ok now it’s good!
17L -Pete (Axis +5) versus Simon33 (Allies) Bm2
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Turning off Edit Mode
2 fighters moved from Norway to 109 Sea Zone
1 armour moved from Rhodesia to Belgian Congo
British take Tanganyika Territory from Italians
British take Belgian Congo from Italians
EDIT: 1 artillery moved from Nigeria to French Equatorial Africa
EDIT: 1 infantry moved from Gold Coast to French West Africa
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India -
Scramble to SZ109?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Turning off Edit Mode
2 fighters moved from Norway to 109 Sea Zone
1 armour moved from Rhodesia to Belgian Congo
British take Tanganyika Territory from Italians
British take Belgian Congo from Italians
EDIT: 1 artillery moved from Nigeria to French Equatorial Africa
EDIT: 1 infantry moved from Gold Coast to French West Africa
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West IndiaCombat - British
Italians scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
Battle in West India
Battle in French Madagascar
Battle in 109 Sea Zone
British attack with 2 fighters
Germans defend with 2 fighters; Italians defend with 4 transports
retreated to 109 Sea Zone
Italians win, taking West India from Japanese, taking French Madagascar from Neutral_Axis with 2 fighters and 4 transports remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: ScotlandNon Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
5 artilleries, 1 fighter and 8 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 fighter moved from Belgian Congo to RhodesiaPlace Units - British
1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 carriers, 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 6 infantry moved from Scotland to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
2 bombers moved from Northern Italy to United Kingdom
1 bomber moved from Novgorod to United Kingdom
2 fighters moved from Rostov to Bulgaria
1 armour moved from Eastern Poland to Bulgaria
Germans take Romania from RussiansCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bulgaria
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians win, taking Bulgaria from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Italians attack with 2 artilleries, 6 bombers and 6 infantry
French defend with 1 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 marine
Italians captures 27PUs while taking British capital
Italians converts factory_major into different units
Italians win, taking United Kingdom from British with 1 artillery and 4 bombers remaining. Battle score for attacker is 13
Casualties for French: 1 infantry
Casualties for British: 4 aaGuns, 1 fighter, 7 infantry and 1 marine
Casualties for Italians: 1 artillery, 2 bombers and 6 infantry
Trigger Italians Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsItalians: Setting destroysPUs to true for playerAttatchment attached to BritishNon Combat Move - Italians
4 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Western Germany to Holland Belgium
4 bombers moved from United Kingdom to Scotland
5 artilleries and 8 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 4 mech_infantrys moved from Iraq to Egypt
3 artilleries moved from Iraq to Trans-Jordan
3 artilleries moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Tambov to Caucasus
3 fighters moved from Western Ukraine to Western Germany
2 fighters moved from Bulgaria to 97 Sea Zone
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 factory_minor placed in Scotland
3 infantry placed in Northern Italy
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 47 PUs; end with 74 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 77 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 81 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 86 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 91 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 aaGuns; Remaining resources: 0 PUs;Combat Move - Germans
23 armour and 2 mech_infantrys moved from Russia to Volgograd
Germans take Volgograd from Russians
3 armour and 2 mech_infantrys moved from Finland to Norway
4 infantry and 3 mech_infantrys moved from Western Germany to 112 Sea Zone
4 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from Western Germany to Norway
3 infantry moved from Caucasus to Volgograd
1 armour moved from Trans-Jordan to Egypt
1 fighter moved from Bryansk to RussiaCombat - Germans
Battle in Norway
Germans attack with 3 armour, 4 fighters, 4 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 2 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Norway from Americans with 3 armour, 4 fighters, 1 infantry, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Germans
1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Norway to 109 Sea Zone
2 fighters moved from Norway to Scotland
1 fighter moved from France to Scotland
2 tactical_bombers moved from Norway to United Kingdom
1 tactical_bomber moved from Norway to United Kingdom
1 tactical_bomber moved from Norway to Scotland
1 aaGun moved from Bryansk to RussiaPlace Units - Germans
3 aaGuns placed in Russia
3 aaGuns placed in Novgorod
3 aaGuns placed in Normandy Bordeaux
3 aaGuns placed in France
8 aaGuns placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
I concede.
Damn. Though I had you when I got on Korea and expanded. Looks like losing Egypt early was a the fatal blow that I thought Korea would be.
I’ll post it when I get home.
-
GG.
-
Thanks for the game. I think I’ve made the same mistake in one or two other games I’ve got going.
-
my pleasure. you mean egypt?
-
Yeah, I mean Egypt
-
Egypt is a huge PU swing, yeah. and axis air is so mobile, it’s a nightmare to retake egypt.
You do have a good offensive knack, but you leave openings everywhere when you go balls out like that. Jus’ sayin’. Pay attention to defence and income/TUV swing as well as your tactical flair and you’ll post more W’s. -
Egypt is a huge PU swing, yeah. and axis air is so mobile, it’s a nightmare to retake egypt.
You do have a good offensive knack, but you leave openings everywhere when you go balls out like that. Jus’ sayin’. Pay attention to defence and income/TUV swing as well as your tactical flair and you’ll post more W’s.Yeah, defence is my weakness. Losing that USN fleet SZ35 near the end was a major setback, or would have been had I not lost in Europe.
-
yeah. It began with your decision to scramble 110 on G1 :-P. That was pretty ballsy
-
yeah. It began with your decision to scramble 110 on G1 :-P. That was pretty ballsy
I think that is a good decision! Reduces the Luftwaffe for Barbarossa.
-
run that through your bcalc and tell me again if you think it’s a great idea :wink:
-
It also means you can’t hit 97. You either have to build an airbase in gib +transports and air, hit 97, or build a factory in Egypt to have a chance to hold it.
-
run that through your bcalc and tell me again if you think it’s a great idea :wink:
It’s a negative one TUV expected value. However, killing two Luftwaffe is worth losing more than 2 RAF IMO. I suppose I lost 3 to kill two though which may be dubious. Without the scramble, there’s a chance your BB can live. I don’t like that much.
It also means you can’t hit 97. You either have to build an airbase in gib +transports and air, hit 97, or build a factory in Egypt to have a chance to hold it.
It means you can’t bring a second plane to SZ97 in this case. You’ll note that I still hit SZ97.
I’m still not entirely sure how to handle it when the SZ91 cruiser is sunk. Looks like my attack on SZ96 failed which is a real problem. I suppose if I had more fighters in London I could have brought a second fighter in and used the SZ98 cruiser to sub in for the SZ91 one.
-
you had an underpowered attack on 97.





