Here is the game, Have Fun
Pherman1215 (Allies) vs simon33 (Axis) BM2
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I’m going to assume no intercept and if you want it we can roll it in the forum.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Malaya to Java
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 marine and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 marine moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
2 fighters moved from Malaya to India
1 bomber and 1 fighter moved from Yunnan to IndiaPurchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Java
Japanese attack with 3 fighters, 1 marine and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Cleaning up after air battlesNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from Hunan to Yunnan
2 artilleries and 6 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
3 fighters moved from India to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
4 fighters moved from 35 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Philippines to Japan
2 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Malaya to YunnanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from India to Chahar
5 bombers moved from India to Hunan
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 98 Sea Zone to MaltaPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs;Combat - Americans
Battle in Malta
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
Americans win, taking Malta from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 5 bombers
Japanese defend with 1 artillery and 2 infantry
Americans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
3 carriers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Hunan to Shensi
2 bombers moved from Chahar to Shensi
1 fighter moved from Malta to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
3 artilleries and 11 infantry moved from Shensi to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 3 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - British
1 artillery and 3 infantry moved from Syria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from ItaliansPurchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat - British
Battle in Crete
Battle in CyprusNon Combat Move - British
3 aaGuns, 8 artilleries, 3 fighters and 17 infantry moved from India to West India
1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Anglo Egyptian Sudan to French Central Africa
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Southern Italy to 96 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Italians win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Italians attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Romania
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,3,3,4,4,3,2,5,4,4,6,2,4
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 2 PUs;Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
Forgot to attack Rostov. Trust I can add it now.
Rolls: 2@1 2@3 2@4; Total Hits: 12@1: (3, 6)2@3: (5, 5)2@4: (3, 6)
def
Rolls: 3@2; Total Hits: 23@2: (3, 2, 2)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Germans
1 bomber moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 4 artilleries and 10 mech_infantrys; Remaining resources: 2 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 2 mech_infantrys
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 armour and 1 mech_infantry moved from Nenetsia to Archangel
7 artilleries and 3 infantry moved from Novgorod to Archangel
3 aaGuns, 16 armour, 10 artilleries, 21 infantry and 21 mech_infantrys moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
EDIT: Germans undo move 6.
3 aaGuns, 16 armour, 10 artilleries, 21 infantry and 19 mech_infantrys moved from Western Ukraine to UkrainePlace Units - Germans
10 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Russians
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
2 armour, 10 infantry and 2 mech_infantrys moved from Russia to Bryansk
4 infantry moved from Sakha to Buryatia
2 aaGuns and 10 infantry moved from Vologda to Russia
3 infantry moved from Vologda to Novosibirsk
1 infantry moved from Urals to NovosibirskPlace Units - Russians
2 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
1 tactical_bomber moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Burma to HunanPurchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Shantung
1 infantry moved from Anhwe to Shantung
2 infantry moved from Jehol to Shantung
3 artilleries and 4 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 marine moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 marine, 4 submarines and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from Burma to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from 6 Sea Zone to Shantung
2 carriers, 2 destroyers and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan StatePlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Americans
3 bombers moved from Shensi to Yunnan
3 bombers moved from Shensi to Yunnan
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Guam
Battle in Yunnan
Americans attack with 6 bombers
Japanese defend with 1 infantry
Americans win, taking Guam from Japanese with 6 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
Battle in CelebesNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 99 Sea Zone to 95 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 mech_infantry moved from Central United States to Western United States
6 bombers moved from Yunnan to HopeiPlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hopei: 6 bombers
EDIT: Adding units owned by Americans to Kweichow: 6 bombers
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Anhwe to Kweichow
3 artilleries and 11 infantry moved from Hopei to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - British
2 infantry moved from West India to India
3 fighters moved from West India to India
2 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 armour and 1 mech_infantry moved from French Central Africa to French West AfricaPurchase Units - British
British buy 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Sicily
Battle in Sardinia
Battle in French West Africa
British attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win, taking Sicily from Italians, taking Sardinia from Italians, taking French West Africa from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in India
British attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
3 fighters moved from India to Eastern Persia
1 artillery and 2 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 factory_minor placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Italians
3 fighters moved from Southern Italy to Rostov
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Ukraine to RostovPurchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 8 infantry
retreated to Rostov
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Ukraine
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total -
Letting all of my opponents know that I have two jobs and the middle of the work week (Tue-Thursday) is super busy for me. I take turns much more frequently Fri-Monday. Just want to to know because I may run over the 3 day period during the middle of the week. Thanks for being patient.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers moved from Ukraine to RostovPurchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 fighter moved from Ukraine to Southern Italy
4 mech_infantrys moved from Eastern Poland to Archangel
3 artilleries moved from Novgorod to Archangel
6 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to Germany
1 transport moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
1 infantry and 8 mech_infantrys placed in Germany
Germans undo move 2.
1 fighter and 1 infantry placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to BryanskPurchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 aaGun and 15 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
4 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs