Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2017 League Post Game Results Here
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I’d like to know how Adam’s German airforce can “deadzone” Allied Atlantic seazones and also focus on the Russians. Throughout his 500 words, the biggest key for the Allies was…… missing :-)
No wonder you have so much trouble winning with the Allies - you don’t seem to understand one of the most important things that they should try to do. I’d explain it, but since you are already supremely confident and believe that you have already found optimum play for all situations, there’s no need.
I have won against very good Axis players with bids of 8 and 10
won a league championship with the Allies with a bid of 12
won a league playoff game with the Allies with a bid of 28, with Axis resigning in round 6You would lose against yourself more than you win with a 50 bid?? No wonder JDOW beat me in the playoffs - my bid was only 25 :roll:
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I consider my Allied play to be among the best I’ve seen, and I would lose more than I win if I played myself at 50 bid.
It’s getting stuffy in here.
Seems you’ve won too many games against weaker players to stay humble.
Allow me to point out, since you don’t, that you are 0-1 in league playoff games. Might be a little premature to anoint yourself God of A&AI also find it funny that I keep reading you saying you’ve “never seen” this or that, and I’ve seen it several times, and do some of these things myself. And I don’t play anywhere near the # of games you do, nor do I watch others’ games - it bores me. I have a lot of success playing A&A too, you know. Maybe you haven’t seen the full spectrum of A&A play yet. Maybe you should stop talking like you have.
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ohhh shots fired!!! this could get interesting fast!!! maybe adam needs to show you around his axis in vanilla? :evil:
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there’ve been a lot of exhanges/disagreements between you two in recent times, i think the best way to settle some of those arguments is to battle it out in a best of 3 series or something like that. maybe one series in vanilla to start out with, then follow with a BM series. i think it’d be an enjoyable game for the community to see the former champion play against the world’s current top player.
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It would definitely be interesting to see Gamerman01 +50 vs Adam514……
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It would, but I think we’re both done with 2nd edition
I don’t like switching back and forth between rulesets - I’m all Balanced Mod now
And 2016 playoffs have started - game with VonAlba starting soon
I don’t think Adam wants to play me anyway. He obviously likes to win, and win easily (as do I)
I play the game for fun, not to prove anything.But my Allies +50 would definitely win more than 1/2 of the games against perfect Axis play
Oh, I just saw he said +60 is fair. That’s ridiculous. And yes I’m talking 1 unit per territory -
I guess you need +60 when you don’t know the importance of islands
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And yes I’m talking 1 unit per territory
I wonder if it was wise to implement the 1 unit per territory rule that was adopted? Perhaps if we hadn’t changed our bid rules to this the game might have been better balanced w/lower bids? I think one could easily argue that this rule change “watered down” the bid and is why a 20+ bid was soon to be the norm?
Adam or G Man, do you think if stacking was allowed, that bids could be lower and effective in terms of balance?
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Adam & Gamerman, let me add, as someone who has been playing here a long time, your results are very impressive!
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Yeah bids would be lower without that restriction, but games would be less fun since bids would be stacking 5 inf in Yunnan for example, which breaks that area of the map.
It was interesting to see that you think I like to win easily.
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@JWW:
Adam or G Man, do you think if stacking was allowed, that bids could be lower and effective in terms of balance?
Yes, I think we just don’t like the cheese that can result, like a 21 bid making 7 infantry on Yunnan.
Ah, now I read Adam’s reply and see he says the same thing :-)
Adam, you are so cool when you agree with me :-D -
For the record, I wasn’t at all confident of taking down Adam with a 50 bid. Thought it would be an interesting game though.
Curious about one thing, Adam: Are a J1 DOW every time player in G40?
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For the record, I wasn’t at all confident of taking down Adam with a 50 bid. Thought it would be an interesting game though.
Curious about one thing, Adam: Are a J1 DOW every time player in G40?
Yes, unless the Allied bid was something that discouraged it enough.
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One G40 game where I was Axis, Omega1759 bid a USSR fighter and flew the 3 planes to Yunnan USSR1, with an inf bid too. I didn’t DOW as Japan and still only killed one inf! Axis conceded round 10.
I guess that’s the kind of bid you are referring to. Maybe it doesn’t have to be quite that extreme.
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One G40 game where I was Axis, Omega1759 bid a USSR fighter and flew the 3 planes to Yunnan USSR1, with an inf bid too. I didn’t DOW as Japan and still only killed one inf! Axis conceded round 10.
I guess that’s the kind of bid you are referring to. Maybe it doesn’t have to be quite that extreme.
I would actually ignore Yunnan in that case and still J1DOW, and that’s what I’ve done in the past when faced with that bid.
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Struggling to think of the bid which would deter it then. Extra fighter/aaa in Philippines - sub in SZ37. Can’t see any of those stopping a J1. TT in SZ39? DD in SZ62? Still reaching.
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Interesting that you would ignore Yunnan if strengthened enough. A UK1 DOW could occur as Omega1759 did and then enough could be moved into Yunnan to make it hard to take down.
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maybe a combo of that yunnan stack that you experienced, anzac inf in new guinea, anzac sub to protect your dd and trans, british pacific units positioned to retake FIC…
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Yes, units bidded to retake FIC in case of a J1DOW is quite a good deterrence, and if you needed more you could bid an inf in Borneo.





