Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2017 League Post Game Results Here
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Giallo (Allies) over simon33 (Axis) BM3
http://www.axisandallies.org/forums/index.php?topic=40193.75
I’m going to change up my opener a bit after the last few.
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Karl7 (Axis) over StuckTojo (Allies +20)
http://www.axisandallies.org/forums/index.php?topic=40108.240
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17L G40 BM Odonis (Allies) vs VonAlba (Axis)
http://www.axisandallies.org/forums/index.php?topic=39624.msg1681774#new
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Sorry - VonAlba wins.
17L G40 BM Odonis (Allies) vs VonAlba (Axis)
http://www.axisandallies.org/forums/index.php?topic=39624.msg1681774#new
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Wheatbeer (X) over simon33 (Allies) BM3 http://www.axisandallies.org/forums/index.php?topic=40137.120
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http://www.axisandallies.org/forums/index.php?topic=39795.new#new
In a Non-BM playoff game….+30 ipcs for the allies,
Wittman (axis) outplays JWW…
good game my friend!
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Kamikaze_Pilot (Axis) over nyjets9766 (Allies + 18)
http://www.axisandallies.org/forums/index.php?topic=40063.120 -
Gargantua demolishes variance, yet again.
http://www.axisandallies.org/forums/index.php?board=54.0
balance mod game
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Wheatbeer (Allies) over simon33 (Axis) BM3 http://www.axisandallies.org/forums/index.php?topic=40287.0
Paris failure.
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Wheatbeer (Allies) over simon33 (Axis) BM3 http://www.axisandallies.org/forums/index.php?topic=40287.0
Paris failure.
Anything but at least 20 units (including air, one should not be scared of sending air over the AA) is in my opinion an unnecessary risk. Not only about winning or losing but about reducing the amount of survivors.
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shin ji over oysteilo
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The above was a playoff game, btw.
Oh, and I think the standings are incorrect- Wittman beat JWW in the last game, and now Wittman and I are up next.
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I had conceded , on account of my pending eye operations and visual problems. JWW, graciously, allowed me to take the time I needed to recuperate.
I never corrected you, Gamerman, as I expected to lose. (I was lucky. ) I am sorry I messed up your computing of results.
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Thanks guys
Oops, I missed where JWW said it was a playoff game
No problem, will fix right away -
ROUND 1 of the Garg vs Karl7 battle for title of the greatest goes to Garg!
18 rounds of non-stop bloodbath! The Axis had a good start, but Garg deftly brought the extra BM income into play stymying the Axis advance.
In a last minute rally, the German’s managed to take Moscow, aided by Garg’s bad dice. But it was not enough. Japan was pushed out of the Pacific, and the USA was making 130+, filling the skies with bombers and death.
Now, time for round 2, Ding! Ding!
http://www.axisandallies.org/forums/index.php?topic=40229.255
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It’s too bad A&A.org doesnt have spoiler capability :(
Here was my greatest triumph of the game - after a series of air blitzes.

And here were my greatest RAGE moments



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I like that China coup
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I like that China coup
yeah, Garg sacrificed some planes to make that happen… Japan was abandoning China anyway…
But that is epic no doubt.
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Wheatbeer (Allies) over simon33 (Axis) BM3 http://www.axisandallies.org/forums/index.php?topic=40287.0
Paris failure.
Anything but at least 20 units (including air, one should not be scared of sending air over the AA) is in my opinion an unnecessary risk. Not only about winning or losing but about reducing the amount of survivors.
It’s generally pretty fatal to lose Eastern Poland USSR1 in this scenario so I was wondering if it was a chance worth taking.
And here were my greatest RAGE moments
These things happen!
As with Gamerman, I liked that China coup, even if I hate the guerrilla fighter rule.
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Wheatbeer (Allies) over simon33 (Axis) BM3 http://www.axisandallies.org/forums/index.php?topic=40287.0
Paris failure.
Anything but at least 20 units (including air, one should not be scared of sending air over the AA) is in my opinion an unnecessary risk. Not only about winning or losing but about reducing the amount of survivors.
It’s generally pretty fatal to lose Eastern Poland USSR1 in this scenario so I was wondering if it was a chance worth taking.
And here were my greatest RAGE moments
These things happen!
As with Gamerman, I liked that China coup, even if I hate the guerrilla fighter rule.
The guerrilla fighter rule it maybe the only BM rule I don’t like too…. maybe tone it down a notch to 1 guy for every 2 open or something





