Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2017 League Post Game Results Here
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yep, turns out pete’s an axis beast. who would’ve known since he’s always wanting allies?
Pete Allies over Karl7
Axis could do no wrong.
http://www.axisandallies.org/forums/index.php?topic=39000.210
Funny, I feel like bull against a matador in our game.
Karl got his usual share of punishment from Marti in our last game… Hitler’s little pins on the map pulled through more often than not.
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Witt loses a BM game to Private Panic. ID 39071.
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I was Allies.
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lucky me, i get to start out playing the one guy who i’m sure won’t play BM in the playoffs lol
Another way to look at it is you are lucky some people didn’t sign up and you have a shot at league champion, so it is a privilege to be able to face Me1945 :-)
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lucky me, i get to start out playing the one guy who i’m sure won’t play BM in the playoffs lol
Another way to look at it is you are lucky some people didn’t sign up and you have a shot at league champion, so it is a privilege to be able to face Me1945 :-)
no doubt it is! i’m just so used to BM now, it almost feels like going back to playing revised haha
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Pete Allies over Karl7
Axis could do no wrong.
http://www.axisandallies.org/forums/index.php?topic=39000.210
Did you guys switch sides mid-game? Thread started with Karl7 as Axis. :?
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@Mill:
Pete Allies over Karl7
Axis could do no wrong.
http://www.axisandallies.org/forums/index.php?topic=39000.210
Did you guys switch sides mid-game? Thread started with Karl7 as Axis. :?
NVM I see now. 2 games in 1 thread.
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no doubt it is! i’m just so used to BM now, it almost feels like going back to playing revised haha
Right, but just make sure you get the Axis, and try not to give up a monster bid!
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no doubt it is! i’m just so used to BM now, it almost feels like going back to playing revised haha
Right, but just make sure you get the Axis, and try not to give up a monster bid!
i had already started the bid out at 50 :lol: but even then that might be too low!
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no doubt it is! i’m just so used to BM now, it almost feels like going back to playing revised haha
Right, but just make sure you get the Axis, and try not to give up a monster bid!
i had already started the bid out at 50 :lol: but even then that might be too low!
Haha!!! bid at 50, no one can win that with fair dice if you play a fairly good allies player……or??? :? :? :? :?
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50 isn’t exaggerated. My money is on the player who gets Axis.
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Would you play me with a 50 bid? I think it’s exaggerated.
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I really don’t have the inclination to play vanilla. I’ve been challenged countless times as Axis vs a bid my opponents considered exaggerated, with the bid ever increasing with time and I haven’t lost as Axis in 3 years, which amounts to easily over 100 vanilla Axis games. The only chance they had was many massive dicings, and even then I pulled through. At 50 bid I am nearly certain of beating you, and if it were low luck I would be certain.
I consider my Allied play to be among the best I’ve seen, and I would lose more than I win if I played myself at 50 bid. I recently lost as Allies at 35 bid, with dice being in the reasonable spectrum.
You certainly don’t have to take my word for it, especially since I’m refusing the challenge. But I think you’ll understand if we play BM and you extrapolate to vanilla from there.
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regularkid (Axis) over simon33 (Allies) http://www.axisandallies.org/forums/index.php?topic=39036.0
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good game bra
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and, Adam, u a ho
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I really don’t have the inclination to play vanilla. I’ve been challenged countless times as Axis vs a bid my opponents considered exaggerated, with the bid ever increasing with time and I haven’t lost as Axis in 3 years, which amounts to easily over 100 vanilla Axis games. The only chance they had was many massive dicings, and even then I pulled through. At 50 bid I am nearly certain of beating you, and if it were low luck I would be certain.
I consider my Allied play to be among the best I’ve seen, and I would lose more than I win if I played myself at 50 bid. I recently lost as Allies at 35 bid, with dice being in the reasonable spectrum.
You certainly don’t have to take my word for it, especially since I’m refusing the challenge. But I think you’ll understand if we play BM and you extrapolate to vanilla from there.
I have no reason to question you Adam on this, so I am not doing it. A bid of 50 just seems unreal. Out of curiosity if you were to play yourself 100 times what bid did you need (you think) for a 50:50 result? Also what is the biggest weakness in the vanilla game given such a massive bid is required?
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With a 50 bid, that gives the Allies so many moves to block Axis openings.
I’d be looking at:
ftr Scotland
Sub SZ98
DDs 110 & 91
art Sudan and Alexandria
Tank Egypt
Anzac TT off NZ
art Kweichow and Suiyuyan
ftr Moscow
ftr MaltaThat’s gotten only to the mid 70s so you could use more than half of that.
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I’d say around 60 would be fair.
About the need for such a massive bid, I can go on for a long time but here are the main points:
1. Axis air starts off huge and it will always be in a great, centralized position: Since Allies are split into more individual nations than Axis are, they all need to more or less consider the following: what if the bulk of the Axis air were suddenly focused on this one nation/area? For example, this can affect if Russia should buy artillery to deadzone a certain territory, since Germany can always send some of its air to help defend it, and then the Russian art buy gets turned useless (if Germany breaks through Rostov for example).
Another important example is the necessary Allied fleet to be able to stand up to German air in order to be effective in landing troops in Europe. If Allies don’t spend enough on protection, Germany can just shift air around and perhaps buy a couple and deadzone the important sea zones, hence preventing unloading. If Allies spend enough on protection, Germany can simply ignore the fleet. The landing will be smaller and/or later, allowing Germany to deadzone the land territories easily with a land purchase. This is only one example of the required fine tuning and efficiency the Allies need to remotely stand a chance vs a competent Axis player.
2. Extremely powerful Axis canopening: Italy canopening for Germany/taking territories and then being stacked by Germany renders Russian offensive and defensive possibilities to nearly nothing. Only Anzac can potentially realistically counter it, but they have a handful of units in that area. For Japan, German bombers prevents the Allies from being very threatening in the Pacific while giving Japan huge opportunities. Nothing close to this magnitude exists for the Allies. It’s always the powerful nation (US) going before the weaker one (Anzac).
3. Transports not defending: it makes effective fleets extremely costly especially for US, since their tps are often a one time use.
4. Axis easily taking enough territories to surpass Allied income by round 6-7, and then waiting patiently for the last few desperate Allied moves until the Allied surrender: this is related to costly tp fleets and not enough Allied income. It’s the Allies that need to rush to get in there and try to prevent the switch in the income advantage, but it takes many turns to get things going for the US for example.
All in all, the effort I put into my Axis games compared to my Allied games must be about 1:25. You need a near perfect Allied play to stand a chance against the Axis, with the most efficient buys and moves possible and being right on the knife’s edge to losing in one theater in order to maximize damage in the other. Everything needs to fit together like clockwork, and for that you need to accurately predict what the Axis will do right down to their buy. One bad US buy and it’s essentially over against a good Axis player. Meanwhile, my Axis are on autopilot in most cases.
Sorry for 500 words :lol:.
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With a 50 bid, that gives the Allies so many moves to block Axis openings.
I’d be looking at:
ftr Scotland
Sub SZ98
DDs 110 & 91
art Sudan and Alexandria
Tank Egypt
Anzac TT off NZ
art Kweichow and Suiyuyan
ftr Moscow
ftr MaltaThat’s gotten only to the mid 70s so you could use more than half of that.
Yeah, with 50 you can stack Yunnan, keep most of the UK fleet alive, cripple Italy and do some miscellaneous stuff like inf in New Guinea.





