@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2017 League Post Game Results Here
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Wittman wins 4 games, including a play-in game for the 7th seed!
Somebody should make a movie -
Welcome to the league, farmboy. May that be the first win of many!
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Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
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Gratz Wittmann, great job!
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Danke.
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
That’s the opposite of what has been said before. Such conflict!
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
That’s the opposite of what has been said before. Such conflict!
Still good to see that not all experienced players applaud BM unconditionally!
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@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
I don’t see why you would say so. Ussr achieves lend lease by doing nothing. Uk also achieves convoy lanes doing nothing.
Axis can achieve Balkans easily and achieve Japan’s home islands doing nothing. I can’t recall other objectives for the axis that are easily achieved and new in bm.
Generally, axis have to do more to block allied objectives in bm.
I don’t know if the guerrilla fighter rule has too many fans though.
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The USSR and America needed more assured income. The USSR, because it is SBRed continuously. America needs more, because it needs to fight on two fronts and cross two Oceans, needing defenseless TTs to carry troops, in order to capture territories. (Historically, it was not short of cash and resources, either.)
I have played games , where we escalated its at war Income, turn by turn. The Axis should be rushed into a victory; time should be on the Allies’ side.
Germany and Iapan did not need another safe NO each.
I am very happy with the Chinese spawning and Fts intercepting at two .
I am not sure Vichy is quite right, but is fun playing with it. -
@wittmann:
Thanks Gamerman. My first BM win too. Still not a fan, though. Too many NOs for the Axis, which they can achieve, whilst the Allies struggle to achieve theirs. I thought BM was meant to help the Allies monetarily.
Heh - so now we know how to interpret this.
Are you saying Japan shouldn’t have the automatic NO added and Germany shouldn’t get a new fairly easy +2? And that while the Allies got more NO’s, it’s not enough? -
We actually played that game without the Iwo Jima NO. And I wasn’t able to claim the Balkans one.
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:lol: Then what are all these Axis NO’s you’re talking about, Witt?
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I meant those extra two.
Before, Russia struggled to make 25 income, whilst being SBRed, whilst Germany could make 60, then 80with the OOB German ones (Caucasus, automatic Novgorod and Volgograd). I have always argued that Russia and America needed another 10 a turn. This has been done.
Adding 2 income to Germany and 3 to Japan, is a step back.I agreed to play BM with Shin Ji, as he elected to drop the Iwo Jima NO and, fortuitously, we set up a game, without the Balkans NO. I will play BM this way.
To continue my argument, it is fairly easy for Japan to grab Guam on its DOW turn, leaving the US on its OOB 72 income, whilst Japan is already close to 70. Equally, on the European side, we know how easily It is to grab Iceland or Crete, thus denying the UK a NO. Playing without a bid, means Italy can make close to 20 for a few turns, thus enabling it to buy those pesky Can Openers, which favour a German breakout into the oilfields (and more
Income).S
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Nit pick: USA is 70 income without the Philippines OOB.
There is a logical flaw in the argument that USSR needs more money because it’s SBR’d. In BM that only happens if the Allies don’t pile in the fighters to defend Moscow. And the Lend Lease NO has been separated from the National Pride for having no allied troops - you don’t need to sacrifice the Lend Lease part.
I suppose though the USSR are still pretty weak even without SBR. Strengthening them strengthens the Allies considerably.
I think Vichy is fine, in spite of the added complexity - except for the way UK can block it if their tank (or art) in Paris survives.
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I always take Brazil, Simon.
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Thanks a lot, Wittmann
Simon, I think he just meant in the regular game Moscow is vulnerable to hard SBR
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I was thinking, if anything, Balanced Mod might have over-corrected and given the Allies an edge.
(take my opinion with a grain of salt though, since I’m getting back in the groove)
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Yeah, I think that’s the consensus.
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farmboy (Axis) vs Dawg (Allies + 20) - farmboy (Axis) wins
http://www.axisandallies.org/forums/index.php?topic=40464.75 -
L17 G40 Kamikaze_pilot (L+19) vs AetV (X)
Kamikaze Pilot over AetV
http://www.axisandallies.org/forums/index.php?topic=40070.165





