@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2017 League Post Game Results Here
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L17 BM3 - AeV (Axis) beat PP (Allies)
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The guerrilla fighter rule it maybe the only BM rule I don’t like too…. maybe tone it down a notch to 1 guy for every 2 open or something
At the risk of going off topic, I don’t see how that is workable. A possibility might be just to convert ownership without the infantry if it’s empty but spawn the guerilla fighter if it has air/AAA units. I’d prefer we just remove the rule entirely though.
I also don’t much like a couple of the extra USA objectives but all these changes would make it harder for the allies.
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JDOW over Giallo(x) bm3.3
http://www.axisandallies.org/forums/index.php?topic=40224.90
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Very nice Garg:) Btw: Don’t you have the snippet tool available? That would make screenshots way more easy:)
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JDOW over Giallo(x) bm3.3
http://www.axisandallies.org/forums/index.php?topic=40224.90
This games goes certainly into my record as a game where the dice were very kind to me.
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haha. gargantus, that “triumph” screenshot is very satisfying.
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Ktylu (Allies) BM3 defeats Pherman1215 (Axis)
http://www.axisandallies.org/forums/index.php?topic=39723.120
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http://www.axisandallies.org/forums/index.php?topic=39444.new#new
Me1945 (Axis) prevails over Gamerman01 (+30) in less than 8 rounds
Semi-final of 2016 playoff!7 aircraft from India to Z54 for the checkmate - like a pro
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Dice contributed greatly to my win. I still don’t feel I beat Gamerman. Shoot me an email if you’d like another game with any combinations of the rule’s adjustments to mitigate the hight luck.
Thank you for the game. -
Thanks, I’ll remember that
I don’t know when I’ll be starting a new game, though
Just got a large unexpected contract this week and will be up to my ears in work soon :-P -
cyanight(Axis) over Pherman1215 (Allies) BM3 (Game 2)
http://www.axisandallies.org/forums/index.php?topic=39987.75
Its been over 3 weeks with no replay to multiple messages. I really wanted to finish this game. I think I could come close to winning both theatres.
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If you pay me, I’ll play Pherman’s side :-D
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curtmungus beat varaince
http://www.axisandallies.org/forums/index.php?topic=40304.120
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General Svend-Sved (+21) over Odonis (Axis)
http://www.axisandallies.org/forums/index.php?topic=40066.new#new
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JWW over Giallo(x) bm
http://www.axisandallies.org/forums/index.php?topic=39854.180
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Ferrousgryphon(x) over giallo bm3
http://www.axisandallies.org/forums/index.php?topic=39547.165
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I thought it might!
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http://www.axisandallies.org/forums/index.php?topic=40200.new#new
Simon over JWW game 2……capitulation by the axis G1 T5…ouch
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cyanight(Axis) over Pherman1215 (Allies) BM3 (Game 2)
http://www.axisandallies.org/forums/index.php?topic=39987.75
Its been over 3 weeks with no replay to multiple messages. I really wanted to finish this game. I think I could come close to winning both theatres.
Seriously, this is the usual pattern. Pherman appears at some time at the year, starts a bunch of games and the disappears, previously causing an avalanche in the rankings.
This is the 3rd season in a row that this happens. Although I am rally happy about every player that joins the league, Pherman became really annoying to me and I could consider excluding him from the league in case he leaves again a bunch of forfeits at the end of the season.
Next to not finishing games, his behavior is just unsportsmanlike. Regardless how busy you are, everybody has the chance to drop a quick note about what is going now. There is nothing wrong in interrupting games and resume than later. But disappearing without any notice is the poorest behavior to me.





