Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 2 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Western Germany to France
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
6 artilleries and 2 infantry moved from Germany to Poland
3 armour moved from Yugoslavia to Poland
5 infantry moved from Bulgaria to Romania
2 artilleries and 8 infantry moved from Yugoslavia to Romania
3 artilleries moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
10 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
6 armour and 4 mech_infantrys moved from France to Yugoslavia
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery and 7 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
2 artilleries and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
Place Units - Russians
1 infantry placed in Novgorod
3 infantry placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Territory Summary for Russians :
Yenisey : 6 infantry
Amur : 2 aaGuns and 12 infantry
Belarus : 2 aaGuns, 4 artilleries and 26 infantry
Bryansk : 2 aaGuns, 2 armour, 12 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 29 / 40
Americans : 52 / 53
Chinese : 9 / 12
British : 28 / 39
UK_Pacific : 21 / 21
Italians : 18 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to 41 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to 41 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangsi
5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 21 Sea Zone
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
2 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
3 artilleries and 3 infantry moved from Anhwe to Hunan
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 infantry, 1 marine and 5 transports; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Western United States to Gibraltar
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Wake Island to Queensland
1 marine moved from Western United States to 10 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
Place Units - Americans
3 infantry and 1 marine placed in Central United States
5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
2 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 marine moved from 80 Sea Zone to Iraq
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour, 3 infantry, 1 marine and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Morocco
1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 aaGun and 2 infantry moved from Burma to India
1 fighter moved from Shan State to India
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Hey, my home was broken into today and I’m stressed dealing with the police report and the fallout from that. I just wanted to let you know that I will be taking my turns slowly for the next week or so.
Hey, my home was broken into today and I’m stressed dealing with the police report and the fallout from that. I just wanted to let you know that I will be taking my turns slowly for the next week or so.
Don’t worry Sir, take your time.
Hope everything is ok for you and your family.
Cheers Rubioton
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Cyprus
Battle in Crete
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
British defend with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers
Scramble?
I mean casualties. Not scramble.
Max defense please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Cyprus
Battle in Crete
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
British defend with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers
Units damaged: 1 carrier owned by the British
retreated to 98 Sea Zone
British win, taking Cyprus from British, taking Crete from Neutral_Allies with 1 carrier, 2 cruisers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -36
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Casualties for British: 2 destroyers
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Sumatra to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Morocco to Algeria
Turn Complete - French
Hi Sir,
I’m having better dice in the game, by the moment.
The attack at the Mediterranean was very risky, but I think your target was sinking the fleet, and that would be possible.
Cheers
Yeah, my goal was to do what damage I could with that fleet and get out with my air. I was hoping for more than that for sure. It was a risk going in.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Poland to Novgorod
2 bombers moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour and 2 bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 2 armour, 6 artilleries and 13 infantry moved from Poland to Eastern Poland
2 aaGuns, 5 artilleries and 13 infantry moved from Romania to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
1 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs