Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2017 League Post Game Results Here
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Karl (Axis) over StuckTojo (Allies +17)
Was a good game until I made the mother of all brain farts and left Moscow open. :-P
That’s why Karl is going to Tier 1, and I’m not. :wink:
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Karl (Axis) over StuckTojo (Allies +17)
Was a good game until I made the mother of all brain farts and left Moscow open.  :-P
That’s why Karl is going to Tier 1, and I’m not.  :wink:
Again?? :-o
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That’s why Karl is going to Tier 1
No, he’s going to tier E!
Like a BOSS!
Karl7 over simon33 (Axis) BM3 http://www.axisandallies.org/forums/index.php?topic=40085.120
This should help him.
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Karl doesn’t need “help”!
That’s 6 wins in a row! 8 out of the last 9. A regular steamroller -
Oh man, that one doesn’t count yet anyway. He was at the limit at best of 9. You need to stop tangling with Karl - he’s taking your lunch money
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Oh man, that one doesn’t count yet anyway. He was at the limit at best of 9. You need to stop tangling with Karl - he’s taking your lunch money
if that doesn’t count, when do I get the lunch money?
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Some of those games w/Simon were VERY close. He zeal for the attack got him into trouble a couple times. If had held back, he probably would have won a couple. Just a little restraint and Simon will be stomping on us all with “rage and honor” as Lord Curtmungus would say.
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There will be a few new competitors coming next Season who will launch for Tier E. :-D
I exclude my self and will be satisfied to climb the ladder slowly but steady instead 8-)
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Oh man, that one doesn’t count yet anyway. He was at the limit at best of 9. You need to stop tangling with Karl - he’s taking your lunch money
Still, I’m looking to reach tier 1 this season. Only a few points to go!
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Some of those games w/Simon were VERY close. He zeal for the attack got him into trouble a couple times. If had held back, he probably would have won a couple. Just a little restraint and Simon will be stomping on us all with “rage and honor” as Lord Curtmungus would say.
Thanks for finally getting my name right, Curl6…. see how it feels? :? :evil:
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Oh man, that one doesn’t count yet anyway. He was at the limit at best of 9. You need to stop tangling with Karl - he’s taking your lunch money
if that doesn’t count, when do I get the lunch money?
You have to get to 40. Please consult the key way down at the bottom as to the color coding
Old league rule that makes players spread the love. More people need to get some Karl action besides Simon
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http://www.axisandallies.org/forums/index.php?topic=40104.75
Gen Svend over simon33 (Axis) BM3
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17L G40 dawgoneit (+21 allies) vs SixUnder Axis - SixUnder Axis wins
http://www.axisandallies.org/forums/index.php?topic=40077.60 -
http://www.axisandallies.org/forums/index.php?topic=40026.510
Adam is the fair winner of the best of 3 game this year.
Epic fight where Germany resigns on turn 40, with 11 factories under control from France to South Africa, Kwauntung and Indochina, including Moscow, India and Egypt.
I think we could have reached 50 turns, but it is true that from now an Axis defeat is just a matter of time.
Congrats to Adam for the great player and gent that he is, and the superb Balanced mode version of this great game created.
See you in the league play-off Adam… prepare yourself for more dificulties… you thought me a lot in these 3 games…
Happy summer everyone. I am out until september.
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Fine win for Pherman, well played!
http://www.axisandallies.org/forums/index.php?topic=39571.225
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@alexgreat:
Fine win for Pherman, well played!
http://www.axisandallies.org/forums/index.php?topic=39571.225
Pherman played Allies, I forgot.
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http://www.axisandallies.org/forums/index.php?topic=40026.510
Adam is the fair winner of the best of 3 game this year.
Epic fight where Germany resigns on turn 40, with 11 factories under control from France to South Africa, Kwauntung and Indochina, including Moscow, India and Egypt.
I think we could have reached 50 turns, but it is true that from now an Axis defeat is just a matter of time.
Congrats to Adam for the great player and gent that he is, and the superb Balanced mode version of this great game created.
See you in the league play-off Adam… prepare yourself for more dificulties… you thought me a lot in these 3 games…
Happy summer everyone. I am out until september.
Great game you guys played. Juan, you played an impressive game during the first 10-15 turns and you were very close to overrun then Allies or to get an edge that would make time play for the Axis.
However, Adam managed to escape the choke hold and after he managed to get Japan down it was only a matter of time for the Allies to win.
I believe the last 15 turns just demonstrated that the inevitable will in fact happen if you drag it out. Still, very few games have been played that far on that level so I am still glad to see that the predictions came true, actually.Also, in a position of that complexity it is also valid to force the opponent to play error-free which Adam did.
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Giallo (Allies) over simon33 (Axis) BM3
http://www.axisandallies.org/forums/index.php?topic=40193.75
I’m going to change up my opener a bit after the last few.
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Karl7 (Axis) over StuckTojo (Allies +20)
http://www.axisandallies.org/forums/index.php?topic=40108.240





