@farmboy FYI. It will be a few hours before I can get back to the game.
17L -Pete (Axis +5) versus Simon33 (Allies) Bm2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Kiangsi to Kwangtung
Americans take Kwangtung from Japanese
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.Non Combat Move - Americans
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer and 2 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
2 fighters moved from Western United States to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Korea to Jehol
1 destroyer and 3 submarines moved from 25 Sea Zone to 30 Sea Zone
2 fighters moved from Midway to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Midway to KoreaPlace Units - Americans
1 harbour placed in Johnston Island
1 artillery and 2 infantry placed in Korea
1 destroyer and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 artillery
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Turning off Edit Mode
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
“Oh the last plane out of Sydney’s almost gone.
Only seven flying hours and I’ll be landing in Hong Kong.” - Cold ChiselShould China and Germany be at War? Strictly speak I can’t DOW on you but seems a bit weird that you’re in China and not at war. Or perhaps you are trying to take advantage of a loophole?
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I wasn’t aware of this loophole if that’s what it is. you can’t attack my tank? was expecting to lose it. you can roll in the forums and edit the result if you like
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 3 infantry moved from Shensi to Sikang
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter and 4 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
6 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Chinese collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 2 artilleries placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
1 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUsTurn Complete - UK_Pacific
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I wasn’t aware of this loophole if that’s what it is. you can’t attack my tank? was expecting to lose it. you can roll in the forums and edit the result if you like
I’ll redo the China and UK turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Politics - Chinese
Chinese takes Political Action: Political Action Chinese To War With Germans
Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kiangsi to Szechwan
1 artillery and 3 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Shensi to Sikang
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 4 infantry
Germans defend with 1 armour
Chinese win, taking Tsinghai from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
4 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
6 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Chinese collect 21 PUs (1 lost to blockades); end with 22 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 22 to 23
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 2 artilleries placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
1 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 2 artilleries placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
1 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangtung: 4 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 4 infantry
EDIT: Turning off Edit Mode -
Checked the rulebook. I can DOW on European Axis powers if they move into a Chinese territory.
Sorry about creating confusion.
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no worries
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Bessarabia to Bryansk
Italians take Bryansk from Russians
1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Smolensk
Italians take Smolensk from Russians
1 armour moved from Eastern Persia to Kazakhstan
Italians take Turkmenistan from Russians
1 bomber moved from Greece to Kazakhstan
1 fighter moved from Bessarabia to Kazakhstan
1 fighter moved from Bessarabia to BelarusCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belarus
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Belarus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kazakhstan
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Novosibirsk
1 bomber moved from Kazakhstan to Northwest Persia
2 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Syria
4 transports moved from 92 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 artillery and 7 infantry placed in Northern Italy
2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Algeria: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs -
hey I see I missed a china edit in kwangsi, just do it on anzac. also what about the german tank?
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hey I see I missed a china edit in kwangsi, just do it on anzac. also what about the german tank?
OK.
I re-did the China turn for that. I could DOW after all. Must have clicked through it automatically.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 4 infantry moved from Kwangtung to KwangsiPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
ANZAC collect 5 PUs; end with 5 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tsinghai: 1 armour
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novosibirsk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from RussiansCombat - Germans
Non Combat Move - Germans
7 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Germany to Western Germany
1 armour moved from Urals to Evenkiyskiy
3 armour moved from Novosibirsk to Smolensk
1 aaGun and 2 mech_infantrys moved from Vologda to Novosibirsk
1 aaGun, 6 armour, 10 artilleries and 23 infantry moved from Vologda to Smolensk
5 armour and 6 mech_infantrys moved from Archangel to Smolensk
5 artilleries and 1 infantry moved from Novgorod to Belarus
5 armour and 2 mech_infantrys moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Northwest Persia
3 mech_infantrys moved from Norway to Karelia
1 submarine moved from 93 Sea Zone to 92 Sea Zone
6 infantry moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Western Germany to GibraltarPlace Units - Germans
2 artilleries and 1 infantry placed in France
2 armour placed in Western Germany
2 fighters and 1 tactical_bomber placed in Norway
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Kwangtung to Shensi
EDIT: 1 artillery and 1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Samara to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
4 artilleries and 7 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to KazakhstanCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians win, taking Kazakhstan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Bryansk to Caucasus
1 aaGun and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
5 infantry moved from Shensi to Szechwan
1 aaGun and 11 infantry moved from Kiangsi to KwangsiPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
I’ll apply edits to simulate my revised battles. I guess you could insist on keeping the first attempt at the China turn since I posted it but I think it’s a bit unfair to you to have my artillery nearer the action.
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I’ll apply edits to simulate my revised battles. I guess you could insist on keeping the first attempt at the China turn since I posted it but I think it’s a bit unfair to you to have my artillery nearer the action.
Well, I have done that now. Just in case you’re waiting for it.





