@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Pherman1215 (Allies) vs simon33 (Axis) BM2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 2 PUs;Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
Forgot to attack Rostov. Trust I can add it now.
Rolls: 2@1 2@3 2@4; Total Hits: 12@1: (3, 6)2@3: (5, 5)2@4: (3, 6)def
Rolls: 3@2; Total Hits: 23@2: (3, 2, 2) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Germans
1 bomber moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 4 artilleries and 10 mech_infantrys; Remaining resources: 2 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 2 mech_infantrys
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 armour and 1 mech_infantry moved from Nenetsia to Archangel
7 artilleries and 3 infantry moved from Novgorod to Archangel
3 aaGuns, 16 armour, 10 artilleries, 21 infantry and 21 mech_infantrys moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
EDIT: Germans undo move 6.
3 aaGuns, 16 armour, 10 artilleries, 21 infantry and 19 mech_infantrys moved from Western Ukraine to UkrainePlace Units - Germans
10 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Russians
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
2 armour, 10 infantry and 2 mech_infantrys moved from Russia to Bryansk
4 infantry moved from Sakha to Buryatia
2 aaGuns and 10 infantry moved from Vologda to Russia
3 infantry moved from Vologda to Novosibirsk
1 infantry moved from Urals to NovosibirskPlace Units - Russians
2 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
1 tactical_bomber moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Burma to HunanPurchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Shantung
1 infantry moved from Anhwe to Shantung
2 infantry moved from Jehol to Shantung
3 artilleries and 4 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 marine moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 marine, 4 submarines and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from Burma to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from 6 Sea Zone to Shantung
2 carriers, 2 destroyers and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan StatePlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Americans
3 bombers moved from Shensi to Yunnan
3 bombers moved from Shensi to Yunnan
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Guam
Battle in Yunnan
Americans attack with 6 bombers
Japanese defend with 1 infantry
Americans win, taking Guam from Japanese with 6 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
Battle in CelebesNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 99 Sea Zone to 95 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 mech_infantry moved from Central United States to Western United States
6 bombers moved from Yunnan to HopeiPlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hopei: 6 bombers
EDIT: Adding units owned by Americans to Kweichow: 6 bombers
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Anhwe to Kweichow
3 artilleries and 11 infantry moved from Hopei to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - British
2 infantry moved from West India to India
3 fighters moved from West India to India
2 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 armour and 1 mech_infantry moved from French Central Africa to French West AfricaPurchase Units - British
British buy 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Sicily
Battle in Sardinia
Battle in French West Africa
British attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win, taking Sicily from Italians, taking Sardinia from Italians, taking French West Africa from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in India
British attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
3 fighters moved from India to Eastern Persia
1 artillery and 2 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 factory_minor placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Italians
3 fighters moved from Southern Italy to Rostov
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Ukraine to RostovPurchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 8 infantry
retreated to Rostov
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Ukraine
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total -
Letting all of my opponents know that I have two jobs and the middle of the work week (Tue-Thursday) is super busy for me. I take turns much more frequently Fri-Monday. Just want to to know because I may run over the 3 day period during the middle of the week. Thanks for being patient.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers moved from Ukraine to RostovPurchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 fighter moved from Ukraine to Southern Italy
4 mech_infantrys moved from Eastern Poland to Archangel
3 artilleries moved from Novgorod to Archangel
6 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to Germany
1 transport moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
1 infantry and 8 mech_infantrys placed in Germany
Germans undo move 2.
1 fighter and 1 infantry placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to BryanskPurchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 aaGun and 15 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
4 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Shantung to 21 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
3 fighters moved from Shantung to AnhwePurchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 4 artilleries, 2 fighters, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Java
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Malaya
1 marine moved from Philippines to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
3 armour, 10 artilleries, 22 infantry and 1 mech_infantry moved from Burma to India
1 aaGun, 4 artilleries and 4 infantry moved from Shan State to Burma
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to French Indo China
2 tactical_bombers moved from Japan to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 marine, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 fighters moved from Anhwe to Shantung
2 fighters and 1 tactical_bomber moved from Anhwe to French Indo China
1 fighter moved from 44 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to IndiaPlace Units - Japanese
1 transport placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 4.
3 infantry placed in French Indo China
3 artilleries placed in India
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Shantung: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 98 Sea Zone
6 bombers moved from Kweichow to YunnanPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in Yunnan
Americans attack with 6 bombers
Japanese defend with 1 infantry
Americans win with 5 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
5 bombers moved from Yunnan to Kweichow
1 fighter moved from Eastern United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to TobrukPlace Units - Americans
1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
2 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - British
Purchase Units - British
British buy 12 mech_infantrys; Remaining resources: 1 PUs;Non Combat Move - British
2 armour, 1 infantry and 7 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
3 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern Persia to West IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Italians
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 1 PUs;Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns, 3 artilleries and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 artilleries placed in UkraineTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs





