Iwo Jima NO. And I wasn’t able to claim the Balkans one.
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:lol: Then what are all these Axis NO’s you’re talking about, Witt?





